Godot Engine – Multi-platform 2D and 3D game engine
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Alex c712e54b63 tiny fix to loop restart (#4358)
Closes #4355
(cherry picked from commit e566b17f91)
2016-04-27 08:50:28 +02:00
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core Fix File.get_csv_line not including quoted newlines in the output 2016-04-27 08:50:03 +02:00
demos Port 2D demos to TSCN/TRES formats 2016-04-02 22:19:30 +02:00
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drivers Update OpenSSL to version 1.0.2g 2016-04-27 08:49:39 +02:00
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modules Subclasses can now extend from other subclasses contained in scripts derived from relative paths. 2016-04-27 08:42:48 +02:00
platform x11: Flush the X output buffer after changing mouse mode 2016-04-27 08:48:23 +02:00
scene tiny fix to loop restart (#4358) 2016-04-27 08:50:28 +02:00
servers Fixed #4163 (intersect_shape crashes on results limit) 2016-04-27 08:44:31 +02:00
tools Fix 'Quit to Project Manager' not stopping the running application 2016-04-27 08:50:09 +02:00
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README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

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