godot/platform/web/js/libs/library_godot_javascript_singleton.js
Emmanouil Papadeas c662491bd4
Fix JavaScriptBridge.eval() never returning PackedByteArray
It wrongly returned 20 on array buffers, which used to be the enumerator
value of Godot 3.x's type PoolByteArray, and now is the value of type Color,
while it should return 29 which is the enumerator value for PackedByteArray.
2023-08-28 11:37:55 +02:00

347 lines
11 KiB
JavaScript

/**************************************************************************/
/* library_godot_javascript_singleton.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
const GodotJSWrapper = {
$GodotJSWrapper__deps: ['$GodotRuntime', '$IDHandler'],
$GodotJSWrapper__postset: 'GodotJSWrapper.proxies = new Map();',
$GodotJSWrapper: {
proxies: null,
cb_ret: null,
MyProxy: function (val) {
const id = IDHandler.add(this);
GodotJSWrapper.proxies.set(val, id);
let refs = 1;
this.ref = function () {
refs++;
};
this.unref = function () {
refs--;
if (refs === 0) {
IDHandler.remove(id);
GodotJSWrapper.proxies.delete(val);
}
};
this.get_val = function () {
return val;
};
this.get_id = function () {
return id;
};
},
get_proxied: function (val) {
const id = GodotJSWrapper.proxies.get(val);
if (id === undefined) {
const proxy = new GodotJSWrapper.MyProxy(val);
return proxy.get_id();
}
IDHandler.get(id).ref();
return id;
},
get_proxied_value: function (id) {
const proxy = IDHandler.get(id);
if (proxy === undefined) {
return undefined;
}
return proxy.get_val();
},
variant2js: function (type, val) {
switch (type) {
case 0:
return null;
case 1:
return !!GodotRuntime.getHeapValue(val, 'i64');
case 2:
return GodotRuntime.getHeapValue(val, 'i64');
case 3:
return GodotRuntime.getHeapValue(val, 'double');
case 4:
return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
case 24: // OBJECT
return GodotJSWrapper.get_proxied_value(GodotRuntime.getHeapValue(val, 'i64'));
default:
return undefined;
}
},
js2variant: function (p_val, p_exchange) {
if (p_val === undefined || p_val === null) {
return 0; // NIL
}
const type = typeof (p_val);
if (type === 'boolean') {
GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
return 1; // BOOL
} else if (type === 'number') {
if (Number.isInteger(p_val)) {
GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
return 2; // INT
}
GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
return 3; // FLOAT
} else if (type === 'string') {
const c_str = GodotRuntime.allocString(p_val);
GodotRuntime.setHeapValue(p_exchange, c_str, '*');
return 4; // STRING
}
const id = GodotJSWrapper.get_proxied(p_val);
GodotRuntime.setHeapValue(p_exchange, id, 'i64');
return 24; // OBJECT
},
},
godot_js_wrapper_interface_get__sig: 'ii',
godot_js_wrapper_interface_get: function (p_name) {
const name = GodotRuntime.parseString(p_name);
if (typeof (window[name]) !== 'undefined') {
return GodotJSWrapper.get_proxied(window[name]);
}
return 0;
},
godot_js_wrapper_object_get__sig: 'iiii',
godot_js_wrapper_object_get: function (p_id, p_exchange, p_prop) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
if (obj === undefined) {
return 0;
}
if (p_prop) {
const prop = GodotRuntime.parseString(p_prop);
try {
return GodotJSWrapper.js2variant(obj[prop], p_exchange);
} catch (e) {
GodotRuntime.error(`Error getting variable ${prop} on object`, obj);
return 0; // NIL
}
}
return GodotJSWrapper.js2variant(obj, p_exchange);
},
godot_js_wrapper_object_set__sig: 'viiii',
godot_js_wrapper_object_set: function (p_id, p_name, p_type, p_exchange) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
if (obj === undefined) {
return;
}
const name = GodotRuntime.parseString(p_name);
try {
obj[name] = GodotJSWrapper.variant2js(p_type, p_exchange);
} catch (e) {
GodotRuntime.error(`Error setting variable ${name} on object`, obj);
}
},
godot_js_wrapper_object_call__sig: 'iiiiiiiii',
godot_js_wrapper_object_call: function (p_id, p_method, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
if (obj === undefined) {
return -1;
}
const method = GodotRuntime.parseString(p_method);
const convert = GodotRuntime.get_func(p_convert_callback);
const freeLock = GodotRuntime.get_func(p_free_lock_callback);
const args = new Array(p_argc);
for (let i = 0; i < p_argc; i++) {
const type = convert(p_args, i, p_exchange, p_lock);
const lock = GodotRuntime.getHeapValue(p_lock, '*');
args[i] = GodotJSWrapper.variant2js(type, p_exchange);
if (lock) {
freeLock(p_lock, type);
}
}
try {
const res = obj[method](...args);
return GodotJSWrapper.js2variant(res, p_exchange);
} catch (e) {
GodotRuntime.error(`Error calling method ${method} on:`, obj, 'error:', e);
return -1;
}
},
godot_js_wrapper_object_unref__sig: 'vi',
godot_js_wrapper_object_unref: function (p_id) {
const proxy = IDHandler.get(p_id);
if (proxy !== undefined) {
proxy.unref();
}
},
godot_js_wrapper_create_cb__sig: 'iii',
godot_js_wrapper_create_cb: function (p_ref, p_func) {
const func = GodotRuntime.get_func(p_func);
let id = 0;
const cb = function () {
if (!GodotJSWrapper.get_proxied_value(id)) {
return undefined;
}
// The callback will store the returned value in this variable via
// "godot_js_wrapper_object_set_cb_ret" upon calling the user function.
// This is safe! JavaScript is single threaded (and using it in threads is not a good idea anyway).
GodotJSWrapper.cb_ret = null;
const args = Array.from(arguments);
func(p_ref, GodotJSWrapper.get_proxied(args), args.length);
const ret = GodotJSWrapper.cb_ret;
GodotJSWrapper.cb_ret = null;
return ret;
};
id = GodotJSWrapper.get_proxied(cb);
return id;
},
godot_js_wrapper_object_set_cb_ret__sig: 'vii',
godot_js_wrapper_object_set_cb_ret: function (p_val_type, p_val_ex) {
GodotJSWrapper.cb_ret = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
},
godot_js_wrapper_object_getvar__sig: 'iiii',
godot_js_wrapper_object_getvar: function (p_id, p_type, p_exchange) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
if (obj === undefined) {
return -1;
}
const prop = GodotJSWrapper.variant2js(p_type, p_exchange);
if (prop === undefined || prop === null) {
return -1;
}
try {
return GodotJSWrapper.js2variant(obj[prop], p_exchange);
} catch (e) {
GodotRuntime.error(`Error getting variable ${prop} on object`, obj, e);
return -1;
}
},
godot_js_wrapper_object_setvar__sig: 'iiiiii',
godot_js_wrapper_object_setvar: function (p_id, p_key_type, p_key_ex, p_val_type, p_val_ex) {
const obj = GodotJSWrapper.get_proxied_value(p_id);
if (obj === undefined) {
return -1;
}
const key = GodotJSWrapper.variant2js(p_key_type, p_key_ex);
try {
obj[key] = GodotJSWrapper.variant2js(p_val_type, p_val_ex);
return 0;
} catch (e) {
GodotRuntime.error(`Error setting variable ${key} on object`, obj);
return -1;
}
},
godot_js_wrapper_create_object__sig: 'iiiiiiii',
godot_js_wrapper_create_object: function (p_object, p_args, p_argc, p_convert_callback, p_exchange, p_lock, p_free_lock_callback) {
const name = GodotRuntime.parseString(p_object);
if (typeof (window[name]) === 'undefined') {
return -1;
}
const convert = GodotRuntime.get_func(p_convert_callback);
const freeLock = GodotRuntime.get_func(p_free_lock_callback);
const args = new Array(p_argc);
for (let i = 0; i < p_argc; i++) {
const type = convert(p_args, i, p_exchange, p_lock);
const lock = GodotRuntime.getHeapValue(p_lock, '*');
args[i] = GodotJSWrapper.variant2js(type, p_exchange);
if (lock) {
freeLock(p_lock, type);
}
}
try {
const res = new window[name](...args);
return GodotJSWrapper.js2variant(res, p_exchange);
} catch (e) {
GodotRuntime.error(`Error calling constructor ${name} with args:`, args, 'error:', e);
return -1;
}
},
};
autoAddDeps(GodotJSWrapper, '$GodotJSWrapper');
mergeInto(LibraryManager.library, GodotJSWrapper);
const GodotEval = {
godot_js_eval__deps: ['$GodotRuntime'],
godot_js_eval__sig: 'iiiiiii',
godot_js_eval: function (p_js, p_use_global_ctx, p_union_ptr, p_byte_arr, p_byte_arr_write, p_callback) {
const js_code = GodotRuntime.parseString(p_js);
let eval_ret = null;
try {
if (p_use_global_ctx) {
// indirect eval call grants global execution context
const global_eval = eval; // eslint-disable-line no-eval
eval_ret = global_eval(js_code);
} else {
eval_ret = eval(js_code); // eslint-disable-line no-eval
}
} catch (e) {
GodotRuntime.error(e);
}
switch (typeof eval_ret) {
case 'boolean':
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'i32');
return 1; // BOOL
case 'number':
GodotRuntime.setHeapValue(p_union_ptr, eval_ret, 'double');
return 3; // FLOAT
case 'string':
GodotRuntime.setHeapValue(p_union_ptr, GodotRuntime.allocString(eval_ret), '*');
return 4; // STRING
case 'object':
if (eval_ret === null) {
break;
}
if (ArrayBuffer.isView(eval_ret) && !(eval_ret instanceof Uint8Array)) {
eval_ret = new Uint8Array(eval_ret.buffer);
} else if (eval_ret instanceof ArrayBuffer) {
eval_ret = new Uint8Array(eval_ret);
}
if (eval_ret instanceof Uint8Array) {
const func = GodotRuntime.get_func(p_callback);
const bytes_ptr = func(p_byte_arr, p_byte_arr_write, eval_ret.length);
HEAPU8.set(eval_ret, bytes_ptr);
return 29; // PACKED_BYTE_ARRAY
}
break;
// no default
}
return 0; // NIL
},
};
mergeInto(LibraryManager.library, GodotEval);