c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
630 lines
17 KiB
C++
630 lines
17 KiB
C++
/*************************************************************************/
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/* mesh_data_tool.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "mesh_data_tool.h"
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void MeshDataTool::clear() {
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vertices.clear();
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edges.clear();
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faces.clear();
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material = Ref<Material>();
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format=0;
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}
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Error MeshDataTool::create_from_surface(const Ref<Mesh>& p_mesh,int p_surface) {
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ERR_FAIL_COND_V(p_mesh.is_null(),ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_mesh.is_null(),ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface)!=Mesh::PRIMITIVE_TRIANGLES,ERR_INVALID_PARAMETER);
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Array arrays = p_mesh->surface_get_arrays(p_surface);
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ERR_FAIL_COND_V( arrays.empty(), ERR_INVALID_PARAMETER );
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DVector<Vector3> varray = arrays[Mesh::ARRAY_VERTEX];
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int vcount = varray.size();
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ERR_FAIL_COND_V( vcount == 0, ERR_INVALID_PARAMETER);
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clear();
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format = p_mesh->surface_get_format(p_surface);
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material=p_mesh->surface_get_material(p_surface);
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DVector<Vector3>::Read vr = varray.read();
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DVector<Vector3>::Read nr;
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if (arrays[Mesh::ARRAY_NORMAL].get_type()!=Variant::NIL)
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nr = arrays[Mesh::ARRAY_NORMAL].operator DVector<Vector3>().read();
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DVector<real_t>::Read ta;
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if (arrays[Mesh::ARRAY_TANGENT].get_type()!=Variant::NIL)
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ta = arrays[Mesh::ARRAY_TANGENT].operator DVector<real_t>().read();
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DVector<Vector2>::Read uv;
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if (arrays[Mesh::ARRAY_TEX_UV].get_type()!=Variant::NIL)
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uv = arrays[Mesh::ARRAY_TEX_UV].operator DVector<Vector2>().read();
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DVector<Vector2>::Read uv2;
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if (arrays[Mesh::ARRAY_TEX_UV2].get_type()!=Variant::NIL)
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uv2 = arrays[Mesh::ARRAY_TEX_UV2].operator DVector<Vector2>().read();
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DVector<Color>::Read col;
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if (arrays[Mesh::ARRAY_COLOR].get_type()!=Variant::NIL)
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col = arrays[Mesh::ARRAY_COLOR].operator DVector<Color>().read();
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DVector<real_t>::Read bo;
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if (arrays[Mesh::ARRAY_BONES].get_type()!=Variant::NIL)
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bo = arrays[Mesh::ARRAY_BONES].operator DVector<real_t>().read();
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DVector<real_t>::Read we;
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if (arrays[Mesh::ARRAY_WEIGHTS].get_type()!=Variant::NIL)
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we = arrays[Mesh::ARRAY_WEIGHTS].operator DVector<real_t>().read();
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vertices.resize(vcount);
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for(int i=0;i<vcount;i++) {
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Vertex v;
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v.vertex=vr[i];
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if (nr.ptr())
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v.normal=nr[i];
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if (ta.ptr())
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v.tangent=Plane(ta[i*4+0],ta[i*4+1],ta[i*4+2],ta[i*4+3]);
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if (uv.ptr())
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v.uv=uv[i];
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if (uv2.ptr())
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v.uv2=uv2[i];
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if (col.ptr())
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v.color=col[i];
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if (we.ptr()) {
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v.weights.push_back(we[i*4+0]);
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v.weights.push_back(we[i*4+1]);
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v.weights.push_back(we[i*4+2]);
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v.weights.push_back(we[i*4+3]);
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}
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if (bo.ptr()) {
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v.bones.push_back(bo[i*4+0]);
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v.bones.push_back(bo[i*4+1]);
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v.bones.push_back(bo[i*4+2]);
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v.bones.push_back(bo[i*4+3]);
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}
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vertices[i]=v;
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}
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DVector<int> indices;
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if (arrays[Mesh::ARRAY_INDEX].get_type()!=Variant::NIL) {
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indices = arrays[Mesh::ARRAY_INDEX];
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} else {
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//make code simpler
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indices.resize(vcount);
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DVector<int>::Write iw=indices.write();
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for(int i=0;i<vcount;i++)
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iw[i]=i;
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}
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int icount=indices.size();
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DVector<int>::Read r = indices.read();
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Map<Point2i,int> edge_indices;
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for(int i=0;i<icount;i+=3) {
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Vertex*v[3]={ &vertices[r[i+0]], &vertices[r[i+1]], &vertices[r[i+2]] };
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int fidx=faces.size();
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Face face;
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for(int j=0;j<3;j++) {
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face.v[j]=r[i+j];
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Point2i edge(r[i+j],r[i+(j+1)%3]);
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if (edge.x > edge.y) {
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SWAP(edge.x,edge.y);
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}
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if (edge_indices.has(edge)) {
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face.edges[j]=edge_indices[edge];
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} else {
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face.edges[j]=edge_indices.size();
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edge_indices[edge]=face.edges[j];
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Edge e;
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e.vertex[0]=edge.x;
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e.vertex[1]=edge.y;
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edges.push_back(e);
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}
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edges[face.edges[j]].faces.push_back(fidx);
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v[j]->faces.push_back(fidx);
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v[j]->edges.push_back(face.edges[j]);
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}
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faces.push_back(face);
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}
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return OK;
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}
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Error MeshDataTool::commit_to_surface(const Ref<Mesh>& p_mesh) {
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ERR_FAIL_COND_V(p_mesh.is_null(),ERR_INVALID_PARAMETER);
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Array arr;
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arr.resize(Mesh::ARRAY_MAX);
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int vcount=vertices.size();
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DVector<Vector3> v;
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DVector<Vector3> n;
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DVector<real_t> t;
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DVector<Vector2> u;
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DVector<Vector2> u2;
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DVector<Color> c;
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DVector<real_t> b;
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DVector<real_t> w;
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DVector<int> in;
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{
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v.resize(vcount);
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DVector<Vector3>::Write vr=v.write();
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DVector<Vector3>::Write nr;
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if (format&Mesh::ARRAY_FORMAT_NORMAL) {
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n.resize(vcount);
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nr = n.write();
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}
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DVector<real_t>::Write ta;
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if (format&Mesh::ARRAY_FORMAT_TANGENT) {
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t.resize(vcount*4);
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ta = t.write();
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}
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DVector<Vector2>::Write uv;
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if (format&Mesh::ARRAY_FORMAT_TEX_UV) {
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u.resize(vcount);
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uv = u.write();
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}
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DVector<Vector2>::Write uv2;
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if (format&Mesh::ARRAY_FORMAT_TEX_UV2) {
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u2.resize(vcount);
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uv2 = u2.write();
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}
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DVector<Color>::Write col;
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if (format&Mesh::ARRAY_FORMAT_COLOR) {
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c.resize(vcount);
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col = c.write();
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}
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DVector<real_t>::Write bo;
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if (format&Mesh::ARRAY_FORMAT_BONES) {
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b.resize(vcount*4);
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bo = b.write();
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}
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DVector<real_t>::Write we;
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if (format&Mesh::ARRAY_FORMAT_WEIGHTS) {
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w.resize(vcount*4);
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we = w.write();
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}
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for(int i=0;i<vcount;i++) {
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Vertex &vtx=vertices[i];
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vr[i]=vtx.vertex;
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if (nr.ptr())
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nr[i]=vtx.normal;
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if (ta.ptr()) {
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ta[i*4+0]=vtx.tangent.normal.x;
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ta[i*4+1]=vtx.tangent.normal.y;
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ta[i*4+2]=vtx.tangent.normal.z;
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ta[i*4+3]=vtx.tangent.d;
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}
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if (uv.ptr())
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uv[i]=vtx.uv;
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if (uv2.ptr())
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uv2[i]=vtx.uv2;
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if (col.ptr())
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col[i]=vtx.color;
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if (we.ptr()) {
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we[i*4+0]=vtx.weights[0];
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we[i*4+1]=vtx.weights[1];
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we[i*4+2]=vtx.weights[2];
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we[i*4+3]=vtx.weights[3];
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}
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if (bo.ptr()) {
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bo[i*4+0]=vtx.bones[0];
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bo[i*4+1]=vtx.bones[1];
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bo[i*4+2]=vtx.bones[2];
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bo[i*4+3]=vtx.bones[3];
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}
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}
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int fc = faces.size();
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in.resize(fc*3);
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DVector<int>::Write iw=in.write();
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for(int i=0;i<fc;i++) {
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iw[i*3+0]=faces[i].v[0];
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iw[i*3+1]=faces[i].v[1];
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iw[i*3+2]=faces[i].v[2];
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}
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}
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arr[Mesh::ARRAY_VERTEX]=v;
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arr[Mesh::ARRAY_INDEX]=in;
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if (n.size())
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arr[Mesh::ARRAY_NORMAL]=n;
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if (c.size())
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arr[Mesh::ARRAY_COLOR]=c;
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if (u.size())
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arr[Mesh::ARRAY_TEX_UV]=u;
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if (u2.size())
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arr[Mesh::ARRAY_TEX_UV2]=u2;
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if (t.size())
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arr[Mesh::ARRAY_TANGENT]=t;
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if (b.size())
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arr[Mesh::ARRAY_BONES]=b;
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if (w.size())
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arr[Mesh::ARRAY_WEIGHTS]=w;
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Ref<Mesh> ncmesh=p_mesh;
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int sc = ncmesh->get_surface_count();
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ncmesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
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ncmesh->surface_set_material(sc,material);
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return OK;
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}
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int MeshDataTool::get_format() const {
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return format;
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}
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int MeshDataTool::get_vertex_count() const {
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return vertices.size();
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}
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int MeshDataTool::get_edge_count() const{
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return edges.size();
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}
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int MeshDataTool::get_face_count() const{
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return faces.size();
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}
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Vector3 MeshDataTool::get_vertex(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector3());
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return vertices[p_idx].vertex;
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}
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void MeshDataTool::set_vertex(int p_idx,const Vector3& p_vertex){
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ERR_FAIL_INDEX(p_idx,vertices.size());
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vertices[p_idx].vertex=p_vertex;
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}
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Vector3 MeshDataTool::get_vertex_normal(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector3());
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return vertices[p_idx].normal;
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}
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void MeshDataTool::set_vertex_normal(int p_idx,const Vector3& p_normal){
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ERR_FAIL_INDEX(p_idx,vertices.size());
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vertices[p_idx].normal=p_normal;
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format|=Mesh::ARRAY_FORMAT_NORMAL;
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}
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Plane MeshDataTool::get_vertex_tangent(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Plane());
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return vertices[p_idx].tangent;
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}
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void MeshDataTool::set_vertex_tangent(int p_idx,const Plane& p_tangent){
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ERR_FAIL_INDEX(p_idx,vertices.size());
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vertices[p_idx].tangent=p_tangent;
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format|=Mesh::ARRAY_FORMAT_TANGENT;
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}
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Vector2 MeshDataTool::get_vertex_uv(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector2());
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return vertices[p_idx].uv;
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}
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void MeshDataTool::set_vertex_uv(int p_idx,const Vector2& p_uv){
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ERR_FAIL_INDEX(p_idx,vertices.size());
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vertices[p_idx].uv=p_uv;
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format|=Mesh::ARRAY_FORMAT_TEX_UV;
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}
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Vector2 MeshDataTool::get_vertex_uv2(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector2());
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return vertices[p_idx].uv2;
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}
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void MeshDataTool::set_vertex_uv2(int p_idx,const Vector2& p_uv2){
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ERR_FAIL_INDEX(p_idx,vertices.size());
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vertices[p_idx].uv2=p_uv2;
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format|=Mesh::ARRAY_FORMAT_TEX_UV2;
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}
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Color MeshDataTool::get_vertex_color(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Color());
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return vertices[p_idx].color;
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}
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void MeshDataTool::set_vertex_color(int p_idx,const Color& p_color){
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ERR_FAIL_INDEX(p_idx,vertices.size());
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vertices[p_idx].color=p_color;
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format|=Mesh::ARRAY_FORMAT_COLOR;
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}
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Vector<int> MeshDataTool::get_vertex_bones(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector<int>());
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return vertices[p_idx].bones;
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}
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void MeshDataTool::set_vertex_bones(int p_idx,const Vector<int>& p_bones){
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ERR_FAIL_INDEX(p_idx,vertices.size());
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vertices[p_idx].bones=p_bones;
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format|=Mesh::ARRAY_FORMAT_BONES;
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}
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Vector<float> MeshDataTool::get_vertex_weights(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector<float>());
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return vertices[p_idx].weights;
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}
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void MeshDataTool::set_vertex_weights(int p_idx,const Vector<float>& p_weights){
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ERR_FAIL_INDEX(p_idx,vertices.size());
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vertices[p_idx].weights=p_weights;
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format|=Mesh::ARRAY_FORMAT_WEIGHTS;
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}
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Variant MeshDataTool::get_vertex_meta(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Variant());
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return vertices[p_idx].meta;
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}
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void MeshDataTool::set_vertex_meta(int p_idx,const Variant& p_meta){
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ERR_FAIL_INDEX(p_idx,vertices.size());
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vertices[p_idx].meta=p_meta;
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}
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Vector<int> MeshDataTool::get_vertex_edges(int p_idx) const {
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector<int>());
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return vertices[p_idx].edges;
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}
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Vector<int> MeshDataTool::get_vertex_faces(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,vertices.size(),Vector<int>());
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return vertices[p_idx].faces;
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}
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int MeshDataTool::get_edge_vertex(int p_edge,int p_vertex) const {
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ERR_FAIL_INDEX_V(p_edge,edges.size(),-1);
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ERR_FAIL_INDEX_V(p_vertex,2,-1);
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return edges[p_edge].vertex[p_vertex];
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}
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Vector<int> MeshDataTool::get_edge_faces(int p_edge) const{
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ERR_FAIL_INDEX_V(p_edge,edges.size(),Vector<int>());
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return edges[p_edge].faces;
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}
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Variant MeshDataTool::get_edge_meta(int p_idx) const{
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ERR_FAIL_INDEX_V(p_idx,edges.size(),Variant());
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return edges[p_idx].meta;
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}
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void MeshDataTool::set_edge_meta(int p_idx,const Variant& p_meta){
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ERR_FAIL_INDEX(p_idx,edges.size());
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edges[p_idx].meta=p_meta;
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}
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int MeshDataTool::get_face_vertex(int p_face,int p_vertex) const {
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ERR_FAIL_INDEX_V(p_face,faces.size(),-1);
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ERR_FAIL_INDEX_V(p_vertex,3,-1);
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return faces[p_face].v[p_vertex];
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}
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int MeshDataTool::get_face_edge(int p_face,int p_vertex) const{
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ERR_FAIL_INDEX_V(p_face,faces.size(),-1);
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ERR_FAIL_INDEX_V(p_vertex,3,-1);
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return faces[p_face].edges[p_vertex];
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|
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}
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Variant MeshDataTool::get_face_meta(int p_face) const{
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ERR_FAIL_INDEX_V(p_face,faces.size(),Variant());
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return faces[p_face].meta;
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|
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}
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void MeshDataTool::set_face_meta(int p_face,const Variant& p_meta){
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ERR_FAIL_INDEX(p_face,faces.size());
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faces[p_face].meta=p_meta;
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}
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Vector3 MeshDataTool::get_face_normal(int p_face) const {
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|
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ERR_FAIL_INDEX_V(p_face,faces.size(),Vector3());
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Vector3 v0 = vertices[faces[p_face].v[0]].vertex;
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Vector3 v1 = vertices[faces[p_face].v[1]].vertex;
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Vector3 v2 = vertices[faces[p_face].v[2]].vertex;
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return Plane(v0,v1,v2).normal;
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|
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}
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|
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Ref<Material> MeshDataTool::get_material() const {
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|
|
|
return material;
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|
}
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|
|
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void MeshDataTool::set_material(const Ref<Material> &p_material) {
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|
|
|
material=p_material;
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}
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|
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void MeshDataTool::_bind_methods() {
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|
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ObjectTypeDB::bind_method(_MD("clear"),&MeshDataTool::clear);
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ObjectTypeDB::bind_method(_MD("create_from_surface","mesh","surface"),&MeshDataTool::create_from_surface);
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ObjectTypeDB::bind_method(_MD("commit_to_surface","mesh"),&MeshDataTool::commit_to_surface);
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|
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ObjectTypeDB::bind_method(_MD("get_format"),&MeshDataTool::get_format);
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|
|
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ObjectTypeDB::bind_method(_MD("get_vertex_count"),&MeshDataTool::get_vertex_count);
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|
ObjectTypeDB::bind_method(_MD("get_edge_count"),&MeshDataTool::get_edge_count);
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|
ObjectTypeDB::bind_method(_MD("get_face_count"),&MeshDataTool::get_face_count);
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|
|
|
ObjectTypeDB::bind_method(_MD("set_vertex","idx","vertex"),&MeshDataTool::set_vertex);
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|
ObjectTypeDB::bind_method(_MD("get_vertex","idx"),&MeshDataTool::get_vertex);
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|
|
|
ObjectTypeDB::bind_method(_MD("set_vertex_normal","idx","normal"),&MeshDataTool::set_vertex_normal);
|
|
ObjectTypeDB::bind_method(_MD("get_vertex_normal","idx"),&MeshDataTool::get_vertex_normal);
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|
|
|
ObjectTypeDB::bind_method(_MD("set_vertex_tangent","idx","tangent"),&MeshDataTool::set_vertex_tangent);
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|
ObjectTypeDB::bind_method(_MD("get_vertex_tangent","idx"),&MeshDataTool::get_vertex_tangent);
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|
|
|
ObjectTypeDB::bind_method(_MD("set_vertex_uv","idx","uv"),&MeshDataTool::set_vertex_uv);
|
|
ObjectTypeDB::bind_method(_MD("get_vertex_uv","idx"),&MeshDataTool::get_vertex_uv);
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|
|
|
ObjectTypeDB::bind_method(_MD("set_vertex_uv2","idx","uv2"),&MeshDataTool::set_vertex_uv2);
|
|
ObjectTypeDB::bind_method(_MD("get_vertex_uv2","idx"),&MeshDataTool::get_vertex_uv2);
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|
|
|
ObjectTypeDB::bind_method(_MD("set_vertex_color","idx","color"),&MeshDataTool::set_vertex_color);
|
|
ObjectTypeDB::bind_method(_MD("get_vertex_color","idx"),&MeshDataTool::get_vertex_color);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_vertex_bones","idx","bones"),&MeshDataTool::set_vertex_bones);
|
|
ObjectTypeDB::bind_method(_MD("get_vertex_bones","idx"),&MeshDataTool::get_vertex_bones);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_vertex_weights","idx","weights"),&MeshDataTool::set_vertex_weights);
|
|
ObjectTypeDB::bind_method(_MD("get_vertex_weights","idx"),&MeshDataTool::get_vertex_weights);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_vertex_meta","idx","meta"),&MeshDataTool::set_vertex_meta);
|
|
ObjectTypeDB::bind_method(_MD("get_vertex_meta","idx"),&MeshDataTool::get_vertex_meta);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_vertex_edges","idx"),&MeshDataTool::get_vertex_edges);
|
|
ObjectTypeDB::bind_method(_MD("get_vertex_faces","idx"),&MeshDataTool::get_vertex_faces);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_edge_vertex","idx","vertex"),&MeshDataTool::get_edge_vertex);
|
|
ObjectTypeDB::bind_method(_MD("get_edge_faces","idx","faces"),&MeshDataTool::get_edge_faces);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_edge_meta","idx","meta"),&MeshDataTool::set_edge_meta);
|
|
ObjectTypeDB::bind_method(_MD("get_edge_meta","idx"),&MeshDataTool::get_edge_meta);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_face_vertex","idx","vertex"),&MeshDataTool::get_face_vertex);
|
|
ObjectTypeDB::bind_method(_MD("get_face_edge","idx","edge"),&MeshDataTool::get_face_edge);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_face_meta","idx","meta"),&MeshDataTool::set_face_meta);
|
|
ObjectTypeDB::bind_method(_MD("get_face_meta","idx"),&MeshDataTool::get_face_meta);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_face_normal","idx"),&MeshDataTool::get_face_normal);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_material","material:Material"),&MeshDataTool::set_material);
|
|
ObjectTypeDB::bind_method(_MD("get_material","material"),&MeshDataTool::get_material);
|
|
}
|
|
|
|
MeshDataTool::MeshDataTool(){
|
|
|
|
clear();
|
|
}
|