godot/thirdparty/embree/kernels/bvh/bvh_rotate.h

38 lines
772 B
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "bvh.h"
namespace embree
{
namespace isa
{
template<int N>
class BVHNRotate
{
typedef typename BVHN<N>::NodeRef NodeRef;
public:
static const bool enabled = false;
static __forceinline size_t rotate(NodeRef parentRef, size_t depth = 1) { return 0; }
static __forceinline void restructure(NodeRef ref, size_t depth = 1) {}
};
/* BVH4 tree rotations */
template<>
class BVHNRotate<4>
{
typedef BVH4::AABBNode AABBNode;
typedef BVH4::NodeRef NodeRef;
public:
static const bool enabled = true;
static size_t rotate(NodeRef parentRef, size_t depth = 1);
};
}
}