1c1524a651
Can't stop, won't stop, they said, huh?
77 lines
3.8 KiB
XML
77 lines
3.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="MultiplayerSpawner" inherits="Node" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
|
<brief_description>
|
|
Automatically replicates spawnable nodes from the authority to other multiplayer peers.
|
|
</brief_description>
|
|
<description>
|
|
Spawnable scenes can be configured in the editor or through code (see [method add_spawnable_scene]).
|
|
Also supports custom node spawns through [method spawn], calling [member spawn_function] on all peers.
|
|
Internally, [MultiplayerSpawner] uses [method MultiplayerAPI.object_configuration_add] to notify spawns passing the spawned node as the [code]object[/code] and itself as the [code]configuration[/code], and [method MultiplayerAPI.object_configuration_remove] to notify despawns in a similar way.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="add_spawnable_scene">
|
|
<return type="void" />
|
|
<param index="0" name="path" type="String" />
|
|
<description>
|
|
Adds a scene path to spawnable scenes, making it automatically replicated from the multiplayer authority to other peers when added as children of the node pointed by [member spawn_path].
|
|
</description>
|
|
</method>
|
|
<method name="clear_spawnable_scenes">
|
|
<return type="void" />
|
|
<description>
|
|
Clears all spawnable scenes. Does not despawn existing instances on remote peers.
|
|
</description>
|
|
</method>
|
|
<method name="get_spawnable_scene" qualifiers="const">
|
|
<return type="String" />
|
|
<param index="0" name="index" type="int" />
|
|
<description>
|
|
Returns the spawnable scene path by index.
|
|
</description>
|
|
</method>
|
|
<method name="get_spawnable_scene_count" qualifiers="const">
|
|
<return type="int" />
|
|
<description>
|
|
Returns the count of spawnable scene paths.
|
|
</description>
|
|
</method>
|
|
<method name="spawn">
|
|
<return type="Node" />
|
|
<param index="0" name="data" type="Variant" default="null" />
|
|
<description>
|
|
Requests a custom spawn, with [code]data[/code] passed to [member spawn_function] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path].
|
|
[b]Note:[/b] Spawnable scenes are spawned automatically. [method spawn] is only needed for custom spawns.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="spawn_function" type="Callable" setter="set_spawn_function" getter="get_spawn_function">
|
|
Method called on all peers when for every custom [method spawn] requested by the authority. Will receive the [code]data[/code] parameter, and should return a [Node] that is not in the scene tree.
|
|
[b]Note:[/b] The returned node should [b]not[/b] be added to the scene with [method Node.add_child]. This is done automatically.
|
|
</member>
|
|
<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
|
|
Maximum nodes that is allowed to be spawned by this spawner. Includes both spawnable scenes and custom spawns.
|
|
When set to [code]0[/code] (the default), there is no limit.
|
|
</member>
|
|
<member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath("")">
|
|
Path to the spawn root. Spawnable scenes that are added as direct children are replicated to other peers.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="despawned">
|
|
<param index="0" name="node" type="Node" />
|
|
<description>
|
|
Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets.
|
|
</description>
|
|
</signal>
|
|
<signal name="spawned">
|
|
<param index="0" name="node" type="Node" />
|
|
<description>
|
|
Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
</class>
|