godot/scene
Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
2022-07-25 15:39:50 +02:00
..
2d Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
3d Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
animation Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
audio Implement BPM support 2022-07-23 07:31:17 +02:00
debugger Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gui Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
main Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
multiplayer Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
resources Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Adding shader preprocessor support 2022-07-22 22:51:57 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00