godot/thirdparty/bullet/Bullet3Serialize/Bullet2FileLoader/b3File.h
2019-01-07 12:30:35 +01:00

159 lines
4.2 KiB
C++

/*
bParse
Copyright (c) 2006-2009 Charlie C & Erwin Coumans http://gamekit.googlecode.com
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef __BFILE_H__
#define __BFILE_H__
#include "b3Common.h"
#include "b3Chunk.h"
#include <stdio.h>
namespace bParse
{
// ----------------------------------------------------- //
enum bFileFlags
{
FD_INVALID = 0,
FD_OK = 1,
FD_VOID_IS_8 = 2,
FD_ENDIAN_SWAP = 4,
FD_FILE_64 = 8,
FD_BITS_VARIES = 16,
FD_VERSION_VARIES = 32,
FD_DOUBLE_PRECISION = 64,
FD_BROKEN_DNA = 128
};
enum bFileVerboseMode
{
FD_VERBOSE_EXPORT_XML = 1,
FD_VERBOSE_DUMP_DNA_TYPE_DEFINITIONS = 2,
FD_VERBOSE_DUMP_CHUNKS = 4,
FD_VERBOSE_DUMP_FILE_INFO = 8,
};
// ----------------------------------------------------- //
class bFile
{
protected:
char m_headerString[7];
bool mOwnsBuffer;
char *mFileBuffer;
int mFileLen;
int mVersion;
bPtrMap mLibPointers;
int mDataStart;
bDNA *mFileDNA;
bDNA *mMemoryDNA;
b3AlignedObjectArray<char *> m_pointerFixupArray;
b3AlignedObjectArray<char *> m_pointerPtrFixupArray;
b3AlignedObjectArray<bChunkInd> m_chunks;
b3HashMap<b3HashPtr, bChunkInd> m_chunkPtrPtrMap;
//
bPtrMap mDataPointers;
int mFlags;
// ////////////////////////////////////////////////////////////////////////////
// buffer offset util
int getNextBlock(bChunkInd *dataChunk, const char *dataPtr, const int flags);
void safeSwapPtr(char *dst, const char *src);
virtual void parseHeader();
virtual void parseData() = 0;
void resolvePointersMismatch();
void resolvePointersChunk(const bChunkInd &dataChunk, int verboseMode);
int resolvePointersStructRecursive(char *strcPtr, int old_dna, int verboseMode, int recursion);
//void swapPtr(char *dst, char *src);
void parseStruct(char *strcPtr, char *dtPtr, int old_dna, int new_dna, bool fixupPointers);
void getMatchingFileDNA(short *old, const char *lookupName, const char *lookupType, char *strcData, char *data, bool fixupPointers);
char *getFileElement(short *firstStruct, char *lookupName, char *lookupType, char *data, short **foundPos);
void swap(char *head, class bChunkInd &ch, bool ignoreEndianFlag);
void swapData(char *data, short type, int arraySize, bool ignoreEndianFlag);
void swapStruct(int dna_nr, char *data, bool ignoreEndianFlag);
void swapLen(char *dataPtr);
void swapDNA(char *ptr);
char *readStruct(char *head, class bChunkInd &chunk);
char *getAsString(int code);
void parseInternal(int verboseMode, char *memDna, int memDnaLength);
public:
bFile(const char *filename, const char headerString[7]);
//todo: make memoryBuffer const char
//bFile( const char *memoryBuffer, int len);
bFile(char *memoryBuffer, int len, const char headerString[7]);
virtual ~bFile();
bDNA *getFileDNA()
{
return mFileDNA;
}
virtual void addDataBlock(char *dataBlock) = 0;
int getFlags() const
{
return mFlags;
}
bPtrMap &getLibPointers()
{
return mLibPointers;
}
void *findLibPointer(void *ptr);
bool ok();
virtual void parse(int verboseMode) = 0;
virtual int write(const char *fileName, bool fixupPointers = false) = 0;
virtual void writeChunks(FILE *fp, bool fixupPointers);
virtual void writeDNA(FILE *fp) = 0;
void updateOldPointers();
void resolvePointers(int verboseMode);
void dumpChunks(bDNA *dna);
int getVersion() const
{
return mVersion;
}
//pre-swap the endianness, so that data loaded on a target with different endianness doesn't need to be swapped
void preSwap();
void writeFile(const char *fileName);
};
} // namespace bParse
#endif //__BFILE_H__