131 lines
3.0 KiB
C++
131 lines
3.0 KiB
C++
#ifndef ANIMATION_BLEND_SPACE_2D_EDITOR_H
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#define ANIMATION_BLEND_SPACE_2D_EDITOR_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/property_editor.h"
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#include "scene/animation/animation_blend_space_2d.h"
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#include "scene/gui/button.h"
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#include "scene/gui/graph_edit.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/tree.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class AnimationNodeBlendSpace2DEditor : public VBoxContainer {
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GDCLASS(AnimationNodeBlendSpace2DEditor, VBoxContainer);
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Ref<AnimationNodeBlendSpace2D> blend_space;
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HBoxContainer *goto_parent_hb;
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ToolButton *goto_parent;
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PanelContainer *panel;
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ToolButton *tool_blend;
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ToolButton *tool_select;
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ToolButton *tool_create;
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ToolButton *tool_triangle;
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VSeparator *tool_erase_sep;
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ToolButton *tool_erase;
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ToolButton *snap;
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SpinBox *snap_x;
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SpinBox *snap_y;
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ToolButton *auto_triangles;
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LineEdit *label_x;
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LineEdit *label_y;
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SpinBox *max_x_value;
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SpinBox *min_x_value;
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SpinBox *max_y_value;
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SpinBox *min_y_value;
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HBoxContainer *edit_hb;
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SpinBox *edit_x;
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SpinBox *edit_y;
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Button *open_editor;
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int selected_point;
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int selected_triangle;
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Control *blend_space_draw;
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PanelContainer *error_panel;
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Label *error_label;
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bool updating;
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UndoRedo *undo_redo;
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static AnimationNodeBlendSpace2DEditor *singleton;
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void _blend_space_gui_input(const Ref<InputEvent> &p_event);
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void _blend_space_draw();
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void _update_space();
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void _config_changed(double);
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void _labels_changed(String);
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void _snap_toggled();
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PopupMenu *menu;
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PopupMenu *animations_menu;
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Vector<String> animations_to_add;
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Vector2 add_point_pos;
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Vector<Vector2> points;
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bool dragging_selected_attempt;
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bool dragging_selected;
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Vector2 drag_from;
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Vector2 drag_ofs;
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Vector<int> making_triangle;
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void _add_menu_type(int p_index);
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void _add_animation_type(int p_index);
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void _tool_switch(int p_tool);
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void _update_edited_point_pos();
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void _update_tool_erase();
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void _erase_selected();
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void _edit_point_pos(double);
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void _open_editor();
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void _goto_parent();
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void _removed_from_graph();
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void _auto_triangles_toggled();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; }
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void edit(AnimationNodeBlendSpace2D *p_blend_space);
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AnimationNodeBlendSpace2DEditor();
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};
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class AnimationNodeBlendSpace2DEditorPlugin : public EditorPlugin {
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GDCLASS(AnimationNodeBlendSpace2DEditorPlugin, EditorPlugin);
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AnimationNodeBlendSpace2DEditor *anim_tree_editor;
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EditorNode *editor;
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Button *button;
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public:
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virtual String get_name() const { return "BlendSpace2D"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node);
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~AnimationNodeBlendSpace2DEditorPlugin();
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};
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#endif // ANIMATION_BLEND_SPACE_2D_EDITOR_H
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