godot/doc/classes/PlaneMesh.xml
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00

27 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PlaneMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Class representing a planar [PrimitiveMesh].
</brief_description>
<description>
Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use [QuadMesh] instead.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 2, 2 )">
Size of the generated plane. Defaults to (2.0, 2.0).
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
Number of subdivision along the Z axis. Defaults to 0.
</member>
<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
Number of subdivision along the X axis. Defaults to 0.
</member>
</members>
<constants>
</constants>
</class>