godot/scene/main
JestemStefan 177173578a Changed Window current_screen parameter from string to int 2021-09-02 23:34:15 +02:00
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SCsub
canvas_item.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
canvas_item.h Makes FontData importable resource. 2021-08-27 15:43:18 +03:00
canvas_layer.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
canvas_layer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
http_request.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
http_request.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
instance_placeholder.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
instance_placeholder.h
node.cpp [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". 2021-08-30 00:54:38 +02:00
node.h [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". 2021-08-30 00:54:38 +02:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
scene_tree.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
shader_globals_override.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
shader_globals_override.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
timer.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
timer.h Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
viewport.cpp Merge pull request #51906 from requizm/fix/49077 2021-08-28 15:43:02 +00:00
viewport.h Optionally scale 3D render content 2021-08-26 20:48:40 +10:00
window.cpp Changed Window current_screen parameter from string to int 2021-09-02 23:34:15 +02:00
window.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00