godot/modules/gdscript
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_compiler.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_editor.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_function.cpp Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
gd_function.h Brand new networked multiplayer 2016-08-19 16:48:41 -03:00
gd_functions.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_functions.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_parser.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_parser.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_script.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_script.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_tokenizer.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_tokenizer.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
register_types.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00