godot/scene/main
Rindbee c77349ecb7 Fix calling _call_shortcut_input on a node that has been removed
Nodes may have been deleted by shortcuts. For example, when switching
scenes with `Ctrl` + `Tab` / `Ctrl` + `Shift` + `Tab`, some controls
will be deleted and recreated.
2022-10-27 14:05:51 +08:00
..
canvas_item.cpp Add methods to get target filter and repeat 2022-10-19 14:41:42 +02:00
canvas_item.h Add methods to get target filter and repeat 2022-10-19 14:41:42 +02:00
canvas_layer.cpp Rename or_lesser range property hint to or_less 2022-09-02 19:08:20 +02:00
canvas_layer.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
http_request.cpp [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
http_request.h [HTTPRequest] Cleanup, refactor deferred call. 2022-09-20 18:39:10 +02:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
missing_node.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
missing_node.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
multiplayer_api.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
multiplayer_api.h [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00
multiplayer_peer.cpp Simplify network GDExtension bindings using EXBIND macros. 2022-09-01 19:10:22 +02:00
multiplayer_peer.h Simplify network GDExtension bindings using EXBIND macros. 2022-09-01 19:10:22 +02:00
node.cpp Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
node.h Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
resource_preloader.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
resource_preloader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_tree.cpp Fix calling _call_shortcut_input on a node that has been removed 2022-10-27 14:05:51 +08:00
scene_tree.h Change time parameters and variables to double type 2022-09-26 13:52:54 -05:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
shader_globals_override.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
timer.cpp Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
timer.h Change return type of get_configuration_warnings to PackedStringArray 2022-09-19 16:43:15 +01:00
viewport.cpp Expose Viewport::get_screen_transform to GDScript 2022-10-15 23:37:59 +02:00
viewport.h Make sure to reset the tooltip of its gui_parent when the viewport is removed 2022-10-04 11:58:02 +08:00
window.cpp Merge pull request #67232 from bruvzg/popup_edit 2022-10-12 14:45:14 +02:00
window.h Prevent Popups it the edited scene tree from closing on focus loss. Hide irrelevant Popup flags from the editor inspector. 2022-10-11 08:55:00 +03:00