godot/scene
jmb462 c695ef29b8 3.2 - Fix Tween.is_active() always true after stop() and then start()
Fix #39760 & #39801

These issues were resolved in master branch (and closed) but are still active in the 3.2 branch.
2021-03-18 22:01:59 +01:00
..
2d Camera2D: Update scrolls when the Viewport is resized 2021-03-09 17:17:51 +01:00
3d Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00
animation 3.2 - Fix Tween.is_active() always true after stop() and then start() 2021-03-18 22:01:59 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-19 15:55:41 +01:00
debugger Modernize Mutex 2021-02-18 11:58:08 +01:00
gui Check if _edit_set_position and _edit_set_rect was used outside an editor 2021-03-16 11:11:31 +01:00
main Relaxes Node naming constraints in glTF documents to match the Editor. 2021-03-12 08:35:50 -08:00
resources Fix errors and crash with empty ConvexPolygonShape2D 2021-03-05 22:45:29 +01:00
register_scene_types.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00