111 lines
4.0 KiB
C++
111 lines
4.0 KiB
C++
/*************************************************************************/
|
|
/* audio_stream_mp3.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef AUDIO_STREAM_MP3_H
|
|
#define AUDIO_STREAM_MP3_H
|
|
|
|
#include "core/io/resource_loader.h"
|
|
#include "servers/audio/audio_stream.h"
|
|
|
|
#include "minimp3_ex.h"
|
|
|
|
class AudioStreamMP3;
|
|
|
|
class AudioStreamPlaybackMP3 : public AudioStreamPlaybackResampled {
|
|
GDCLASS(AudioStreamPlaybackMP3, AudioStreamPlaybackResampled);
|
|
|
|
mp3dec_ex_t *mp3d = nullptr;
|
|
uint32_t frames_mixed = 0;
|
|
bool active = false;
|
|
int loops = 0;
|
|
|
|
friend class AudioStreamMP3;
|
|
|
|
Ref<AudioStreamMP3> mp3_stream;
|
|
|
|
protected:
|
|
virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) override;
|
|
virtual float get_stream_sampling_rate() override;
|
|
|
|
public:
|
|
virtual void start(float p_from_pos = 0.0) override;
|
|
virtual void stop() override;
|
|
virtual bool is_playing() const override;
|
|
|
|
virtual int get_loop_count() const override; //times it looped
|
|
|
|
virtual float get_playback_position() const override;
|
|
virtual void seek(float p_time) override;
|
|
|
|
AudioStreamPlaybackMP3() {}
|
|
~AudioStreamPlaybackMP3();
|
|
};
|
|
|
|
class AudioStreamMP3 : public AudioStream {
|
|
GDCLASS(AudioStreamMP3, AudioStream);
|
|
OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
|
|
RES_BASE_EXTENSION("mp3str");
|
|
|
|
friend class AudioStreamPlaybackMP3;
|
|
|
|
void *data = nullptr;
|
|
uint32_t data_len = 0;
|
|
|
|
float sample_rate = 1.0;
|
|
int channels = 1;
|
|
float length = 0.0;
|
|
bool loop = false;
|
|
float loop_offset = 0.0;
|
|
void clear_data();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_loop(bool p_enable);
|
|
bool has_loop() const;
|
|
|
|
void set_loop_offset(float p_seconds);
|
|
float get_loop_offset() const;
|
|
|
|
virtual Ref<AudioStreamPlayback> instance_playback() override;
|
|
virtual String get_stream_name() const override;
|
|
|
|
void set_data(const Vector<uint8_t> &p_data);
|
|
Vector<uint8_t> get_data() const;
|
|
|
|
virtual float get_length() const override;
|
|
|
|
AudioStreamMP3();
|
|
virtual ~AudioStreamMP3();
|
|
};
|
|
|
|
#endif // AUDIO_STREAM_MP3_H
|