godot/drivers/nedmalloc/test.c

357 lines
7.8 KiB
C

/* test.c
An example of how to use nedalloc
(C) 2005-2007 Niall Douglas
*/
#include <stdio.h>
#include <stdlib.h>
#include "nedmalloc.c"
#define THREADS 5
#define RECORDS (100000/THREADS)
#define TORTURETEST 1
static int whichmalloc;
static int doRealloc;
static struct threadstuff_t
{
int ops;
unsigned int *toalloc;
void **allocs;
char cachesync1[128];
int done;
char cachesync2[128];
} threadstuff[THREADS];
static void threadcode(int);
#ifdef WIN32
static DWORD WINAPI _threadcode(LPVOID a)
{
threadcode((int)(size_t) a);
return 0;
}
#define THREADVAR HANDLE
#define THREADINIT(v, id) (*v=CreateThread(NULL, 0, _threadcode, (LPVOID)(size_t) id, 0, NULL))
#define THREADSLEEP(v) SleepEx(v, FALSE)
#define THREADWAIT(v) (WaitForSingleObject(v, INFINITE), 0)
typedef unsigned __int64 usCount;
static FORCEINLINE usCount GetUsCount()
{
static LARGE_INTEGER ticksPerSec;
static double scalefactor;
LARGE_INTEGER val;
if(!scalefactor)
{
if(QueryPerformanceFrequency(&ticksPerSec))
scalefactor=ticksPerSec.QuadPart/1000000000000.0;
else
scalefactor=1;
}
if(!QueryPerformanceCounter(&val))
return (usCount) GetTickCount() * 1000000000;
return (usCount) (val.QuadPart/scalefactor);
}
static HANDLE win32heap;
static void *win32malloc(size_t size)
{
return HeapAlloc(win32heap, 0, size);
}
static void *win32realloc(void *p, size_t size)
{
return HeapReAlloc(win32heap, 0, p, size);
}
static void win32free(void *mem)
{
HeapFree(win32heap, 0, mem);
}
static void *(*const mallocs[])(size_t size)={ malloc, nedmalloc, win32malloc };
static void *(*const reallocs[])(void *p, size_t size)={ realloc, nedrealloc, win32realloc };
static void (*const frees[])(void *mem)={ free, nedfree, win32free };
#else
static void *_threadcode(void *a)
{
threadcode((int)(size_t) a);
return 0;
}
#define THREADVAR pthread_t
#define THREADINIT(v, id) pthread_create(v, NULL, _threadcode, (void *)(size_t) id)
#define THREADSLEEP(v) usleep(v*1000)
#define THREADWAIT(v) pthread_join(v, NULL)
typedef unsigned long long usCount;
static FORCEINLINE usCount GetUsCount()
{
struct timeval tv;
gettimeofday(&tv, 0);
return ((usCount) tv.tv_sec*1000000000000LL)+tv.tv_usec*1000000LL;
}
static void *(*const mallocs[])(size_t size)={ malloc, nedmalloc };
static void *(*const reallocs[])(void *p, size_t size)={ realloc, nedrealloc };
static void (*const frees[])(void *mem)={ free, nedfree };
#endif
static usCount times[THREADS];
static FORCEINLINE unsigned int myrandom(unsigned int *seed)
{
*seed=1664525UL*(*seed)+1013904223UL;
return *seed;
}
static void threadcode(int threadidx)
{
int n;
unsigned int *toallocptr=threadstuff[threadidx].toalloc;
void **allocptr=threadstuff[threadidx].allocs;
unsigned int seed=threadidx;
usCount start;
threadstuff[threadidx].done=0;
/*neddisablethreadcache(0);*/
THREADSLEEP(100);
start=GetUsCount();
#ifdef TORTURETEST
/* A randomised malloc/realloc/free test (torture test) */
for(n=0; n<RECORDS*100; n++)
{
unsigned int r=myrandom(&seed), i;
i=(int)(r % RECORDS);
if(!allocptr[i])
{
allocptr[i]=mallocs[whichmalloc](r & 0x1FFF);
threadstuff[threadidx].ops++;
}
else if(r & (1<<31))
{
allocptr[i]=reallocs[whichmalloc](allocptr[i], r & 0x1FFF);
threadstuff[threadidx].ops++;
}
else
{
frees[whichmalloc](allocptr[i]);
allocptr[i]=0;
}
}
for(n=0; n<RECORDS; n++)
{
if(allocptr[n])
{
frees[whichmalloc](allocptr[n]);
allocptr[n]=0;
}
}
#else
/* A simple stack which allocates and deallocates off the top (speed test) */
for(n=0; n<RECORDS;)
{
#if 1
r=myrandom(&seed);
if(allocptr>threadstuff[threadidx].allocs && (r & 65535)<32760) /*<32760)*/
{ /* free */
--toallocptr;
--allocptr;
--n;
frees[whichmalloc](*allocptr);
*allocptr=0;
}
else
#endif
{
if(doRealloc && allocptr>threadstuff[threadidx].allocs && (r & 1))
{
allocptr[-1]=reallocs[whichmalloc](allocptr[-1], *toallocptr);
}
else
{
allocptr[0]=mallocs[whichmalloc](*toallocptr);
allocptr++;
}
n++;
toallocptr++;
threadstuff[threadidx].ops++;
}
}
while(allocptr>threadstuff[threadidx].allocs)
{
frees[whichmalloc](*--allocptr);
}
#endif
times[threadidx]+=GetUsCount()-start;
neddisablethreadcache(0);
threadstuff[threadidx].done=1;
}
static double runtest()
{
unsigned int seed=1;
int n, i;
double opspersec=0;
THREADVAR threads[THREADS];
for(n=0; n<THREADS; n++)
{
unsigned int *toallocptr;
int m;
threadstuff[n].ops=0;
times[n]=0;
threadstuff[n].toalloc=toallocptr=calloc(RECORDS, sizeof(unsigned int));
threadstuff[n].allocs=calloc(RECORDS, sizeof(void *));
for(m=0; m<RECORDS; m++)
{
unsigned int size=myrandom(&seed);
if(size<(1<<30))
{ /* Make it two power multiple of less than 512 bytes to
model frequent C++ new's */
size=4<<(size & 7);
}
else
{
size&=0x3FFF; /* < 16Kb */
/*size&=0x1FFF;*/ /* < 8Kb */
/*size=(1<<6)<<(size & 7);*/ /* < 8Kb */
}
*toallocptr++=size;
}
}
#ifdef TORTURETEST
for(n=0; n<THREADS; n++)
{
THREADINIT(&threads[n], n);
}
for(i=0; i<32; i++)
{
int found=-1;
do
{
for(n=0; n<THREADS; n++)
{
THREADSLEEP(100);
if(threadstuff[n].done)
{
found=n;
break;
}
}
} while(found<0);
THREADWAIT(threads[found]);
threads[found]=0;
THREADINIT(&threads[found], found);
printf("Relaunched thread %d\n", found);
}
for(n=THREADS-1; n>=0; n--)
{
THREADWAIT(threads[n]);
threads[n]=0;
}
#else
#if 1
for(n=0; n<THREADS; n++)
{
THREADINIT(&threads[n], n);
}
for(n=THREADS-1; n>=0; n--)
{
THREADWAIT(threads[n]);
threads[n]=0;
}
#else
/* Quick realloc() test */
doRealloc=1;
for(n=0; n<THREADS; n++)
{
THREADINIT(&threads[n], n);
}
for(n=THREADS-1; n>=0; n--)
{
THREADWAIT(threads[n]);
threads[n]=0;
}
#endif
#endif
{
usCount totaltime=0;
int totalops=0;
for(n=0; n<THREADS; n++)
{
totaltime+=times[n];
totalops+=threadstuff[n].ops;
}
opspersec=1000000000000.0*totalops/totaltime*THREADS;
printf("This allocator achieves %lfops/sec under %d threads\n", opspersec, THREADS);
}
for(n=THREADS-1; n>=0; n--)
{
free(threadstuff[n].allocs); threadstuff[n].allocs=0;
free(threadstuff[n].toalloc); threadstuff[n].toalloc=0;
}
return opspersec;
}
int main(void)
{
double std=0, ned=0;
#if 0
{
usCount start, end;
start=GetUsCount();
THREADSLEEP(5000);
end=GetUsCount();
printf("Wait was %lf\n", (end-start)/1000000000000.0);
}
#endif
#ifdef WIN32
{ /* Force load of user32.dll so we can debug */
BOOL v;
SystemParametersInfo(SPI_GETBEEP, 0, &v, 0);
}
#endif
if(0)
{
printf("\nTesting standard allocator with %d threads ...\n", THREADS);
std=runtest();
}
if(1)
{
printf("\nTesting nedmalloc with %d threads ...\n", THREADS);
whichmalloc=1;
ned=runtest();
}
#ifdef WIN32
if(0)
{
ULONG data=2;
win32heap=HeapCreate(0, 0, 0);
HeapSetInformation(win32heap, HeapCompatibilityInformation, &data, sizeof(data));
HeapQueryInformation(win32heap, HeapCompatibilityInformation, &data, sizeof(data), NULL);
if(2!=data)
{
printf("The win32 low frag allocator won't work under a debugger!\n");
}
else
{
printf("Testing win32 low frag allocator with %d threads ...\n\n", THREADS);
whichmalloc=2;
runtest();
}
HeapDestroy(win32heap);
}
#endif
if(std && ned)
{ // ned should have more ops/sec
printf("\n\nnedmalloc allocator is %lf times faster than standard\n", ned/std);
}
printf("\nPress a key to trim\n");
getchar();
nedmalloc_trim(0);
#ifdef _MSC_VER
printf("\nPress a key to end\n");
getchar();
#endif
return 0;
}