godot/doc/classes/KinematicCollision.xml
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00

52 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="KinematicCollision" inherits="Reference" category="Core" version="3.2">
<brief_description>
Collision data for [KinematicBody] collisions.
</brief_description>
<description>
Contains collision data for [KinematicBody] collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned.
This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider" default="null">
The colliding body.
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
The colliding body's unique [RID].
</member>
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata" default="null">
The colliding body's metadata. See [Object].
</member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
The colliding shape's index. See [CollisionObject].
</member>
<member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )">
The colliding object's velocity.
</member>
<member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null">
The moving object's colliding shape.
</member>
<member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )">
The colliding body's shape's normal at the point of collision.
</member>
<member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )">
The point of collision.
</member>
<member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )">
The moving object's remaining movement vector.
</member>
<member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3( 0, 0, 0 )">
The distance the moving object traveled before collision.
</member>
</members>
<constants>
</constants>
</class>