godot/platform/windows/tcp_server_winsock.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

186 lines
5.0 KiB
C++

/*************************************************************************/
/* tcp_server_winsock.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tcp_server_winsock.h"
#include "stream_peer_winsock.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include "drivers/unix/socket_helpers.h"
extern int winsock_refcount;
TCP_Server* TCPServerWinsock::_create() {
return memnew(TCPServerWinsock);
};
void TCPServerWinsock::make_default() {
TCP_Server::_create = TCPServerWinsock::_create;
if (winsock_refcount == 0) {
WSADATA data;
WSAStartup(MAKEWORD(2,2), &data);
};
++winsock_refcount;
};
void TCPServerWinsock::cleanup() {
--winsock_refcount;
if (winsock_refcount == 0) {
WSACleanup();
};
};
Error TCPServerWinsock::listen(uint16_t p_port, IP_Address::AddrType p_type,const List<String> *p_accepted_hosts) {
int sockfd;
sockfd = _socket_create(p_type, SOCK_STREAM, IPPROTO_TCP);
ERR_FAIL_COND_V(sockfd == INVALID_SOCKET, FAILED);
if(p_type == IP_Address::TYPE_IPV6) {
// Use IPv6 only socket
int yes = 1;
if(setsockopt(sockfd, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&yes, sizeof(yes)) != 0) {
WARN_PRINT("Unable to unset IPv4 address mapping over IPv6");
}
}
unsigned long par = 1;
if (ioctlsocket(sockfd, FIONBIO, &par)) {
perror("setting non-block mode");
stop();
return FAILED;
};
struct sockaddr_storage my_addr;
size_t addr_size = _set_listen_sockaddr(&my_addr, p_port, p_type, p_accepted_hosts);
int reuse=1;
if(setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof(reuse)) < 0) {
printf("REUSEADDR failed!");
}
if (bind(sockfd, (struct sockaddr *)&my_addr, addr_size) != SOCKET_ERROR) {
if (::listen(sockfd, SOMAXCONN) == SOCKET_ERROR) {
closesocket(sockfd);
ERR_FAIL_V(FAILED);
};
}
else {
return ERR_ALREADY_IN_USE;
};
if (listen_sockfd != INVALID_SOCKET) {
stop();
};
listen_sockfd = sockfd;
return OK;
};
bool TCPServerWinsock::is_connection_available() const {
if (listen_sockfd == -1) {
return false;
};
timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
fd_set pfd;
FD_ZERO(&pfd);
FD_SET(listen_sockfd, &pfd);
int ret = select(listen_sockfd + 1, &pfd, NULL, NULL, &timeout);
ERR_FAIL_COND_V(ret < 0, 0);
if (ret && (FD_ISSET(listen_sockfd, &pfd))) {
return true;
};
return false;
};
Ref<StreamPeerTCP> TCPServerWinsock::take_connection() {
if (!is_connection_available()) {
return NULL;
};
struct sockaddr_storage their_addr;
int sin_size = sizeof(their_addr);
int fd = accept(listen_sockfd, (struct sockaddr *)&their_addr, &sin_size);
ERR_FAIL_COND_V(fd == INVALID_SOCKET, NULL);
Ref<StreamPeerWinsock> conn = memnew(StreamPeerWinsock);
IP_Address ip;
int port;
_set_ip_addr_port(ip, port, &their_addr);
conn->set_socket(fd, ip, port);
return conn;
};
void TCPServerWinsock::stop() {
if (listen_sockfd != INVALID_SOCKET) {
closesocket(listen_sockfd);
};
listen_sockfd = -1;
};
TCPServerWinsock::TCPServerWinsock() {
listen_sockfd = INVALID_SOCKET;
};
TCPServerWinsock::~TCPServerWinsock() {
stop();
};