c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
110 lines
4.3 KiB
C++
110 lines
4.3 KiB
C++
/*************************************************************************/
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/* stream_peer_openssl.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef STREAM_PEER_OPEN_SSL_H
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#define STREAM_PEER_OPEN_SSL_H
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#include <stdio.h> // If you don't know what this is for stop reading now.
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#include "io/stream_peer_ssl.h"
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#include "globals.h"
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#include "os/file_access.h"
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#include "curl_hostcheck.h"
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#include <openssl/bio.h> // BIO objects for I/O
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#include <openssl/ssl.h> // SSL and SSL_CTX for SSL connections
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#include <openssl/err.h> // Error reporting
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#include <openssl/x509v3.h>
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class StreamPeerOpenSSL : public StreamPeerSSL {
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private:
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static int _bio_create( BIO *b );
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static int _bio_destroy( BIO *b );
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static int _bio_read( BIO *b, char *buf, int len );
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static int _bio_write( BIO *b, const char *buf, int len );
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static long _bio_ctrl( BIO *b, int cmd, long num, void *ptr );
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static int _bio_gets( BIO *b, char *buf, int len );
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static int _bio_puts( BIO *b, const char *str );
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static BIO_METHOD _bio_method;
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static bool _match_host_name(const char *name, const char *hostname);
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static Error _match_common_name(const char *hostname, const X509 *server_cert);
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static Error _match_subject_alternative_name(const char *hostname, const X509 *server_cert);
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static int _cert_verify_callback(X509_STORE_CTX *x509_ctx, void *arg);
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Status status;
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String hostname;
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int max_cert_chain_depth;
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SSL_CTX* ctx;
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SSL* ssl;
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BIO* bio;
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bool connected;
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int flags;
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bool use_blocking;
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bool validate_certs;
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bool validate_hostname;
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Ref<StreamPeer> base;
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static StreamPeerSSL* _create_func();
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void _print_error(int err);
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static Vector<X509*> certs;
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static void _load_certs(const ByteArray& p_array);
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protected:
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static void _bind_methods();
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public:
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virtual Error accept(Ref<StreamPeer> p_base);
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virtual Error connect(Ref<StreamPeer> p_base,bool p_validate_certs=false,const String& p_for_hostname=String());
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virtual Status get_status() const;
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virtual void disconnect();
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virtual Error put_data(const uint8_t* p_data,int p_bytes);
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virtual Error put_partial_data(const uint8_t* p_data,int p_bytes, int &r_sent);
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virtual Error get_data(uint8_t* p_buffer, int p_bytes);
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virtual Error get_partial_data(uint8_t* p_buffer, int p_bytes,int &r_received);
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virtual int get_available_bytes() const;
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static void initialize_ssl();
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static void finalize_ssl();
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StreamPeerOpenSSL();
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~StreamPeerOpenSSL();
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};
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#endif // STREAM_PEER_SSL_H
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