73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
// Copyright 2009-2021 Intel Corporation
|
|
// SPDX-License-Identifier: Apache-2.0
|
|
|
|
#pragma once
|
|
|
|
#include "bvh.h"
|
|
#include "../geometry/trianglev.h"
|
|
#include "../geometry/object.h"
|
|
|
|
namespace embree
|
|
{
|
|
namespace isa
|
|
{
|
|
template<int N>
|
|
class BVHNCollider
|
|
{
|
|
typedef BVHN<N> BVH;
|
|
typedef typename BVH::NodeRef NodeRef;
|
|
typedef typename BVH::AABBNode AABBNode;
|
|
|
|
struct CollideJob
|
|
{
|
|
CollideJob () {}
|
|
|
|
CollideJob (NodeRef ref0, const BBox3fa& bounds0, size_t depth0,
|
|
NodeRef ref1, const BBox3fa& bounds1, size_t depth1)
|
|
: ref0(ref0), bounds0(bounds0), depth0(depth0), ref1(ref1), bounds1(bounds1), depth1(depth1) {}
|
|
|
|
NodeRef ref0;
|
|
BBox3fa bounds0;
|
|
size_t depth0;
|
|
NodeRef ref1;
|
|
BBox3fa bounds1;
|
|
size_t depth1;
|
|
};
|
|
|
|
typedef vector_t<CollideJob, aligned_allocator<CollideJob,16>> jobvector;
|
|
|
|
void split(const CollideJob& job, jobvector& jobs);
|
|
|
|
public:
|
|
__forceinline BVHNCollider (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr)
|
|
: scene0(scene0), scene1(scene1), callback(callback), userPtr(userPtr) {}
|
|
|
|
public:
|
|
virtual void processLeaf(NodeRef leaf0, NodeRef leaf1) = 0;
|
|
void collide_recurse(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1, size_t depth0, size_t depth1);
|
|
void collide_recurse_entry(NodeRef node0, const BBox3fa& bounds0, NodeRef node1, const BBox3fa& bounds1);
|
|
|
|
protected:
|
|
Scene* scene0;
|
|
Scene* scene1;
|
|
RTCCollideFunc callback;
|
|
void* userPtr;
|
|
};
|
|
|
|
template<int N>
|
|
class BVHNColliderUserGeom : public BVHNCollider<N>
|
|
{
|
|
typedef BVHN<N> BVH;
|
|
typedef typename BVH::NodeRef NodeRef;
|
|
typedef typename BVH::AABBNode AABBNode;
|
|
|
|
__forceinline BVHNColliderUserGeom (Scene* scene0, Scene* scene1, RTCCollideFunc callback, void* userPtr)
|
|
: BVHNCollider<N>(scene0,scene1,callback,userPtr) {}
|
|
|
|
virtual void processLeaf(NodeRef leaf0, NodeRef leaf1);
|
|
public:
|
|
static void collide(BVH* __restrict__ bvh0, BVH* __restrict__ bvh1, RTCCollideFunc callback, void* userPtr);
|
|
};
|
|
}
|
|
}
|