godot/editor/project_manager.cpp

3083 lines
103 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/**************************************************************************/
/* project_manager.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "project_manager.h"
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/resource_saver.h"
#include "core/io/stream_peer_tls.h"
#include "core/io/zip_io.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_themes.h"
#include "editor/editor_vcs_interface.h"
#include "main/main.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
constexpr int GODOT4_CONFIG_VERSION = 5;
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
public:
bool is_folder_empty = true;
enum Mode {
MODE_NEW,
MODE_IMPORT,
MODE_INSTALL,
MODE_RENAME,
};
private:
enum MessageType {
MESSAGE_ERROR,
MESSAGE_WARNING,
MESSAGE_SUCCESS,
};
enum InputType {
PROJECT_PATH,
INSTALL_PATH,
};
Mode mode;
Button *browse;
Button *install_browse;
Button *create_dir;
Container *name_container;
Container *path_container;
Container *install_path_container;
Container *renderer_container;
Label *renderer_info;
HBoxContainer *default_files_container;
Ref<ButtonGroup> renderer_button_group;
Label *msg;
LineEdit *project_path;
LineEdit *project_name;
LineEdit *install_path;
TextureRect *status_rect;
TextureRect *install_status_rect;
EditorFileDialog *fdialog;
EditorFileDialog *fdialog_install;
OptionButton *vcs_metadata_selection;
String zip_path;
String zip_title;
AcceptDialog *dialog_error;
String fav_dir;
String created_folder_path;
void set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH) {
msg->set_text(p_msg);
Ref<Texture2D> current_path_icon = status_rect->get_texture();
Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
Ref<Texture2D> new_icon;
switch (p_type) {
case MESSAGE_ERROR: {
msg->add_theme_color_override("font_color", msg->get_theme_color(SNAME("error_color"), SNAME("Editor")));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = msg->get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"));
} break;
case MESSAGE_WARNING: {
msg->add_theme_color_override("font_color", msg->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
msg->set_modulate(Color(1, 1, 1, 1));
new_icon = msg->get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons"));
} break;
case MESSAGE_SUCCESS: {
msg->set_modulate(Color(1, 1, 1, 0));
new_icon = msg->get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons"));
} break;
}
if (current_path_icon != new_icon && input_type == PROJECT_PATH) {
status_rect->set_texture(new_icon);
} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
install_status_rect->set_texture(new_icon);
}
Size2i window_size = get_size();
Size2 contents_min_size = get_contents_minimum_size();
if (window_size.x < contents_min_size.x || window_size.y < contents_min_size.y) {
set_size(window_size.max(contents_min_size));
}
}
String _test_path() {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String valid_path, valid_install_path;
if (d->change_dir(project_path->get_text()) == OK) {
valid_path = project_path->get_text();
} else if (d->change_dir(project_path->get_text().strip_edges()) == OK) {
valid_path = project_path->get_text().strip_edges();
} else if (project_path->get_text().ends_with(".zip")) {
if (d->file_exists(project_path->get_text())) {
valid_path = project_path->get_text();
}
} else if (project_path->get_text().strip_edges().ends_with(".zip")) {
if (d->file_exists(project_path->get_text().strip_edges())) {
valid_path = project_path->get_text().strip_edges();
}
}
if (valid_path.is_empty()) {
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
return "";
}
if (mode == MODE_IMPORT && valid_path.ends_with(".zip")) {
if (d->change_dir(install_path->get_text()) == OK) {
valid_install_path = install_path->get_text();
} else if (d->change_dir(install_path->get_text().strip_edges()) == OK) {
valid_install_path = install_path->get_text().strip_edges();
}
if (valid_install_path.is_empty()) {
set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
get_ok_button()->set_disabled(true);
return "";
}
}
if (mode == MODE_IMPORT || mode == MODE_RENAME) {
if (!valid_path.is_empty() && !d->file_exists("project.godot")) {
if (valid_path.ends_with(".zip")) {
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
if (!pkg) {
set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
unzClose(pkg);
return "";
}
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
if (ret != UNZ_OK) {
break;
}
if (String::utf8(fname).ends_with("project.godot")) {
break;
}
ret = unzGoToNextFile(pkg);
}
if (ret == UNZ_END_OF_LIST_OF_FILE) {
set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
unzClose(pkg);
return "";
}
unzClose(pkg);
// check if the specified install folder is empty, even though this is not an error, it is good to check here
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
while (!n.is_empty()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
set_message(TTR("Please choose an empty folder."), MESSAGE_WARNING, INSTALL_PATH);
get_ok_button()->set_disabled(true);
return "";
}
} else {
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
install_path_container->hide();
get_ok_button()->set_disabled(true);
return "";
}
} else if (valid_path.ends_with("zip")) {
set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH);
get_ok_button()->set_disabled(true);
return "";
}
} else {
// Check if the specified folder is empty, even though this is not an error, it is good to check here.
d->list_dir_begin();
is_folder_empty = true;
String n = d->get_next();
while (!n.is_empty()) {
if (!n.begins_with(".")) {
// Allow `.`, `..` (reserved current/parent folder names)
// and hidden files/folders to be present.
// For instance, this lets users initialize a Git repository
// and still be able to create a project in the directory afterwards.
is_folder_empty = false;
break;
}
n = d->get_next();
}
d->list_dir_end();
if (!is_folder_empty) {
if (valid_path == OS::get_singleton()->get_environment("HOME") || valid_path == OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS) || valid_path == OS::get_singleton()->get_executable_path().get_base_dir()) {
set_message(TTR("You cannot save a project in the selected path. Please make a new folder or choose a new path."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
return "";
}
set_message(TTR("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING);
get_ok_button()->set_disabled(false);
return valid_path;
}
}
set_message("");
set_message("", MESSAGE_SUCCESS, INSTALL_PATH);
get_ok_button()->set_disabled(false);
return valid_path;
}
void _path_text_changed(const String &p_path) {
String sp = _test_path();
if (!sp.is_empty()) {
// If the project name is empty or default, infer the project name from the selected folder name
if (project_name->get_text().strip_edges().is_empty() || project_name->get_text().strip_edges() == TTR("New Game Project")) {
sp = sp.replace("\\", "/");
int lidx = sp.rfind("/");
if (lidx != -1) {
sp = sp.substr(lidx + 1, sp.length()).capitalize();
}
if (sp.is_empty() && mode == MODE_IMPORT) {
sp = TTR("Imported Project");
}
project_name->set_text(sp);
_text_changed(sp);
}
}
if (!created_folder_path.is_empty() && created_folder_path != p_path) {
_remove_created_folder();
}
}
void _file_selected(const String &p_path) {
String p = p_path;
if (mode == MODE_IMPORT) {
if (p.ends_with("project.godot")) {
p = p.get_base_dir();
install_path_container->hide();
get_ok_button()->set_disabled(false);
} else if (p.ends_with(".zip")) {
install_path->set_text(p.get_base_dir());
install_path_container->show();
get_ok_button()->set_disabled(false);
} else {
set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
get_ok_button()->set_disabled(true);
return;
}
}
String sp = p.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
if (p.ends_with(".zip")) {
install_path->call_deferred(SNAME("grab_focus"));
} else {
get_ok_button()->call_deferred(SNAME("grab_focus"));
}
}
void _path_selected(const String &p_path) {
String sp = p_path.simplify_path();
project_path->set_text(sp);
_path_text_changed(sp);
get_ok_button()->call_deferred(SNAME("grab_focus"));
}
void _install_path_selected(const String &p_path) {
String sp = p_path.simplify_path();
install_path->set_text(sp);
_path_text_changed(sp);
get_ok_button()->call_deferred(SNAME("grab_focus"));
}
void _browse_path() {
fdialog->set_current_dir(project_path->get_text());
if (mode == MODE_IMPORT) {
fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
fdialog->clear_filters();
fdialog->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project")));
fdialog->add_filter("*.zip", TTR("ZIP File"));
} else {
fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
}
fdialog->popup_file_dialog();
}
void _browse_install_path() {
fdialog_install->set_current_dir(install_path->get_text());
fdialog_install->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
fdialog_install->popup_file_dialog();
}
void _create_folder() {
const String project_name_no_edges = project_name->get_text().strip_edges();
if (project_name_no_edges.is_empty() || !created_folder_path.is_empty() || project_name_no_edges.ends_with(".")) {
set_message(TTR("Invalid project name."), MESSAGE_WARNING);
return;
}
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (d->change_dir(project_path->get_text()) == OK) {
if (!d->dir_exists(project_name_no_edges)) {
if (d->make_dir(project_name_no_edges) == OK) {
d->change_dir(project_name_no_edges);
String dir_str = d->get_current_dir();
project_path->set_text(dir_str);
_path_text_changed(dir_str);
created_folder_path = d->get_current_dir();
create_dir->set_disabled(true);
} else {
dialog_error->set_text(TTR("Couldn't create folder."));
dialog_error->popup_centered();
}
} else {
dialog_error->set_text(TTR("There is already a folder in this path with the specified name."));
dialog_error->popup_centered();
}
}
}
void _text_changed(const String &p_text) {
if (mode != MODE_NEW) {
return;
}
_test_path();
if (p_text.strip_edges().is_empty()) {
set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR);
}
}
void _nonempty_confirmation_ok_pressed() {
is_folder_empty = true;
ok_pressed();
}
void _renderer_selected() {
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
if (renderer_type == "forward_plus") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop platforms only.") +
String::utf8("\n") + TTR("Advanced 3D graphics available.") +
String::utf8("\n") + TTR("Can scale to large complex scenes.") +
String::utf8("\n") + TTR("Uses RenderingDevice backend.") +
String::utf8("\n") + TTR("Slower rendering of simple scenes."));
} else if (renderer_type == "mobile") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop + mobile platforms.") +
String::utf8("\n") + TTR("Less advanced 3D graphics.") +
String::utf8("\n") + TTR("Less scalable for complex scenes.") +
String::utf8("\n") + TTR("Uses RenderingDevice backend.") +
String::utf8("\n") + TTR("Fast rendering of simple scenes."));
} else if (renderer_type == "gl_compatibility") {
renderer_info->set_text(
String::utf8("") + TTR("Supports desktop, mobile + web platforms.") +
String::utf8("\n") + TTR("Least advanced 3D graphics (currently work-in-progress).") +
String::utf8("\n") + TTR("Intended for low-end/older devices.") +
String::utf8("\n") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
String::utf8("\n") + TTR("Fastest rendering of simple scenes."));
} else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
}
}
void ok_pressed() override {
String dir = project_path->get_text();
if (mode == MODE_RENAME) {
String dir2 = _test_path();
if (dir2.is_empty()) {
set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
return;
}
// Load project.godot as ConfigFile to set the new name.
ConfigFile cfg;
String project_godot = dir2.path_join("project.godot");
Error err = cfg.load(project_godot);
if (err != OK) {
set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
} else {
cfg.set_value("application", "config/name", project_name->get_text().strip_edges());
err = cfg.save(project_godot);
if (err != OK) {
set_message(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err), MESSAGE_ERROR);
}
}
hide();
emit_signal(SNAME("projects_updated"));
} else {
if (mode == MODE_IMPORT) {
if (project_path->get_text().ends_with(".zip")) {
mode = MODE_INSTALL;
ok_pressed();
return;
}
} else {
if (mode == MODE_NEW) {
// Before we create a project, check that the target folder is empty.
// If not, we need to ask the user if they're sure they want to do this.
if (!is_folder_empty) {
ConfirmationDialog *cd = memnew(ConfirmationDialog);
cd->set_title(TTR("Warning: This folder is not empty"));
cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
cd->get_ok_button()->connect("pressed", callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
get_parent()->add_child(cd);
cd->popup_centered();
cd->grab_focus();
return;
}
PackedStringArray project_features = ProjectSettings::get_required_features();
ProjectSettings::CustomMap initial_settings;
// Be sure to change this code if/when renderers are changed.
// Default values are "forward_plus" for the main setting, "mobile" for the mobile override,
// and "gl_compatibility" for the web override.
String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
initial_settings["rendering/renderer/rendering_method"] = renderer_type;
EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type);
EditorSettings::get_singleton()->save();
if (renderer_type == "forward_plus") {
project_features.push_back("Forward Plus");
} else if (renderer_type == "mobile") {
project_features.push_back("Mobile");
} else if (renderer_type == "gl_compatibility") {
project_features.push_back("GL Compatibility");
// Also change the default rendering method for the mobile override.
initial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibility";
} else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
}
project_features.sort();
initial_settings["application/config/features"] = project_features;
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
initial_settings["application/config/icon"] = "res://icon.svg";
if (ProjectSettings::get_singleton()->save_custom(dir.path_join("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
// Store default project icon in SVG format.
Error err;
Ref<FileAccess> fa_icon = FileAccess::open(dir.path_join("icon.svg"), FileAccess::WRITE, &err);
fa_icon->store_string(get_default_project_icon());
if (err != OK) {
set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR);
}
EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir);
}
} else if (mode == MODE_INSTALL) {
if (project_path->get_text().ends_with(".zip")) {
dir = install_path->get_text();
zip_path = project_path->get_text();
}
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
if (!pkg) {
dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
dialog_error->popup_centered();
return;
}
// Find the zip_root
String zip_root;
int ret = unzGoToFirstFile(pkg);
while (ret == UNZ_OK) {
unz_file_info info;
char fname[16384];
unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
String name = String::utf8(fname);
if (name.ends_with("project.godot")) {
zip_root = name.substr(0, name.rfind("project.godot"));
break;
}
ret = unzGoToNextFile(pkg);
}
ret = unzGoToFirstFile(pkg);
Vector<String> failed_files;
while (ret == UNZ_OK) {
//get filename
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
if (ret != UNZ_OK) {
break;
}
String path = String::utf8(fname);
if (path.is_empty() || path == zip_root || !zip_root.is_subsequence_of(path)) {
//
} else if (path.ends_with("/")) { // a dir
path = path.substr(0, path.length() - 1);
String rel_path = path.substr(zip_root.length());
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir(dir.path_join(rel_path));
} else {
Vector<uint8_t> uncomp_data;
uncomp_data.resize(info.uncompressed_size);
String rel_path = path.substr(zip_root.length());
//read
unzOpenCurrentFile(pkg);
ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size());
ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path));
unzCloseCurrentFile(pkg);
Ref<FileAccess> f = FileAccess::open(dir.path_join(rel_path), FileAccess::WRITE);
if (f.is_valid()) {
f->store_buffer(uncomp_data.ptr(), uncomp_data.size());
} else {
failed_files.push_back(rel_path);
}
}
ret = unzGoToNextFile(pkg);
}
unzClose(pkg);
if (failed_files.size()) {
String err_msg = TTR("The following files failed extraction from package:") + "\n\n";
for (int i = 0; i < failed_files.size(); i++) {
if (i > 15) {
err_msg += "\nAnd " + itos(failed_files.size() - i) + " more files.";
break;
}
err_msg += failed_files[i] + "\n";
}
dialog_error->set_text(err_msg);
dialog_error->popup_centered();
} else if (!project_path->get_text().ends_with(".zip")) {
dialog_error->set_text(TTR("Package installed successfully!"));
dialog_error->popup_centered();
}
}
}
dir = dir.replace("\\", "/");
if (dir.ends_with("/")) {
dir = dir.substr(0, dir.length() - 1);
}
hide();
emit_signal(SNAME("project_created"), dir);
}
}
void _remove_created_folder() {
if (!created_folder_path.is_empty()) {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
d->remove(created_folder_path);
create_dir->set_disabled(false);
created_folder_path = "";
}
}
void cancel_pressed() override {
_remove_created_folder();
project_path->clear();
_path_text_changed("");
project_name->clear();
_text_changed("");
if (status_rect->get_texture() == msg->get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))) {
msg->show();
}
if (install_status_rect->get_texture() == msg->get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))) {
msg->show();
}
}
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_WM_CLOSE_REQUEST: {
_remove_created_folder();
} break;
}
}
protected:
static void _bind_methods() {
ADD_SIGNAL(MethodInfo("project_created"));
ADD_SIGNAL(MethodInfo("projects_updated"));
}
public:
void set_zip_path(const String &p_path) {
zip_path = p_path;
}
void set_zip_title(const String &p_title) {
zip_title = p_title;
}
void set_mode(Mode p_mode) {
mode = p_mode;
}
void set_project_path(const String &p_path) {
project_path->set_text(p_path);
}
void show_dialog() {
if (mode == MODE_RENAME) {
project_path->set_editable(false);
browse->hide();
install_browse->hide();
set_title(TTR("Rename Project"));
set_ok_button_text(TTR("Rename"));
name_container->show();
status_rect->hide();
msg->hide();
install_path_container->hide();
install_status_rect->hide();
renderer_container->hide();
default_files_container->hide();
get_ok_button()->set_disabled(false);
// Fetch current name from project.godot to prefill the text input.
ConfigFile cfg;
String project_godot = project_path->get_text().path_join("project.godot");
Error err = cfg.load(project_godot);
if (err != OK) {
set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
status_rect->show();
msg->show();
get_ok_button()->set_disabled(true);
} else {
String cur_name = cfg.get_value("application", "config/name", "");
project_name->set_text(cur_name);
_text_changed(cur_name);
}
project_name->call_deferred(SNAME("grab_focus"));
create_dir->hide();
} else {
fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
if (!fav_dir.is_empty()) {
project_path->set_text(fav_dir);
fdialog->set_current_dir(fav_dir);
} else {
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
project_path->set_text(d->get_current_dir());
fdialog->set_current_dir(d->get_current_dir());
}
String proj = TTR("New Game Project");
project_name->set_text(proj);
_text_changed(proj);
project_path->set_editable(true);
browse->set_disabled(false);
browse->show();
install_browse->set_disabled(false);
install_browse->show();
create_dir->show();
status_rect->show();
install_status_rect->show();
msg->show();
if (mode == MODE_IMPORT) {
set_title(TTR("Import Existing Project"));
set_ok_button_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
renderer_container->hide();
default_files_container->hide();
project_path->grab_focus();
} else if (mode == MODE_NEW) {
set_title(TTR("Create New Project"));
set_ok_button_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
renderer_container->show();
default_files_container->show();
project_name->call_deferred(SNAME("grab_focus"));
project_name->call_deferred(SNAME("select_all"));
} else if (mode == MODE_INSTALL) {
set_title(TTR("Install Project:") + " " + zip_title);
set_ok_button_text(TTR("Install & Edit"));
project_name->set_text(zip_title);
name_container->show();
install_path_container->hide();
renderer_container->hide();
default_files_container->hide();
project_path->grab_focus();
}
_test_path();
}
popup_centered(Size2(500, 0) * EDSCALE);
}
ProjectDialog() {
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
name_container = memnew(VBoxContainer);
vb->add_child(name_container);
Label *l = memnew(Label);
l->set_text(TTR("Project Name:"));
name_container->add_child(l);
HBoxContainer *pnhb = memnew(HBoxContainer);
name_container->add_child(pnhb);
project_name = memnew(LineEdit);
project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
pnhb->add_child(project_name);
create_dir = memnew(Button);
pnhb->add_child(create_dir);
create_dir->set_text(TTR("Create Folder"));
create_dir->connect("pressed", callable_mp(this, &ProjectDialog::_create_folder));
path_container = memnew(VBoxContainer);
vb->add_child(path_container);
l = memnew(Label);
l->set_text(TTR("Project Path:"));
path_container->add_child(l);
HBoxContainer *pphb = memnew(HBoxContainer);
path_container->add_child(pphb);
project_path = memnew(LineEdit);
project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
pphb->add_child(project_path);
install_path_container = memnew(VBoxContainer);
vb->add_child(install_path_container);
l = memnew(Label);
l->set_text(TTR("Project Installation Path:"));
install_path_container->add_child(l);
HBoxContainer *iphb = memnew(HBoxContainer);
install_path_container->add_child(iphb);
install_path = memnew(LineEdit);
install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
iphb->add_child(install_path);
// status icon
status_rect = memnew(TextureRect);
status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
pphb->add_child(status_rect);
browse = memnew(Button);
browse->set_text(TTR("Browse"));
browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_path));
pphb->add_child(browse);
// install status icon
install_status_rect = memnew(TextureRect);
install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
iphb->add_child(install_status_rect);
install_browse = memnew(Button);
install_browse->set_text(TTR("Browse"));
install_browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_install_path));
iphb->add_child(install_browse);
msg = memnew(Label);
msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
vb->add_child(msg);
// Renderer selection.
renderer_container = memnew(VBoxContainer);
vb->add_child(renderer_container);
l = memnew(Label);
l->set_text(TTR("Renderer:"));
renderer_container->add_child(l);
HBoxContainer *rshc = memnew(HBoxContainer);
renderer_container->add_child(rshc);
renderer_button_group.instantiate();
// Left hand side, used for checkboxes to select renderer.
Container *rvb = memnew(VBoxContainer);
rshc->add_child(rvb);
String default_renderer_type = "forward_plus";
if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) {
default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer");
}
Button *rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Forward+"));
#if defined(WEB_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "forward_plus");
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
if (default_renderer_type == "forward_plus") {
rs_button->set_pressed(true);
}
rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Mobile"));
#if defined(WEB_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "mobile");
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
if (default_renderer_type == "mobile") {
rs_button->set_pressed(true);
}
rs_button = memnew(CheckBox);
rs_button->set_button_group(renderer_button_group);
rs_button->set_text(TTR("Compatibility"));
#if !defined(GLES3_ENABLED)
rs_button->set_disabled(true);
#endif
rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility");
rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
rvb->add_child(rs_button);
#if defined(GLES3_ENABLED)
if (default_renderer_type == "gl_compatibility") {
rs_button->set_pressed(true);
}
#endif
rshc->add_child(memnew(VSeparator));
// Right hand side, used for text explaining each choice.
rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
rshc->add_child(rvb);
renderer_info = memnew(Label);
renderer_info->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(renderer_info);
_renderer_selected();
l = memnew(Label);
l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
// Add some extra spacing to separate it from the list above and the buttons below.
l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
l->set_modulate(Color(1, 1, 1, 0.7));
renderer_container->add_child(l);
default_files_container = memnew(HBoxContainer);
vb->add_child(default_files_container);
l = memnew(Label);
l->set_text(TTR("Version Control Metadata:"));
default_files_container->add_child(l);
vcs_metadata_selection = memnew(OptionButton);
vcs_metadata_selection->set_custom_minimum_size(Size2(100, 20));
vcs_metadata_selection->add_item(TTR("None"), (int)EditorVCSInterface::VCSMetadata::NONE);
vcs_metadata_selection->add_item(TTR("Git"), (int)EditorVCSInterface::VCSMetadata::GIT);
vcs_metadata_selection->select((int)EditorVCSInterface::VCSMetadata::GIT);
default_files_container->add_child(vcs_metadata_selection);
Control *spacer = memnew(Control);
spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
default_files_container->add_child(spacer);
fdialog = memnew(EditorFileDialog);
fdialog->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
fdialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
fdialog_install = memnew(EditorFileDialog);
fdialog_install->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
fdialog_install->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
add_child(fdialog);
add_child(fdialog_install);
project_name->connect("text_changed", callable_mp(this, &ProjectDialog::_text_changed));
project_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
install_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
fdialog->connect("dir_selected", callable_mp(this, &ProjectDialog::_path_selected));
fdialog->connect("file_selected", callable_mp(this, &ProjectDialog::_file_selected));
fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
set_hide_on_ok(false);
mode = MODE_NEW;
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
}
};
class ProjectListItemControl : public HBoxContainer {
GDCLASS(ProjectListItemControl, HBoxContainer)
public:
TextureButton *favorite_button;
TextureRect *icon;
bool icon_needs_reload;
bool hover;
ProjectListItemControl() {
favorite_button = nullptr;
icon = nullptr;
icon_needs_reload = true;
hover = false;
set_focus_mode(FocusMode::FOCUS_ALL);
}
void set_is_favorite(bool fav) {
favorite_button->set_modulate(fav ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
}
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER: {
hover = true;
queue_redraw();
} break;
case NOTIFICATION_MOUSE_EXIT: {
hover = false;
queue_redraw();
} break;
case NOTIFICATION_DRAW: {
if (hover) {
draw_style_box(get_theme_stylebox(SNAME("hover"), SNAME("Tree")), Rect2(Point2(), get_size()));
}
} break;
}
}
};
class ProjectList : public ScrollContainer {
GDCLASS(ProjectList, ScrollContainer)
public:
static const char *SIGNAL_SELECTION_CHANGED;
static const char *SIGNAL_PROJECT_ASK_OPEN;
enum MenuOptions {
GLOBAL_NEW_WINDOW,
GLOBAL_OPEN_PROJECT
};
// Can often be passed by copy
struct Item {
String project_name;
String description;
String path;
String icon;
String main_scene;
PackedStringArray unsupported_features;
uint64_t last_edited = 0;
bool favorite = false;
bool grayed = false;
bool missing = false;
int version = 0;
ProjectListItemControl *control = nullptr;
Item() {}
Item(const String &p_name,
const String &p_description,
const String &p_path,
const String &p_icon,
const String &p_main_scene,
const PackedStringArray &p_unsupported_features,
uint64_t p_last_edited,
bool p_favorite,
bool p_grayed,
bool p_missing,
int p_version) {
project_name = p_name;
description = p_description;
path = p_path;
icon = p_icon;
main_scene = p_main_scene;
unsupported_features = p_unsupported_features;
last_edited = p_last_edited;
favorite = p_favorite;
grayed = p_grayed;
missing = p_missing;
version = p_version;
control = nullptr;
}
_FORCE_INLINE_ bool operator==(const Item &l) const {
return path == l.path;
}
};
bool project_opening_initiated;
ProjectList();
~ProjectList();
void _global_menu_new_window(const Variant &p_tag);
void _global_menu_open_project(const Variant &p_tag);
void update_dock_menu();
void migrate_config();
void load_projects();
void set_search_term(String p_search_term);
void set_order_option(int p_option);
void sort_projects();
int get_project_count() const;
void select_project(int p_index);
void select_first_visible_project();
void erase_selected_projects(bool p_delete_project_contents);
Vector<Item> get_selected_projects() const;
const HashSet<String> &get_selected_project_keys() const;
void ensure_project_visible(int p_index);
int get_single_selected_index() const;
bool is_any_project_missing() const;
void erase_missing_projects();
int refresh_project(const String &dir_path);
void add_project(const String &dir_path, bool favorite);
void save_config();
void set_project_version(const String &p_project_path, int version);
private:
static void _bind_methods();
void _notification(int p_what);
void _panel_draw(Node *p_hb);
void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
void _favorite_pressed(Node *p_hb);
void _show_project(const String &p_path);
void select_range(int p_begin, int p_end);
void toggle_select(int p_index);
void create_project_item_control(int p_index);
void remove_project(int p_index, bool p_update_settings);
void update_icons_async();
void load_project_icon(int p_index);
static Item load_project_data(const String &p_property_key, bool p_favorite);
String _search_term;
FilterOption _order_option;
HashSet<String> _selected_project_paths;
String _last_clicked; // Project key
VBoxContainer *_scroll_children;
int _icon_load_index;
Vector<Item> _projects;
ConfigFile _config;
String _config_path;
};
struct ProjectListComparator {
FilterOption order_option = FilterOption::EDIT_DATE;
// operator<
_FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const {
if (a.favorite && !b.favorite) {
return true;
}
if (b.favorite && !a.favorite) {
return false;
}
switch (order_option) {
case PATH:
return a.path < b.path;
case EDIT_DATE:
return a.last_edited > b.last_edited;
default:
return a.project_name < b.project_name;
}
}
};
ProjectList::ProjectList() {
_order_option = FilterOption::EDIT_DATE;
_scroll_children = memnew(VBoxContainer);
_scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL);
add_child(_scroll_children);
_icon_load_index = 0;
project_opening_initiated = false;
_config_path = EditorPaths::get_singleton()->get_data_dir().path_join("projects.cfg");
}
ProjectList::~ProjectList() {
}
void ProjectList::update_icons_async() {
_icon_load_index = 0;
set_process(true);
}
void ProjectList::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_PROCESS: {
// Load icons as a coroutine to speed up launch when you have hundreds of projects
if (_icon_load_index < _projects.size()) {
Item &item = _projects.write[_icon_load_index];
if (item.control->icon_needs_reload) {
load_project_icon(_icon_load_index);
}
_icon_load_index++;
} else {
set_process(false);
}
} break;
}
}
void ProjectList::load_project_icon(int p_index) {
Item &item = _projects.write[p_index];
Ref<Texture2D> default_icon = get_theme_icon(SNAME("DefaultProjectIcon"), SNAME("EditorIcons"));
Ref<Texture2D> icon;
if (!item.icon.is_empty()) {
Ref<Image> img;
img.instantiate();
Error err = img->load(item.icon.replace_first("res://", item.path + "/"));
if (err == OK) {
img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
icon = ImageTexture::create_from_image(img);
}
}
if (icon.is_null()) {
icon = default_icon;
}
// The default project icon is 128×128 to look crisp on hiDPI displays,
// but we want the actual displayed size to be 64×64 on loDPI displays.
item.control->icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
item.control->icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
item.control->icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
item.control->icon->set_texture(icon);
item.control->icon_needs_reload = false;
}
// Load project data from p_property_key and return it in a ProjectList::Item. p_favorite is passed directly into the Item.
ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favorite) {
String conf = p_path.path_join("project.godot");
bool grayed = false;
bool missing = false;
Ref<ConfigFile> cf = memnew(ConfigFile);
Error cf_err = cf->load(conf);
int config_version = 0;
String project_name = TTR("Unnamed Project");
if (cf_err == OK) {
String cf_project_name = static_cast<String>(cf->get_value("application", "config/name", ""));
if (!cf_project_name.is_empty()) {
project_name = cf_project_name.xml_unescape();
}
config_version = (int)cf->get_value("", "config_version", 0);
}
if (config_version > ProjectSettings::CONFIG_VERSION) {
// Comes from an incompatible (more recent) Godot version, gray it out.
grayed = true;
}
const String description = cf->get_value("application", "config/description", "");
const String icon = cf->get_value("application", "config/icon", "");
const String main_scene = cf->get_value("application", "run/main_scene", "");
PackedStringArray project_features = cf->get_value("application", "config/features", PackedStringArray());
PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features);
uint64_t last_edited = 0;
if (cf_err == OK) {
// The modification date marks the date the project was last edited.
// This is because the `project.godot` file will always be modified
// when editing a project (but not when running it).
last_edited = FileAccess::get_modified_time(conf);
String fscache = p_path.path_join(".fscache");
if (FileAccess::exists(fscache)) {
uint64_t cache_modified = FileAccess::get_modified_time(fscache);
if (cache_modified > last_edited) {
last_edited = cache_modified;
}
}
} else {
grayed = true;
missing = true;
print_line("Project is missing: " + conf);
}
return Item(project_name, description, p_path, icon, main_scene, unsupported_features, last_edited, p_favorite, grayed, missing, config_version);
}
void ProjectList::migrate_config() {
// Proposal #1637 moved the project list from editor settings to a separate config file
// If the new config file doesn't exist, populate it from EditorSettings
if (FileAccess::exists(_config_path)) {
return;
}
List<PropertyInfo> properties;
EditorSettings::get_singleton()->get_property_list(&properties);
for (const PropertyInfo &E : properties) {
// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
String property_key = E.name;
if (!property_key.begins_with("projects/")) {
continue;
}
String path = EDITOR_GET(property_key);
print_line("Migrating legacy project '" + path + "'.");
String favoriteKey = "favorite_projects/" + property_key.get_slice("/", 1);
bool favorite = EditorSettings::get_singleton()->has_setting(favoriteKey);
add_project(path, favorite);
if (favorite) {
EditorSettings::get_singleton()->erase(favoriteKey);
}
EditorSettings::get_singleton()->erase(property_key);
}
save_config();
}
void ProjectList::load_projects() {
// This is a full, hard reload of the list. Don't call this unless really required, it's expensive.
// If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons.
// Clear whole list
for (int i = 0; i < _projects.size(); ++i) {
Item &project = _projects.write[i];
CRASH_COND(project.control == nullptr);
memdelete(project.control); // Why not queue_free()?
}
_projects.clear();
_last_clicked = "";
_selected_project_paths.clear();
List<String> sections;
_config.load(_config_path);
_config.get_sections(&sections);
for (const String &path : sections) {
bool favorite = _config.get_value(path, "favorite", false);
_projects.push_back(load_project_data(path, favorite));
}
// Create controls
for (int i = 0; i < _projects.size(); ++i) {
create_project_item_control(i);
}
sort_projects();
set_v_scroll(0);
update_icons_async();
update_dock_menu();
}
void ProjectList::update_dock_menu() {
if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
return;
}
DisplayServer::get_singleton()->global_menu_clear("_dock");
int favs_added = 0;
int total_added = 0;
for (int i = 0; i < _projects.size(); ++i) {
if (!_projects[i].grayed && !_projects[i].missing) {
if (_projects[i].favorite) {
favs_added++;
} else {
if (favs_added != 0) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
}
favs_added = 0;
}
DisplayServer::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), Callable(), i);
total_added++;
}
}
if (total_added != 0) {
DisplayServer::get_singleton()->global_menu_add_separator("_dock");
}
DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window));
}
void ProjectList::_global_menu_new_window(const Variant &p_tag) {
List<String> args;
args.push_back("-p");
OS::get_singleton()->create_instance(args);
}
void ProjectList::_global_menu_open_project(const Variant &p_tag) {
int idx = (int)p_tag;
if (idx >= 0 && idx < _projects.size()) {
String conf = _projects[idx].path.path_join("project.godot");
List<String> args;
args.push_back(conf);
OS::get_singleton()->create_instance(args);
}
}
void ProjectList::create_project_item_control(int p_index) {
// Will be added last in the list, so make sure indexes match
ERR_FAIL_COND(p_index != _scroll_children->get_child_count());
Item &item = _projects.write[p_index];
ERR_FAIL_COND(item.control != nullptr); // Already created
Ref<Texture2D> favorite_icon = get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons"));
Color font_color = get_theme_color(SNAME("font_color"), SNAME("Tree"));
ProjectListItemControl *hb = memnew(ProjectListItemControl);
hb->connect("draw", callable_mp(this, &ProjectList::_panel_draw).bind(hb));
hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input).bind(hb));
hb->add_theme_constant_override("separation", 10 * EDSCALE);
hb->set_tooltip_text(item.description);
VBoxContainer *favorite_box = memnew(VBoxContainer);
favorite_box->set_name("FavoriteBox");
TextureButton *favorite = memnew(TextureButton);
favorite->set_name("FavoriteButton");
favorite->set_texture_normal(favorite_icon);
// This makes the project's "hover" style display correctly when hovering the favorite icon.
favorite->set_mouse_filter(MOUSE_FILTER_PASS);
favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed).bind(hb));
favorite_box->add_child(favorite);
favorite_box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
hb->add_child(favorite_box);
hb->favorite_button = favorite;
hb->set_is_favorite(item.favorite);
TextureRect *tf = memnew(TextureRect);
// The project icon may not be loaded by the time the control is displayed,
// so use a loading placeholder.
tf->set_texture(get_theme_icon(SNAME("ProjectIconLoading"), SNAME("EditorIcons")));
tf->set_v_size_flags(SIZE_SHRINK_CENTER);
if (item.missing) {
tf->set_modulate(Color(1, 1, 1, 0.5));
}
hb->add_child(tf);
hb->icon = tf;
VBoxContainer *vb = memnew(VBoxContainer);
if (item.grayed) {
vb->set_modulate(Color(1, 1, 1, 0.5));
}
vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(vb);
Control *ec = memnew(Control);
ec->set_custom_minimum_size(Size2(0, 1));
ec->set_mouse_filter(MOUSE_FILTER_PASS);
vb->add_child(ec);
{ // Top half, title and unsupported features labels.
HBoxContainer *title_hb = memnew(HBoxContainer);
vb->add_child(title_hb);
Label *title = memnew(Label(!item.missing ? item.project_name : TTR("Missing Project")));
title->set_h_size_flags(Control::SIZE_EXPAND_FILL);
title->add_theme_font_override("font", get_theme_font(SNAME("title"), SNAME("EditorFonts")));
title->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("title_size"), SNAME("EditorFonts")));
title->add_theme_color_override("font_color", font_color);
title->set_clip_text(true);
title_hb->add_child(title);
String unsupported_features_str = String(", ").join(item.unsupported_features);
int length = unsupported_features_str.length();
if (length > 0) {
Label *unsupported_label = memnew(Label(unsupported_features_str));
unsupported_label->set_custom_minimum_size(Size2(length * 15, 10) * EDSCALE);
unsupported_label->add_theme_font_override("font", get_theme_font(SNAME("title"), SNAME("EditorFonts")));
unsupported_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
unsupported_label->set_clip_text(true);
unsupported_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
title_hb->add_child(unsupported_label);
Control *spacer = memnew(Control());
spacer->set_custom_minimum_size(Size2(10, 10));
title_hb->add_child(spacer);
}
}
{ // Bottom half, containing the path and view folder button.
HBoxContainer *path_hb = memnew(HBoxContainer);
path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(path_hb);
Button *show = memnew(Button);
// Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't.
show->set_icon(get_theme_icon(!item.missing ? SNAME("Load") : SNAME("FileBroken"), SNAME("EditorIcons")));
show->set_flat(true);
if (!item.grayed) {
// Don't make the icon less prominent if the parent is already grayed out.
show->set_modulate(Color(1, 1, 1, 0.5));
}
path_hb->add_child(show);
if (!item.missing) {
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
show->connect("pressed", callable_mp(this, &ProjectList::_show_project).bind(item.path));
show->set_tooltip_text(TTR("Show in File Manager"));
#else
// Opening the system file manager is not supported on the Android and web editors.
show->hide();
#endif
} else {
show->set_tooltip_text(TTR("Error: Project is missing on the filesystem."));
}
Label *fpath = memnew(Label(item.path));
fpath->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
path_hb->add_child(fpath);
fpath->set_h_size_flags(Control::SIZE_EXPAND_FILL);
fpath->set_modulate(Color(1, 1, 1, 0.5));
fpath->add_theme_color_override("font_color", font_color);
fpath->set_clip_text(true);
}
_scroll_children->add_child(hb);
item.control = hb;
}
void ProjectList::set_search_term(String p_search_term) {
_search_term = p_search_term;
}
void ProjectList::set_order_option(int p_option) {
FilterOption selected = (FilterOption)p_option;
EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option);
EditorSettings::get_singleton()->save();
_order_option = selected;
sort_projects();
}
void ProjectList::sort_projects() {
SortArray<Item, ProjectListComparator> sorter;
sorter.compare.order_option = _order_option;
sorter.sort(_projects.ptrw(), _projects.size());
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
bool item_visible = true;
if (!_search_term.is_empty()) {
String search_path;
if (_search_term.contains("/")) {
// Search path will match the whole path
search_path = item.path;
} else {
// Search path will only match the last path component to make searching more strict
search_path = item.path.get_file();
}
// When searching, display projects whose name or path contain the search term
item_visible = item.project_name.findn(_search_term) != -1 || search_path.findn(_search_term) != -1;
}
item.control->set_visible(item_visible);
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
item.control->get_parent()->move_child(item.control, i);
}
// Rewind the coroutine because order of projects changed
update_icons_async();
update_dock_menu();
}
const HashSet<String> &ProjectList::get_selected_project_keys() const {
// Faster if that's all you need
return _selected_project_paths;
}
Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
Vector<Item> items;
if (_selected_project_paths.size() == 0) {
return items;
}
items.resize(_selected_project_paths.size());
int j = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (_selected_project_paths.has(item.path)) {
items.write[j++] = item;
}
}
ERR_FAIL_COND_V(j != items.size(), items);
return items;
}
void ProjectList::ensure_project_visible(int p_index) {
const Item &item = _projects[p_index];
ensure_control_visible(item.control);
}
int ProjectList::get_single_selected_index() const {
if (_selected_project_paths.size() == 0) {
// Default selection
return 0;
}
String key;
if (_selected_project_paths.size() == 1) {
// Only one selected
key = *_selected_project_paths.begin();
} else {
// Multiple selected, consider the last clicked one as "main"
key = _last_clicked;
}
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].path == key) {
return i;
}
}
return 0;
}
void ProjectList::remove_project(int p_index, bool p_update_config) {
const Item item = _projects[p_index]; // Take a copy
_selected_project_paths.erase(item.path);
if (_last_clicked == item.path) {
_last_clicked = "";
}
memdelete(item.control);
_projects.remove_at(p_index);
if (p_update_config) {
_config.erase_section(item.path);
// Not actually saving the file, in case you are doing more changes to settings
}
update_dock_menu();
}
bool ProjectList::is_any_project_missing() const {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].missing) {
return true;
}
}
return false;
}
void ProjectList::erase_missing_projects() {
if (_projects.is_empty()) {
return;
}
int deleted_count = 0;
int remaining_count = 0;
for (int i = 0; i < _projects.size(); ++i) {
const Item &item = _projects[i];
if (item.missing) {
remove_project(i, true);
--i;
++deleted_count;
} else {
++remaining_count;
}
}
print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects");
save_config();
}
int ProjectList::refresh_project(const String &dir_path) {
// Reloads information about a specific project.
// If it wasn't loaded and should be in the list, it is added (i.e new project).
// If it isn't in the list anymore, it is removed.
// If it is in the list but doesn't exist anymore, it is marked as missing.
bool should_be_in_list = _config.has_section(dir_path);
bool is_favourite = _config.get_value(dir_path, "favorite", false);
bool was_selected = _selected_project_paths.has(dir_path);
// Remove item in any case
for (int i = 0; i < _projects.size(); ++i) {
const Item &existing_item = _projects[i];
if (existing_item.path == dir_path) {
remove_project(i, false);
break;
}
}
int index = -1;
if (should_be_in_list) {
// Recreate it with updated info
Item item = load_project_data(dir_path, is_favourite);
_projects.push_back(item);
create_project_item_control(_projects.size() - 1);
sort_projects();
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].path == dir_path) {
if (was_selected) {
select_project(i);
ensure_project_visible(i);
}
load_project_icon(i);
index = i;
break;
}
}
}
return index;
}
void ProjectList::add_project(const String &dir_path, bool favorite) {
if (!_config.has_section(dir_path)) {
_config.set_value(dir_path, "favorite", favorite);
}
}
void ProjectList::save_config() {
_config.save(_config_path);
}
void ProjectList::set_project_version(const String &p_project_path, int p_version) {
for (ProjectList::Item &E : _projects) {
if (E.path == p_project_path) {
E.version = p_version;
break;
}
}
}
int ProjectList::get_project_count() const {
return _projects.size();
}
void ProjectList::select_project(int p_index) {
Vector<Item> previous_selected_items = get_selected_projects();
_selected_project_paths.clear();
for (int i = 0; i < previous_selected_items.size(); ++i) {
previous_selected_items[i].control->queue_redraw();
}
toggle_select(p_index);
}
void ProjectList::select_first_visible_project() {
bool found = false;
for (int i = 0; i < _projects.size(); i++) {
if (_projects[i].control->is_visible()) {
select_project(i);
found = true;
break;
}
}
if (!found) {
// Deselect all projects if there are no visible projects in the list.
_selected_project_paths.clear();
}
}
inline void sort(int &a, int &b) {
if (a > b) {
int temp = a;
a = b;
b = temp;
}
}
void ProjectList::select_range(int p_begin, int p_end) {
sort(p_begin, p_end);
select_project(p_begin);
for (int i = p_begin + 1; i <= p_end; ++i) {
toggle_select(i);
}
}
void ProjectList::toggle_select(int p_index) {
Item &item = _projects.write[p_index];
if (_selected_project_paths.has(item.path)) {
_selected_project_paths.erase(item.path);
} else {
_selected_project_paths.insert(item.path);
}
item.control->queue_redraw();
}
void ProjectList::erase_selected_projects(bool p_delete_project_contents) {
if (_selected_project_paths.size() == 0) {
return;
}
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
if (_selected_project_paths.has(item.path) && item.control->is_visible()) {
_config.erase_section(item.path);
// Comment out for now until we have a better warning system to
// ensure users delete their project only.
//if (p_delete_project_contents) {
// OS::get_singleton()->move_to_trash(item.path);
//}
memdelete(item.control);
_projects.remove_at(i);
--i;
}
}
save_config();
_selected_project_paths.clear();
_last_clicked = "";
update_dock_menu();
}
// Draws selected project highlight
void ProjectList::_panel_draw(Node *p_hb) {
Control *hb = Object::cast_to<Control>(p_hb);
if (is_layout_rtl() && get_v_scroll_bar()->is_visible_in_tree()) {
hb->draw_line(Point2(get_v_scroll_bar()->get_minimum_size().x, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));
} else {
hb->draw_line(Point2(0, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));
}
String key = _projects[p_hb->get_index()].path;
if (_selected_project_paths.has(key)) {
hb->draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), hb->get_size()));
}
}
// Input for each item in the list
void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
Ref<InputEventMouseButton> mb = p_ev;
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_shift_pressed() && _selected_project_paths.size() > 0 && !_last_clicked.is_empty() && clicked_project.path != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
const Item &p = _projects[i];
if (p.path == _last_clicked) {
anchor_index = p.control->get_index();
break;
}
}
CRASH_COND(anchor_index == -1);
select_range(anchor_index, clicked_index);
} else if (mb->is_ctrl_pressed()) {
toggle_select(clicked_index);
} else {
_last_clicked = clicked_project.path;
select_project(clicked_index);
}
emit_signal(SNAME(SIGNAL_SELECTION_CHANGED));
// Do not allow opening a project more than once using a single project manager instance.
// Opening the same project in several editor instances at once can lead to various issues.
if (!mb->is_ctrl_pressed() && mb->is_double_click() && !project_opening_initiated) {
emit_signal(SNAME(SIGNAL_PROJECT_ASK_OPEN));
}
}
}
void ProjectList::_favorite_pressed(Node *p_hb) {
ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
int index = control->get_index();
Item item = _projects.write[index]; // Take copy
item.favorite = !item.favorite;
_config.set_value(item.path, "favorite", item.favorite);
save_config();
_projects.write[index] = item;
control->set_is_favorite(item.favorite);
sort_projects();
if (item.favorite) {
for (int i = 0; i < _projects.size(); ++i) {
if (_projects[i].path == item.path) {
ensure_project_visible(i);
break;
}
}
}
update_dock_menu();
}
void ProjectList::_show_project(const String &p_path) {
OS::get_singleton()->shell_open(String("file://") + p_path);
}
const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed";
const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
void ProjectList::_bind_methods() {
ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
}
ProjectManager *ProjectManager::singleton = nullptr;
void ProjectManager::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
queue_redraw();
} break;
case NOTIFICATION_ENTER_TREE: {
search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
search_box->set_clear_button_enabled(true);
create_btn->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
import_btn->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")));
scan_btn->set_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
open_btn->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
run_btn->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons")));
rename_btn->set_icon(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons")));
erase_btn->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
erase_missing_btn->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")));
Engine::get_singleton()->set_editor_hint(false);
} break;
case NOTIFICATION_RESIZED: {
if (open_templates && open_templates->is_visible()) {
open_templates->popup_centered();
}
if (asset_library) {
real_t size = get_size().x / EDSCALE;
// Adjust names of tabs to fit the new size.
if (size < 650) {
local_projects_hb->set_name(TTR("Local"));
asset_library->set_name(TTR("Asset Library"));
} else {
local_projects_hb->set_name(TTR("Local Projects"));
asset_library->set_name(TTR("Asset Library Projects"));
}
}
} break;
case NOTIFICATION_READY: {
int default_sorting = (int)EDITOR_GET("project_manager/sorting_order");
filter_option->select(default_sorting);
_project_list->set_order_option(default_sorting);
#ifndef ANDROID_ENABLED
if (_project_list->get_project_count() >= 1) {
// Focus on the search box immediately to allow the user
// to search without having to reach for their mouse
search_box->grab_focus();
}
#endif
if (asset_library) {
// Removes extra border margins.
asset_library->add_theme_style_override("panel", memnew(StyleBoxEmpty));
// Suggest browsing asset library to get templates/demos.
if (open_templates && _project_list->get_project_count() == 0) {
open_templates->popup_centered();
}
}
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
set_process_shortcut_input(is_visible_in_tree());
} break;
case NOTIFICATION_WM_CLOSE_REQUEST: {
_dim_window();
} break;
case NOTIFICATION_WM_ABOUT: {
_show_about();
} break;
}
}
Ref<Texture2D> ProjectManager::_file_dialog_get_icon(const String &p_path) {
if (p_path.get_extension().to_lower() == "godot") {
return singleton->icon_type_cache["GodotMonochrome"];
}
return singleton->icon_type_cache["Object"];
}
Ref<Texture2D> ProjectManager::_file_dialog_get_thumbnail(const String &p_path) {
if (p_path.get_extension().to_lower() == "godot") {
return singleton->icon_type_cache["GodotFile"];
}
return Ref<Texture2D>();
}
void ProjectManager::_build_icon_type_cache(Ref<Theme> p_theme) {
List<StringName> tl;
p_theme->get_icon_list(SNAME("EditorIcons"), &tl);
for (List<StringName>::Element *E = tl.front(); E; E = E->next()) {
icon_type_cache[E->get()] = p_theme->get_icon(E->get(), SNAME("EditorIcons"));
}
}
void ProjectManager::_dim_window() {
// This method must be called before calling `get_tree()->quit()`.
// Otherwise, its effect won't be visible
// Dim the project manager window while it's quitting to make it clearer that it's busy.
// No transition is applied, as the effect needs to be visible immediately
float c = 0.5f;
Color dim_color = Color(c, c, c);
set_modulate(dim_color);
}
void ProjectManager::_update_project_buttons() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
bool empty_selection = selected_projects.is_empty();
bool is_missing_project_selected = false;
for (int i = 0; i < selected_projects.size(); ++i) {
if (selected_projects[i].missing) {
is_missing_project_selected = true;
break;
}
}
erase_btn->set_disabled(empty_selection);
open_btn->set_disabled(empty_selection || is_missing_project_selected);
rename_btn->set_disabled(empty_selection || is_missing_project_selected);
run_btn->set_disabled(empty_selection || is_missing_project_selected);
erase_missing_btn->set_disabled(!_project_list->is_any_project_missing());
}
void ProjectManager::shortcut_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventKey> k = p_ev;
if (k.is_valid()) {
if (!k->is_pressed()) {
return;
}
// Pressing Command + Q quits the Project Manager
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
#ifndef MACOS_ENABLED
if (k->get_keycode_with_modifiers() == (KeyModifierMask::META | Key::Q)) {
_dim_window();
get_tree()->quit();
}
#endif
if (tabs->get_current_tab() != 0) {
return;
}
bool keycode_handled = true;
switch (k->get_keycode()) {
case Key::ENTER: {
_open_selected_projects_ask();
} break;
case Key::HOME: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(0);
_update_project_buttons();
}
} break;
case Key::END: {
if (_project_list->get_project_count() > 0) {
_project_list->select_project(_project_list->get_project_count() - 1);
_update_project_buttons();
}
} break;
case Key::UP: {
if (k->is_shift_pressed()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index > 0) {
_project_list->select_project(index - 1);
_project_list->ensure_project_visible(index - 1);
_update_project_buttons();
}
break;
}
case Key::DOWN: {
if (k->is_shift_pressed()) {
break;
}
int index = _project_list->get_single_selected_index();
if (index + 1 < _project_list->get_project_count()) {
_project_list->select_project(index + 1);
_project_list->ensure_project_visible(index + 1);
_update_project_buttons();
}
} break;
case Key::F: {
if (k->is_command_or_control_pressed()) {
this->search_box->grab_focus();
} else {
keycode_handled = false;
}
} break;
default: {
keycode_handled = false;
} break;
}
if (keycode_handled) {
accept_event();
}
}
}
void ProjectManager::_load_recent_projects() {
_project_list->set_search_term(search_box->get_text().strip_edges());
_project_list->load_projects();
_update_project_buttons();
tabs->set_current_tab(0);
}
void ProjectManager::_on_projects_updated() {
Vector<ProjectList::Item> selected_projects = _project_list->get_selected_projects();
int index = 0;
for (int i = 0; i < selected_projects.size(); ++i) {
index = _project_list->refresh_project(selected_projects[i].path);
}
if (index != -1) {
_project_list->ensure_project_visible(index);
}
_project_list->update_dock_menu();
}
void ProjectManager::_on_project_created(const String &dir) {
_project_list->add_project(dir, false);
_project_list->save_config();
search_box->clear();
int i = _project_list->refresh_project(dir);
_project_list->select_project(i);
_project_list->ensure_project_visible(i);
_open_selected_projects_ask();
_project_list->update_dock_menu();
}
void ProjectManager::_confirm_update_settings() {
_open_selected_projects();
}
void ProjectManager::_open_selected_projects() {
// Show loading text to tell the user that the project manager is busy loading.
// This is especially important for the Web project manager.
loading_label->show();
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
for (const String &path : selected_list) {
String conf = path.path_join("project.godot");
if (!FileAccess::exists(conf)) {
dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
dialog_error->popup_centered();
return;
}
print_line("Editing project: " + path);
List<String> args;
for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
args.push_back(a);
}
args.push_back("--path");
args.push_back(path);
args.push_back("--editor");
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
}
_project_list->project_opening_initiated = true;
_dim_window();
get_tree()->quit();
}
void ProjectManager::_open_selected_projects_ask() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
const Size2i popup_min_size = Size2i(600.0 * EDSCALE, 400.0 * EDSCALE);
if (selected_list.size() > 1) {
multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibility will be bypassed."), selected_list.size()));
multi_open_ask->popup_centered(popup_min_size);
return;
}
ProjectList::Item project = _project_list->get_selected_projects()[0];
if (project.missing) {
return;
}
// Update the project settings or don't open.
const int config_version = project.version;
PackedStringArray unsupported_features = project.unsupported_features;
Label *ask_update_label = ask_update_settings->get_label();
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align.
full_convert_button->hide();
ask_update_settings->get_ok_button()->set_text("OK");
// Check if the config_version property was empty or 0.
if (config_version == 0) {
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" does not specify its supported Godot version in its configuration file (\"project.godot\").\n\nProject path: %s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
ask_update_settings->popup_centered(popup_min_size);
return;
}
// Check if we need to convert project settings from an earlier engine version.
if (config_version < ProjectSettings::CONFIG_VERSION) {
if (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) { // Conversion from Godot 3 to 4.
full_convert_button->show();
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by Godot 3.x, and needs to be converted for Godot 4.x.\n\nProject path: %s\n\nYou have three options:\n- Convert only the configuration file (\"project.godot\"). Use this to open the project without attempting to convert its scenes, resources and scripts.\n- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).\n- Do nothing and go back.\n\nWarning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot Only"));
} else {
ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by an older engine version, and needs to be converted for this version.\n\nProject path: %s\n\nDo you want to convert it?\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot"));
}
ask_update_settings->popup_centered(popup_min_size);
ask_update_settings->get_cancel_button()->grab_focus(); // To prevent accidents.
return;
}
// Check if the file was generated by a newer, incompatible engine version.
if (config_version > ProjectSettings::CONFIG_VERSION) {
dialog_error->set_text(vformat(TTR("Can't open project \"%s\" at the following path:\n\n%s\n\nThe project settings were created by a newer engine version, whose settings are not compatible with this version."), project.project_name, project.path));
dialog_error->popup_centered(popup_min_size);
return;
}
// Check if the project is using features not supported by this build of Godot.
if (!unsupported_features.is_empty()) {
String warning_message = "";
for (int i = 0; i < unsupported_features.size(); i++) {
String feature = unsupported_features[i];
if (feature == "Double Precision") {
warning_message += TTR("Warning: This project uses double precision floats, but this version of\nGodot uses single precision floats. Opening this project may cause data loss.\n\n");
unsupported_features.remove_at(i);
i--;
} else if (feature == "C#") {
warning_message += TTR("Warning: This project uses C#, but this build of Godot does not have\nthe Mono module. If you proceed you will not be able to use any C# scripts.\n\n");
unsupported_features.remove_at(i);
i--;
} else if (feature.substr(0, 3).is_numeric()) {
warning_message += vformat(TTR("Warning: This project was built in Godot %s.\nOpening will upgrade or downgrade the project to Godot %s.\n\n"), Variant(feature), Variant(VERSION_BRANCH));
unsupported_features.remove_at(i);
i--;
}
}
if (!unsupported_features.is_empty()) {
String unsupported_features_str = String(", ").join(unsupported_features);
warning_message += vformat(TTR("Warning: This project uses the following features not supported by this build of Godot:\n\n%s\n\n"), unsupported_features_str);
}
warning_message += TTR("Open anyway? Project will be modified.");
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
ask_update_settings->set_text(warning_message);
ask_update_settings->popup_centered(popup_min_size);
return;
}
// Open if the project is up-to-date.
_open_selected_projects();
}
void ProjectManager::_full_convert_button_pressed() {
ask_update_settings->hide();
ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 400.0 * EDSCALE));
ask_full_convert_dialog->get_cancel_button()->grab_focus();
}
void ProjectManager::_perform_full_project_conversion() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
if (selected_list.is_empty()) {
return;
}
const String &path = selected_list[0].path;
print_line("Converting project: " + path);
Ref<ConfigFile> cf;
cf.instantiate();
cf->load(path.path_join("project.godot"));
cf->set_value("", "config_version", GODOT4_CONFIG_VERSION);
cf->save(path.path_join("project.godot"));
_project_list->set_project_version(path, GODOT4_CONFIG_VERSION);
List<String> args;
args.push_back("--path");
args.push_back(path);
args.push_back("--convert-3to4");
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
}
void ProjectManager::_run_project_confirm() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
for (int i = 0; i < selected_list.size(); ++i) {
const String &selected_main = selected_list[i].main_scene;
if (selected_main.is_empty()) {
run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category."));
run_error_diag->popup_centered();
continue;
}
const String &path = selected_list[i].path;
// `.substr(6)` on `ProjectSettings::get_singleton()->get_imported_files_path()` strips away the leading "res://".
if (!DirAccess::exists(path.path_join(ProjectSettings::get_singleton()->get_imported_files_path().substr(6)))) {
run_error_diag->set_text(TTR("Can't run project: Assets need to be imported.\nPlease edit the project to trigger the initial import."));
run_error_diag->popup_centered();
continue;
}
print_line("Running project: " + path);
List<String> args;
for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
args.push_back(a);
}
args.push_back("--path");
args.push_back(path);
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
}
}
void ProjectManager::_run_project() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() < 1) {
return;
}
if (selected_list.size() > 1) {
multi_run_ask->set_text(vformat(TTR("Are you sure to run %d projects at once?"), selected_list.size()));
multi_run_ask->popup_centered();
} else {
_run_project_confirm();
}
}
void ProjectManager::_scan_dir(const String &path) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error error = da->change_dir(path);
ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path);
da->list_dir_begin();
String n = da->get_next();
while (!n.is_empty()) {
if (da->current_is_dir() && !n.begins_with(".")) {
_scan_dir(da->get_current_dir().path_join(n));
} else if (n == "project.godot") {
_project_list->add_project(da->get_current_dir(), false);
}
n = da->get_next();
}
da->list_dir_end();
}
void ProjectManager::_scan_begin(const String &p_base) {
print_line("Scanning projects at: " + p_base);
_scan_dir(p_base);
_project_list->save_config();
_load_recent_projects();
}
void ProjectManager::_scan_projects() {
scan_dir->popup_file_dialog();
}
void ProjectManager::_new_project() {
npdialog->set_mode(ProjectDialog::MODE_NEW);
npdialog->show_dialog();
}
void ProjectManager::_import_project() {
npdialog->set_mode(ProjectDialog::MODE_IMPORT);
npdialog->show_dialog();
}
void ProjectManager::_rename_project() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
for (const String &E : selected_list) {
npdialog->set_project_path(E);
npdialog->set_mode(ProjectDialog::MODE_RENAME);
npdialog->show_dialog();
}
}
void ProjectManager::_erase_project_confirm() {
_project_list->erase_selected_projects(false);
_update_project_buttons();
}
void ProjectManager::_erase_missing_projects_confirm() {
_project_list->erase_missing_projects();
_update_project_buttons();
}
void ProjectManager::_erase_project() {
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
if (selected_list.size() == 0) {
return;
}
String confirm_message;
if (selected_list.size() >= 2) {
confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size());
} else {
confirm_message = TTR("Remove this project from the list?");
}
erase_ask_label->set_text(confirm_message);
//delete_project_contents->set_pressed(false);
erase_ask->popup_centered();
}
void ProjectManager::_erase_missing_projects() {
erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified."));
erase_missing_ask->popup_centered();
}
void ProjectManager::_show_about() {
about->popup_centered(Size2(780, 500) * EDSCALE);
}
void ProjectManager::_language_selected(int p_id) {
String lang = language_btn->get_item_metadata(p_id);
EditorSettings::get_singleton()->set("interface/editor/editor_language", lang);
language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager."));
language_restart_ask->popup_centered();
}
void ProjectManager::_restart_confirm() {
List<String> args = OS::get_singleton()->get_cmdline_args();
Error err = OS::get_singleton()->create_instance(args);
ERR_FAIL_COND(err);
_dim_window();
get_tree()->quit();
}
void ProjectManager::_install_project(const String &p_zip_path, const String &p_title) {
npdialog->set_mode(ProjectDialog::MODE_INSTALL);
npdialog->set_zip_path(p_zip_path);
npdialog->set_zip_title(p_title);
npdialog->show_dialog();
}
void ProjectManager::_files_dropped(PackedStringArray p_files) {
if (p_files.size() == 1 && p_files[0].ends_with(".zip")) {
const String file = p_files[0].get_file();
_install_project(p_files[0], file.substr(0, file.length() - 4).capitalize());
return;
}
HashSet<String> folders_set;
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < p_files.size(); i++) {
String file = p_files[i];
folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir());
}
if (folders_set.size() > 0) {
PackedStringArray folders;
for (const String &E : folders_set) {
folders.push_back(E);
}
bool confirm = true;
if (folders.size() == 1) {
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (dir->change_dir(folders[0]) == OK) {
dir->list_dir_begin();
String file = dir->get_next();
while (confirm && !file.is_empty()) {
if (!dir->current_is_dir() && file.ends_with("project.godot")) {
confirm = false;
}
file = dir->get_next();
}
dir->list_dir_end();
}
}
if (confirm) {
multi_scan_ask->get_ok_button()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders));
multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders).bind(folders));
multi_scan_ask->set_text(
vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
multi_scan_ask->popup_centered();
} else {
_scan_multiple_folders(folders);
}
}
}
void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) {
for (int i = 0; i < p_files.size(); i++) {
_scan_begin(p_files.get(i));
}
}
void ProjectManager::_on_order_option_changed(int p_idx) {
if (is_inside_tree()) {
_project_list->set_order_option(p_idx);
}
}
void ProjectManager::_on_tab_changed(int p_tab) {
#ifndef ANDROID_ENABLED
if (p_tab == 0) { // Projects
// Automatically grab focus when the user moves from the Templates tab
// back to the Projects tab.
search_box->grab_focus();
}
// The Templates tab's search field is focused on display in the asset
// library editor plugin code.
#endif
}
void ProjectManager::_on_search_term_changed(const String &p_term) {
_project_list->set_search_term(p_term);
_project_list->sort_projects();
// Select the first visible project in the list.
// This makes it possible to open a project without ever touching the mouse,
// as the search field is automatically focused on startup.
_project_list->select_first_visible_project();
_update_project_buttons();
}
void ProjectManager::_bind_methods() {
ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
ClassDB::bind_method("_version_button_pressed", &ProjectManager::_version_button_pressed);
}
void ProjectManager::_open_asset_library() {
asset_library->disable_community_support();
tabs->set_current_tab(1);
}
void ProjectManager::_version_button_pressed() {
DisplayServer::get_singleton()->clipboard_set(version_btn->get_text());
}
ProjectManager::ProjectManager() {
singleton = this;
// load settings
if (!EditorSettings::get_singleton()) {
EditorSettings::create();
}
// Turn off some servers we aren't going to be using in the Project Manager.
NavigationServer3D::get_singleton()->set_active(false);
PhysicsServer3D::get_singleton()->set_active(false);
PhysicsServer2D::get_singleton()->set_active(false);
EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
{
int display_scale = EDITOR_GET("interface/editor/display_scale");
switch (display_scale) {
case 0:
// Try applying a suitable display scale automatically.
editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
break;
case 1:
editor_set_scale(0.75);
break;
case 2:
editor_set_scale(1.0);
break;
case 3:
editor_set_scale(1.25);
break;
case 4:
editor_set_scale(1.5);
break;
case 5:
editor_set_scale(1.75);
break;
case 6:
editor_set_scale(2.0);
break;
default:
editor_set_scale(EDITOR_GET("interface/editor/custom_display_scale"));
break;
}
EditorFileDialog::get_icon_func = &ProjectManager::_file_dialog_get_icon;
EditorFileDialog::get_thumbnail_func = &ProjectManager::_file_dialog_get_thumbnail;
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.
DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager", "Application"));
EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
int swap_cancel_ok = EDITOR_GET("interface/editor/accept_dialog_cancel_ok_buttons");
if (swap_cancel_ok != 0) { // 0 is auto, set in register_scene based on DisplayServer.
// Swap on means OK first.
AcceptDialog::set_swap_cancel_ok(swap_cancel_ok == 2);
}
EditorColorMap::create();
Ref<Theme> theme = create_custom_theme();
DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
set_theme(theme);
set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
Panel *panel = memnew(Panel);
add_child(panel);
panel->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles")));
VBoxContainer *vb = memnew(VBoxContainer);
panel->add_child(vb);
vb->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
Control *center_box = memnew(Control);
center_box->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(center_box);
tabs = memnew(TabContainer);
center_box->add_child(tabs);
tabs->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed));
local_projects_hb = memnew(HBoxContainer);
local_projects_hb->set_name(TTR("Local Projects"));
tabs->add_child(local_projects_hb);
{
// Projects + search bar
VBoxContainer *search_tree_vb = memnew(VBoxContainer);
local_projects_hb->add_child(search_tree_vb);
search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
HBoxContainer *hb = memnew(HBoxContainer);
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
search_tree_vb->add_child(hb);
search_box = memnew(LineEdit);
search_box->set_placeholder(TTR("Filter Projects"));
search_box->set_tooltip_text(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character."));
search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed));
search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(search_box);
loading_label = memnew(Label(TTR("Loading, please wait...")));
loading_label->add_theme_font_override("font", get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(loading_label);
// The loading label is shown later.
loading_label->hide();
Label *sort_label = memnew(Label);
sort_label->set_text(TTR("Sort:"));
hb->add_child(sort_label);
filter_option = memnew(OptionButton);
filter_option->set_clip_text(true);
filter_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
hb->add_child(filter_option);
Vector<String> sort_filter_titles;
sort_filter_titles.push_back(TTR("Last Edited"));
sort_filter_titles.push_back(TTR("Name"));
sort_filter_titles.push_back(TTR("Path"));
for (int i = 0; i < sort_filter_titles.size(); i++) {
filter_option->add_item(sort_filter_titles[i]);
}
PanelContainer *pc = memnew(PanelContainer);
pc->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
pc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
search_tree_vb->add_child(pc);
_project_list = memnew(ProjectList);
_project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
_project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
_project_list->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
pc->add_child(_project_list);
}
{
// Project tab side bar
VBoxContainer *tree_vb = memnew(VBoxContainer);
tree_vb->set_custom_minimum_size(Size2(120, 120));
local_projects_hb->add_child(tree_vb);
const int btn_h_separation = int(6 * EDSCALE);
create_btn = memnew(Button);
create_btn->set_text(TTR("New Project"));
create_btn->add_theme_constant_override("h_separation", btn_h_separation);
create_btn->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD_OR_CTRL | Key::N));
create_btn->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
tree_vb->add_child(create_btn);
import_btn = memnew(Button);
import_btn->set_text(TTR("Import"));
import_btn->add_theme_constant_override("h_separation", btn_h_separation);
import_btn->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD_OR_CTRL | Key::I));
import_btn->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
tree_vb->add_child(import_btn);
scan_btn = memnew(Button);
scan_btn->set_text(TTR("Scan"));
scan_btn->add_theme_constant_override("h_separation", btn_h_separation);
scan_btn->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD_OR_CTRL | Key::S));
scan_btn->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
tree_vb->add_child(scan_btn);
tree_vb->add_child(memnew(HSeparator));
open_btn = memnew(Button);
open_btn->set_text(TTR("Edit"));
open_btn->add_theme_constant_override("h_separation", btn_h_separation);
open_btn->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KeyModifierMask::CMD_OR_CTRL | Key::E));
open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
tree_vb->add_child(open_btn);
run_btn = memnew(Button);
run_btn->set_text(TTR("Run"));
run_btn->add_theme_constant_override("h_separation", btn_h_separation);
run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KeyModifierMask::CMD_OR_CTRL | Key::R));
run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
tree_vb->add_child(run_btn);
rename_btn = memnew(Button);
rename_btn->set_text(TTR("Rename"));
rename_btn->add_theme_constant_override("h_separation", btn_h_separation);
// The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project.
rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), Key::F2));
rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));
tree_vb->add_child(rename_btn);
erase_btn = memnew(Button);
erase_btn->set_text(TTR("Remove"));
erase_btn->add_theme_constant_override("h_separation", btn_h_separation);
erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), Key::KEY_DELETE));
erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
tree_vb->add_child(erase_btn);
erase_missing_btn = memnew(Button);
erase_missing_btn->set_text(TTR("Remove Missing"));
erase_missing_btn->add_theme_constant_override("h_separation", btn_h_separation);
erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
tree_vb->add_child(erase_missing_btn);
tree_vb->add_spacer();
about_btn = memnew(Button);
about_btn->set_text(TTR("About"));
about_btn->connect("pressed", callable_mp(this, &ProjectManager::_show_about));
tree_vb->add_child(about_btn);
}
{
// Version info and language options
settings_hb = memnew(HBoxContainer);
settings_hb->set_alignment(BoxContainer::ALIGNMENT_END);
settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
// A VBoxContainer that contains a dummy Control node to adjust the LinkButton's vertical position.
VBoxContainer *spacer_vb = memnew(VBoxContainer);
settings_hb->add_child(spacer_vb);
Control *v_spacer = memnew(Control);
spacer_vb->add_child(v_spacer);
version_btn = memnew(LinkButton);
String hash = String(VERSION_HASH);
if (hash.length() != 0) {
hash = " " + vformat("[%s]", hash.left(9));
}
version_btn->set_text("v" VERSION_FULL_BUILD + hash);
// Fade the version label to be less prominent, but still readable.
version_btn->set_self_modulate(Color(1, 1, 1, 0.6));
version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
version_btn->set_tooltip_text(TTR("Click to copy."));
version_btn->connect("pressed", callable_mp(this, &ProjectManager::_version_button_pressed));
spacer_vb->add_child(version_btn);
// Add a small horizontal spacer between the version and language buttons
// to distinguish them.
Control *h_spacer = memnew(Control);
settings_hb->add_child(h_spacer);
language_btn = memnew(OptionButton);
language_btn->set_icon(get_theme_icon(SNAME("Environment"), SNAME("EditorIcons")));
language_btn->set_focus_mode(Control::FOCUS_NONE);
language_btn->set_fit_to_longest_item(false);
language_btn->set_flat(true);
language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
#ifdef ANDROID_ENABLED
// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
// Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse.
// Hiding the language selection dropdown also leaves more space for the version label to display.
language_btn->hide();
#endif
Vector<String> editor_languages;
List<PropertyInfo> editor_settings_properties;
EditorSettings::get_singleton()->get_property_list(&editor_settings_properties);
for (const PropertyInfo &pi : editor_settings_properties) {
if (pi.name == "interface/editor/editor_language") {
editor_languages = pi.hint_string.split(",");
break;
}
}
String current_lang = EDITOR_GET("interface/editor/editor_language");
language_btn->set_text(current_lang);
for (int i = 0; i < editor_languages.size(); i++) {
String lang = editor_languages[i];
String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
language_btn->add_item(vformat("[%s] %s", lang, lang_name), i);
language_btn->set_item_metadata(i, lang);
if (current_lang == lang) {
language_btn->select(i);
}
}
settings_hb->add_child(language_btn);
center_box->add_child(settings_hb);
}
if (AssetLibraryEditorPlugin::is_available()) {
asset_library = memnew(EditorAssetLibrary(true));
asset_library->set_name(TTR("Asset Library Projects"));
tabs->add_child(asset_library);
asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
} else {
print_verbose("Asset Library not available (due to using Web editor, or SSL support disabled).");
}
{
// Dialogs
language_restart_ask = memnew(ConfirmationDialog);
language_restart_ask->set_ok_button_text(TTR("Restart Now"));
language_restart_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm));
language_restart_ask->set_cancel_button_text(TTR("Continue"));
add_child(language_restart_ask);
scan_dir = memnew(EditorFileDialog);
scan_dir->set_previews_enabled(false);
scan_dir->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
scan_dir->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden
scan_dir->set_current_dir(EDITOR_GET("filesystem/directories/default_project_path"));
add_child(scan_dir);
scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin));
erase_missing_ask = memnew(ConfirmationDialog);
erase_missing_ask->set_ok_button_text(TTR("Remove All"));
erase_missing_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm));
add_child(erase_missing_ask);
erase_ask = memnew(ConfirmationDialog);
erase_ask->set_ok_button_text(TTR("Remove"));
erase_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
add_child(erase_ask);
VBoxContainer *erase_ask_vb = memnew(VBoxContainer);
erase_ask->add_child(erase_ask_vb);
erase_ask_label = memnew(Label);
erase_ask_vb->add_child(erase_ask_label);
// Comment out for now until we have a better warning system to
// ensure users delete their project only.
//delete_project_contents = memnew(CheckBox);
//delete_project_contents->set_text(TTR("Also delete project contents (no undo!)"));
//erase_ask_vb->add_child(delete_project_contents);
multi_open_ask = memnew(ConfirmationDialog);
multi_open_ask->set_ok_button_text(TTR("Edit"));
multi_open_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
add_child(multi_open_ask);
multi_run_ask = memnew(ConfirmationDialog);
multi_run_ask->set_ok_button_text(TTR("Run"));
multi_run_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm));
add_child(multi_run_ask);
multi_scan_ask = memnew(ConfirmationDialog);
multi_scan_ask->set_ok_button_text(TTR("Scan"));
add_child(multi_scan_ask);
ask_update_settings = memnew(ConfirmationDialog);
ask_update_settings->set_autowrap(true);
ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
full_convert_button = ask_update_settings->add_button(TTR("Convert Full Project"), !GLOBAL_GET("gui/common/swap_cancel_ok"));
full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed));
add_child(ask_update_settings);
ask_full_convert_dialog = memnew(ConfirmationDialog);
ask_full_convert_dialog->set_autowrap(true);
ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3.x to work in Godot 4.0.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot."));
ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion));
add_child(ask_full_convert_dialog);
npdialog = memnew(ProjectDialog);
npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));
add_child(npdialog);
run_error_diag = memnew(AcceptDialog);
run_error_diag->set_title(TTR("Can't run project"));
add_child(run_error_diag);
dialog_error = memnew(AcceptDialog);
add_child(dialog_error);
if (asset_library) {
open_templates = memnew(ConfirmationDialog);
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
open_templates->set_ok_button_text(TTR("Open Asset Library"));
open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
add_child(open_templates);
}
about = memnew(EditorAbout);
add_child(about);
_build_icon_type_cache(get_theme());
}
_project_list->migrate_config();
_load_recent_projects();
Ref<DirAccess> dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM);
String default_project_path = EDITOR_GET("filesystem/directories/default_project_path");
if (!dir_access->dir_exists(default_project_path)) {
Error error = dir_access->make_dir_recursive(default_project_path);
if (error != OK) {
ERR_PRINT("Could not create default project directory at: " + default_project_path);
}
}
String autoscan_path = EDITOR_GET("filesystem/directories/autoscan_project_path");
if (!autoscan_path.is_empty()) {
if (dir_access->dir_exists(autoscan_path)) {
_scan_begin(autoscan_path);
} else {
Error error = dir_access->make_dir_recursive(autoscan_path);
if (error != OK) {
ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path);
}
}
}
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
if (w) {
w->set_min_size(Size2(520, 350) * EDSCALE);
}
// Resize the bootsplash window based on Editor display scale EDSCALE.
float scale_factor = MAX(1, EDSCALE);
if (scale_factor > 1.0) {
Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
window_size *= scale_factor;
DisplayServer::get_singleton()->window_set_size(window_size);
if (screen_rect.size != Vector2i()) {
Vector2i window_position;
window_position.x = screen_rect.position.x + (screen_rect.size.x - window_size.x) / 2;
window_position.y = screen_rect.position.y + (screen_rect.size.y - window_size.y) / 2;
DisplayServer::get_singleton()->window_set_position(window_position);
}
}
OS::get_singleton()->set_low_processor_usage_mode(true);
}
ProjectManager::~ProjectManager() {
singleton = nullptr;
if (EditorSettings::get_singleton()) {
EditorSettings::destroy();
}
}