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physics
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Rework migration of animate_physical_bones to compatibility
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2024-06-25 18:54:59 +09:00 |
SCsub
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audio_listener_3d.cpp
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Expose is_part_of_edited_scene()
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2024-04-26 11:49:38 +02:00 |
audio_listener_3d.h
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audio_stream_player_3d.compat.inc
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…
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audio_stream_player_3d.cpp
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
audio_stream_player_3d.h
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
bone_attachment_3d.compat.inc
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replace bone_pose_updated to skeleton_updated signal
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2024-04-13 05:48:42 +09:00 |
bone_attachment_3d.cpp
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Reset when disabling override pose in BoneAttachment3D
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2024-06-28 00:48:26 +09:00 |
bone_attachment_3d.h
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replace bone_pose_updated to skeleton_updated signal
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2024-04-13 05:48:42 +09:00 |
camera_3d.cpp
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Expose is_part_of_edited_scene()
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2024-04-26 11:49:38 +02:00 |
camera_3d.h
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…
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cpu_particles_3d.cpp
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Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
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2024-05-14 18:09:47 +02:00 |
cpu_particles_3d.h
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decal.cpp
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-02 10:31:13 +02:00 |
decal.h
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fog_volume.cpp
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-02 10:31:13 +02:00 |
fog_volume.h
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…
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gpu_particles_3d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
gpu_particles_3d.h
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…
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gpu_particles_collision_3d.cpp
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-02 10:31:13 +02:00 |
gpu_particles_collision_3d.h
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…
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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…
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label_3d.cpp
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[Scene] Add `SceneStringNames::font(_size/_color)`
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2024-06-18 17:24:27 +02:00 |
label_3d.h
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light_3d.cpp
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light_3d.h
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…
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lightmap_gi.cpp
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Add denoiser range property for LightmapGI
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2024-05-15 08:26:04 +02:00 |
lightmap_gi.h
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Add denoiser range property for LightmapGI
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2024-05-15 08:26:04 +02:00 |
lightmap_probe.cpp
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…
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lightmap_probe.h
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lightmapper.cpp
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…
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lightmapper.h
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Add denoiser range property for LightmapGI
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2024-05-15 08:26:04 +02:00 |
marker_3d.cpp
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…
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marker_3d.h
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…
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mesh_instance_3d.cpp
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Add option to bake a mesh from blend shape mix
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2024-04-10 23:35:28 +02:00 |
mesh_instance_3d.h
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Add option to bake a mesh from blend shape mix
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2024-04-10 23:35:28 +02:00 |
multimesh_instance_3d.cpp
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…
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multimesh_instance_3d.h
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…
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navigation_agent_3d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
navigation_agent_3d.h
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Add navigation path simplification
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2024-04-11 12:32:21 +02:00 |
navigation_link_3d.cpp
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navigation_link_3d.h
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…
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navigation_obstacle_3d.cpp
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Add NavigationObstacle options to affect and carve navigation mesh
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2024-03-15 01:45:44 +01:00 |
navigation_obstacle_3d.h
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Add NavigationObstacle options to affect and carve navigation mesh
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2024-03-15 01:45:44 +01:00 |
navigation_region_3d.cpp
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Fix NavigationRegion3D not reacting to runtime debug enabled change
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2024-05-23 20:01:47 +02:00 |
navigation_region_3d.h
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…
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node_3d.cpp
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Cleanup unused/underused singleton StringNames
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2024-05-14 18:18:29 +02:00 |
node_3d.h
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Make Advanced Import lights more like the mesh and material editors
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2024-04-16 10:15:25 -07:00 |
occluder_instance_3d.cpp
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
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2024-05-02 10:31:13 +02:00 |
occluder_instance_3d.h
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Fix invalid inheritance of `OccluderInstance3D`
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2024-06-19 16:47:37 +02:00 |
path_3d.cpp
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path_3d.h
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…
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physical_bone_simulator_3d.cpp
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Fix child bones of the physical bone aren't modified
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2024-06-11 14:43:17 +09:00 |
physical_bone_simulator_3d.h
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Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
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2024-04-05 01:28:26 +09:00 |
reflection_probe.cpp
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Add reflection probe support to compatibility renderer using 2 probe approach.
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2024-04-09 16:53:28 +10:00 |
reflection_probe.h
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Add reflection probe support to compatibility renderer using 2 probe approach.
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2024-04-09 16:53:28 +10:00 |
remote_transform_3d.cpp
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…
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remote_transform_3d.h
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…
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skeleton_3d.compat.inc
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…
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skeleton_3d.cpp
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Rework migration of animate_physical_bones to compatibility
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2024-06-25 18:54:59 +09:00 |
skeleton_3d.h
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Rework migration of animate_physical_bones to compatibility
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2024-06-25 18:54:59 +09:00 |
skeleton_ik_3d.cpp
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Add get_concatenated_bone_names() to Skeleton3D for Modifier's hint
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2024-06-10 10:19:36 +09:00 |
skeleton_ik_3d.h
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Add SkeletonIK3D get/set_interpolation compat from #87888
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2024-04-18 01:49:12 -07:00 |
skeleton_modifier_3d.cpp
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Expose get_skeleton() from SkeletonModifier3D
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2024-06-09 23:58:05 +09:00 |
skeleton_modifier_3d.h
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Allow users to override SkeletonModifier3D._process_modification
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2024-05-09 19:48:56 -07:00 |
soft_body_3d.cpp
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soft_body_3d.h
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…
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sprite_3d.cpp
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Fix AnimationSprite2D/3D::play using wrong end_frame
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2024-06-26 13:50:44 +02:00 |
sprite_3d.h
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Optimise Object's `get_argument_options`
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2024-02-29 18:00:54 +01:00 |
velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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…
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visible_on_screen_notifier_3d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
visible_on_screen_notifier_3d.h
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…
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visual_instance_3d.cpp
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Cleanup unused/underused singleton StringNames
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2024-05-14 18:18:29 +02:00 |
visual_instance_3d.h
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voxel_gi.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
voxel_gi.h
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voxelizer.cpp
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…
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voxelizer.h
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world_environment.cpp
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…
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world_environment.h
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xr_body_modifier_3d.cpp
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Subscribe to correct tracker signals
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2024-04-22 18:40:18 -04:00 |
xr_body_modifier_3d.h
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Subscribe to correct tracker signals
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2024-04-22 18:40:18 -04:00 |
xr_face_modifier_3d.cpp
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Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
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2024-04-18 20:04:01 -04:00 |
xr_face_modifier_3d.h
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Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
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2024-04-18 20:04:01 -04:00 |
xr_hand_modifier_3d.cpp
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Store previous relative transforms in XRHandModifier3D
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2024-04-30 08:59:40 -05:00 |
xr_hand_modifier_3d.h
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Store previous relative transforms in XRHandModifier3D
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2024-04-30 08:59:40 -05:00 |
xr_nodes.cpp
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Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
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2024-04-18 20:04:01 -04:00 |
xr_nodes.h
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Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
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2024-04-18 20:04:01 -04:00 |