godot/scene
Raul Santos 5373b67e2a
Respect returned bool from virtual process methods in SceneTree
SceneTree overrides the virtual `process` and `physics_process` methods
that it inherits from MainLoop. These methods return a boolean that
determines if the main loop should end.
The SceneTree was ignoring the returned boolean, so scripts inheriting
from SceneTree that override these methods and return true didn't exit
the main loop. Now the boolean is checked.
2023-06-18 20:45:58 +02:00
..
2d Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
3d Merge pull request #77629 from GameDevLlama/bugifx/issue-50813 2023-06-18 16:30:42 +02:00
animation Use `get_node_or_null` when null checks are present 2023-06-10 13:22:56 +02:00
audio Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale 2023-02-17 14:06:55 +01:00
debugger Use NULL instead of COND checks when appropriate 2023-06-10 08:56:30 +02:00
gui Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape` 2023-06-17 11:05:36 +02:00
main Respect returned bool from virtual process methods in SceneTree 2023-06-18 20:45:58 +02:00
resources Merge pull request #78323 from kleonc/tile-compat-transposed-transform-fix 2023-06-16 16:52:51 +02:00
theme
SCsub
property_utils.cpp
property_utils.h
register_scene_types.cpp Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h