godot/scene/resources/2d/skeleton
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
..
skeleton_modification_2d.cpp Reset state of SkeletonModification2D when loaded from cache 2024-04-23 21:29:59 -07:00
skeleton_modification_2d.h Reset state of SkeletonModification2D when loaded from cache 2024-04-23 21:29:59 -07:00
skeleton_modification_2d_ccdik.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Fix errors and warnings when loading Skeleton2D Modifications 2024-04-23 20:42:23 -07:00
skeleton_modification_2d_twoboneik.h
skeleton_modification_stack_2d.cpp
skeleton_modification_stack_2d.h