godot/platform/linuxbsd
Rémi Verschelde 90446fe9f3
SCons: Move platform logo/run icon to `export` folder
Follow-up to #75932.
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.

The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.

So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
..
doc_classes
export SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
x11
README.md
SCsub
crash_handler_linuxbsd.cpp
crash_handler_linuxbsd.h
dbus-so_wrap.c
dbus-so_wrap.h
detect.py SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
fontconfig-so_wrap.c
fontconfig-so_wrap.h
freedesktop_portal_desktop.cpp
freedesktop_portal_desktop.h
freedesktop_screensaver.cpp
freedesktop_screensaver.h
godot_linuxbsd.cpp
joypad_linux.cpp
joypad_linux.h
libudev-so_wrap.c
libudev-so_wrap.h
os_linuxbsd.cpp
os_linuxbsd.h
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_linuxbsd_builders.py
speechd-so_wrap.c
speechd-so_wrap.h
tts_linux.cpp
tts_linux.h
xkbcommon-so_wrap.c
xkbcommon-so_wrap.h

README.md

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.