godot/core/io/tcp_server.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

72 lines
3.1 KiB
C++

/*************************************************************************/
/* tcp_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tcp_server.h"
TCP_Server* (*TCP_Server::_create)()=NULL;
VARIANT_ENUM_CAST(IP_Address::AddrType);
Ref<TCP_Server> TCP_Server::create_ref() {
if (!_create)
return NULL;
return Ref<TCP_Server>(_create());
}
TCP_Server* TCP_Server::create() {
if (!_create)
return NULL;
return _create();
}
Error TCP_Server::_listen(uint16_t p_port, IP_Address::AddrType p_type, DVector<String> p_accepted_hosts) {
List<String> hosts;
for(int i=0;i<p_accepted_hosts.size();i++)
hosts.push_back(p_accepted_hosts.get(i));
return listen(p_port,p_type, hosts.size()?&hosts:NULL);
}
void TCP_Server::_bind_methods() {
ObjectTypeDB::bind_method(_MD("listen","port","ip_type", "accepted_hosts"),&TCP_Server::_listen,DEFVAL(IP_Address::TYPE_ANY),DEFVAL(DVector<String>()));
ObjectTypeDB::bind_method(_MD("is_connection_available"),&TCP_Server::is_connection_available);
ObjectTypeDB::bind_method(_MD("take_connection"),&TCP_Server::take_connection);
ObjectTypeDB::bind_method(_MD("stop"),&TCP_Server::stop);
}
TCP_Server::TCP_Server()
{
}