29 lines
1.4 KiB
XML
29 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="TileSet" subresource_count="3" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
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<ext_resource path="res://floor.png" type="Texture"></ext_resource>
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<ext_resource path="res://fog.png" type="Texture"></ext_resource>
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<main_resource>
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<string name="0/name"> "fog opaque" </string>
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<resource name="0/texture" resource_type="Texture" path="res://fog.png"> </resource>
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<vector2 name="0/tex_offset"> -48, -48 </vector2>
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<vector2 name="0/shape_offset"> 0, 0 </vector2>
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<rect2 name="0/region"> 0, 0, 144, 144 </rect2>
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<array name="0/shapes" len="0" shared="false">
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</array>
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<string name="1/name"> "fog transparent" </string>
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<resource name="1/texture" resource_type="Texture" path="res://fog.png"> </resource>
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<vector2 name="1/tex_offset"> -48, -48 </vector2>
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<vector2 name="1/shape_offset"> 0, 0 </vector2>
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<rect2 name="1/region"> 144, 0, 144, 144 </rect2>
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<array name="1/shapes" len="0" shared="false">
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</array>
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<string name="2/name"> "floor" </string>
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<resource name="2/texture" resource_type="Texture" path="res://floor.png"> </resource>
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<vector2 name="2/tex_offset"> 0, 0 </vector2>
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<vector2 name="2/shape_offset"> 0, 0 </vector2>
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<rect2 name="2/region"> 0, 0, 0, 0 </rect2>
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<array name="2/shapes" len="0" shared="false">
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</array>
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</main_resource>
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</resource_file> |