godot/modules/multiplayer/doc_classes/SceneReplicationConfig.xml
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00

78 lines
2.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SceneReplicationConfig" inherits="Resource" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Configuration for properties to synchronize with a [MultiplayerSynchronizer].
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_property">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="index" type="int" default="-1" />
<description>
Adds the property identified by the given [code]path[/code] to the list of the properties being synchronized, optionally passing an [code]index[/code].
</description>
</method>
<method name="get_properties" qualifiers="const">
<return type="NodePath[]" />
<description>
Returns a list of synchronized property [NodePath]s.
</description>
</method>
<method name="has_property" qualifiers="const">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the given [code]path[/code] is configured for synchronization.
</description>
</method>
<method name="property_get_index" qualifiers="const">
<return type="int" />
<param index="0" name="path" type="NodePath" />
<description>
Finds the index of the given [code]path[/code].
</description>
</method>
<method name="property_get_spawn">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn.
</description>
</method>
<method name="property_get_sync">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on process.
</description>
</method>
<method name="property_set_spawn">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn.
</description>
</method>
<method name="property_set_sync">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on process.
</description>
</method>
<method name="remove_property">
<return type="void" />
<param index="0" name="path" type="NodePath" />
<description>
Removes the property identified by the given [code]path[/code] from the configuration.
</description>
</method>
</methods>
</class>