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SCsub
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Refactoring: rename tools/editor/ to editor/
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2017-03-05 14:21:25 +01:00 |
animation_player_editor_plugin.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
animation_player_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
animation_tree_editor_plugin.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
animation_tree_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
baked_light_baker.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
baked_light_baker.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
baked_light_baker_cmpxchg.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
baked_light_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
baked_light_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
camera_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
camera_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
canvas_item_editor_plugin.cpp
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Add settings to pan canvas editor with scrolling
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2017-06-08 18:05:41 +08:00 |
canvas_item_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
collision_polygon_2d_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
collision_polygon_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
collision_polygon_editor_plugin.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
collision_polygon_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_shape_2d_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
collision_shape_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
color_ramp_editor_plugin.cpp
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
color_ramp_editor_plugin.h
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-Added .hdr format support
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2017-05-28 21:48:05 -03:00 |
cube_grid_theme_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
cube_grid_theme_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
curve_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
curve_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
editor_preview_plugins.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
editor_preview_plugins.h
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |
gi_probe_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gi_probe_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gradient_texture_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
gradient_texture_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
item_list_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
item_list_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
light_occluder_2d_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
light_occluder_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
line_2d_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
line_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
material_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
material_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
mesh_editor_plugin.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
mesh_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
mesh_instance_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
mesh_instance_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multimesh_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multimesh_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
navigation_polygon_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
navigation_polygon_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
particles_2d_editor_plugin.cpp
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
particles_2d_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
particles_editor_plugin.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
particles_editor_plugin.h
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Particle system is complete. Rejoice!
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2017-04-08 22:40:06 -03:00 |
path_2d_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
path_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
path_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
path_editor_plugin.h
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Applied clang-format.
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2017-05-25 10:12:05 -05:00 |
polygon_2d_editor_plugin.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
polygon_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
resource_preloader_editor_plugin.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
resource_preloader_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
rich_text_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
rich_text_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sample_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
sample_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sample_library_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
sample_library_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sample_player_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
sample_player_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
script_editor_plugin.cpp
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Merge pull request #8974 from Paulb23/script_overview
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2017-06-05 15:42:12 +02:00 |
script_editor_plugin.h
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Merge pull request #8974 from Paulb23/script_overview
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2017-06-05 15:42:12 +02:00 |
script_text_editor.cpp
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Merge pull request #8974 from Paulb23/script_overview
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2017-06-05 15:42:12 +02:00 |
script_text_editor.h
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Added members overview
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2017-05-29 12:56:33 +01:00 |
shader_editor_plugin.cpp
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Fix empty shader related crash, closes #8314
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2017-06-12 19:23:37 -03:00 |
shader_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_graph_editor_plugin.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
shader_graph_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
spatial_editor_plugin.cpp
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Restored everything related to information polling, and added information box for viewport.
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2017-06-11 18:13:04 -03:00 |
spatial_editor_plugin.h
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Restored everything related to information polling, and added information box for viewport.
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2017-06-11 18:13:04 -03:00 |
sprite_frames_editor_plugin.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
sprite_frames_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
stream_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
stream_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
style_box_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
style_box_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
texture_editor_plugin.cpp
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-Added EXR supprot for HDR (no BC6 compression yet though)
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2017-05-26 22:31:32 -03:00 |
texture_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
texture_region_editor_plugin.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
texture_region_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
theme_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
theme_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
tile_map_editor_plugin.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
tile_map_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
tile_set_editor_plugin.cpp
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Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
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2017-05-19 14:49:37 -07:00 |
tile_set_editor_plugin.h
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Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
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2017-05-19 14:49:37 -07:00 |