godot/servers/rendering
reduz 8cf812fba1 Fix surface from array creation
* The debug check was not updated to the new format.
* Bug introduced by #50037
2021-07-01 16:51:55 -03:00
..
renderer_rd Fix surface from array creation 2021-07-01 16:51:55 -03:00
rasterizer_dummy.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_canvas_cull.cpp Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_cull.h Improve RID_Owner memory usage 2021-06-29 12:28:08 -03:00
renderer_canvas_render.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_canvas_render.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_compositor.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_compositor.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_scene_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_cull.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_scene_occlusion_cull.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp Inverse XR camera offset for stereoscopic rendering 2021-06-19 19:33:40 +10:00
renderer_scene_render.h Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
renderer_scene.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
renderer_scene.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_storage.cpp Rewrite render code to be more cache and thread friendly. 2021-01-05 08:50:18 -03:00
renderer_storage.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_thread_pool.cpp Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_thread_pool.h Threaded optimizations to cull and render 2021-01-05 08:50:18 -03:00
renderer_viewport.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
renderer_viewport.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
rendering_device_binds.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
rendering_device_binds.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_device.cpp Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_device.h Implement Framebuffer Subpass support 2021-06-24 15:59:15 -03:00
rendering_server_default.cpp Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
rendering_server_default.h Clean up RenderingServer and its bindings 2021-07-01 09:07:36 -03:00
rendering_server_globals.cpp Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
rendering_server_globals.h Refactor VisibilityNotifier 2021-06-16 10:48:57 -03:00
SCsub RenderingServer reorganization 2020-12-04 18:39:46 -03:00
shader_language.cpp Rename is_valid_integer() to is_valid_int() 2021-06-16 10:32:22 -06:00
shader_language.h Fix length() array function usage in shader 2021-06-10 10:04:28 +03:00
shader_types.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
shader_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shader_warnings.cpp Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00
shader_warnings.h Basic warning support implementation for the Godot Shading Language. 2021-05-22 19:24:31 +03:00