c7b6a7adcc
They are now called "utility functions" to avoid confusion with methods of builtin types, and be consistent with the naming in Variant. Core utility functions are now available in GDScript. The ones missing in core are added specifically to GDScript as helpers for convenience. Some functions were remove when there are better ways to do, reducing redundancy and cleaning up the global scope.
59 lines
3.3 KiB
C++
59 lines
3.3 KiB
C++
/*************************************************************************/
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/* gdscript_utility_functions.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_UTILITY_FUNCTIONS_H
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#define GDSCRIPT_UTILITY_FUNCTIONS_H
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#include "core/string/string_name.h"
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#include "core/variant/variant.h"
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class GDScriptUtilityFunctions {
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public:
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typedef void (*FunctionPtr)(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error);
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static FunctionPtr get_function(const StringName &p_function);
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static bool has_function_return_value(const StringName &p_function);
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static Variant::Type get_function_return_type(const StringName &p_function);
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static StringName get_function_return_class(const StringName &p_function);
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static Variant::Type get_function_argument_type(const StringName &p_function, int p_arg);
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static int get_function_argument_count(const StringName &p_function, int p_arg);
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static bool is_function_vararg(const StringName &p_function);
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static bool is_function_constant(const StringName &p_function);
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static bool function_exists(const StringName &p_function);
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static void get_function_list(List<StringName> *r_functions);
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static MethodInfo get_function_info(const StringName &p_function);
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static void register_functions();
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static void unregister_functions();
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};
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#endif // GDSCRIPT_UTILITY_FUNCTIONS_H
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