godot/scene/3d/spatial_indexer.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

84 lines
3.1 KiB
C++

/*************************************************************************/
/* spatial_indexer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPATIAL_INDEXER_H
#define SPATIAL_INDEXER_H
#include "scene/3d/spatial.h"
#if 0
class Camera;
class ProximityArea;
class SpatialIndexer : public Object {
OBJ_TYPE( SpatialIndexer, Object );
template<class T>
struct TK {
T *against;
ProximityArea *area;
bool operator<(const TK<T>& p_k) const { return against==p_k.against ? area < p_k.area : against < p_k.against; }
};
Set<Camera*> cameras; //cameras
Set<ProximityArea*> proximity_areas;
Set<TK<Camera> > camera_pairs;
bool pending_update;
void _update_pairs();
void _request_update();
protected:
static void _bind_methods();
friend class ProximityArea;
friend class Camera;
void add_proximity_area(ProximityArea* p_area);
void remove_proximity_area(ProximityArea* p_area);
void update_proximity_area_transform(ProximityArea* p_area);
void update_proximity_area_flags(ProximityArea* p_area);
void add_camera(Camera* p_camera);
void remove_camera(Camera* p_camera);
void update_camera(Camera* p_camera);
public:
SpatialIndexer();
};
#endif
#endif // SPATIAL_INDEXER_H