godot/servers/visual/rasterizer_dummy.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

1962 lines
49 KiB
C++

/*************************************************************************/
/* rasterizer_dummy.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rasterizer_dummy.h"
/* TEXTURE API */
RID RasterizerDummy::texture_create() {
Texture *texture = memnew(Texture);
ERR_FAIL_COND_V(!texture,RID());
return texture_owner.make_rid( texture );
}
void RasterizerDummy::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
Texture *texture = texture_owner.get( p_texture );
ERR_FAIL_COND(!texture);
texture->width=p_width;
texture->height=p_height;
texture->format=p_format;
texture->flags=p_flags;
}
void RasterizerDummy::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) {
Texture * texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
ERR_FAIL_COND(texture->format != p_image.get_format() );
texture->image[p_cube_side]=p_image;
}
Image RasterizerDummy::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const {
Texture * texture = texture_owner.get(p_texture);
ERR_FAIL_COND_V(!texture,Image());
return texture->image[p_cube_side];
}
void RasterizerDummy::texture_set_flags(RID p_texture,uint32_t p_flags) {
Texture *texture = texture_owner.get( p_texture );
ERR_FAIL_COND(!texture);
uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
texture->flags=p_flags|cube; // can't remove a cube from being a cube
}
uint32_t RasterizerDummy::texture_get_flags(RID p_texture) const {
Texture * texture = texture_owner.get(p_texture);
ERR_FAIL_COND_V(!texture,0);
return texture->flags;
}
Image::Format RasterizerDummy::texture_get_format(RID p_texture) const {
Texture * texture = texture_owner.get(p_texture);
ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE);
return texture->format;
}
uint32_t RasterizerDummy::texture_get_width(RID p_texture) const {
Texture * texture = texture_owner.get(p_texture);
ERR_FAIL_COND_V(!texture,0);
return texture->width;
}
uint32_t RasterizerDummy::texture_get_height(RID p_texture) const {
Texture * texture = texture_owner.get(p_texture);
ERR_FAIL_COND_V(!texture,0);
return texture->height;
}
bool RasterizerDummy::texture_has_alpha(RID p_texture) const {
Texture * texture = texture_owner.get(p_texture);
ERR_FAIL_COND_V(!texture,0);
return false;
}
void RasterizerDummy::texture_set_size_override(RID p_texture,int p_width, int p_height) {
Texture * texture = texture_owner.get(p_texture);
ERR_FAIL_COND(!texture);
ERR_FAIL_COND(p_width<=0 || p_width>4096);
ERR_FAIL_COND(p_height<=0 || p_height>4096);
//real texture size is in alloc width and height
// texture->width=p_width;
// texture->height=p_height;
}
void RasterizerDummy::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const {
}
/* SHADER API */
/* SHADER API */
RID RasterizerDummy::shader_create(VS::ShaderMode p_mode) {
Shader *shader = memnew( Shader );
shader->mode=p_mode;
shader->fragment_line=0;
shader->vertex_line=0;
shader->light_line=0;
RID rid = shader_owner.make_rid(shader);
return rid;
}
void RasterizerDummy::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) {
ERR_FAIL_INDEX(p_mode,3);
Shader *shader=shader_owner.get(p_shader);
ERR_FAIL_COND(!shader);
shader->mode=p_mode;
}
VS::ShaderMode RasterizerDummy::shader_get_mode(RID p_shader) const {
Shader *shader=shader_owner.get(p_shader);
ERR_FAIL_COND_V(!shader,VS::SHADER_MATERIAL);
return shader->mode;
}
void RasterizerDummy::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) {
Shader *shader=shader_owner.get(p_shader);
ERR_FAIL_COND(!shader);
shader->fragment_code=p_fragment;
shader->vertex_code=p_vertex;
shader->light_code=p_light;
shader->fragment_line=p_fragment_ofs;
shader->vertex_line=p_vertex_ofs;
shader->light_line=p_vertex_ofs;
}
String RasterizerDummy::shader_get_vertex_code(RID p_shader) const {
Shader *shader=shader_owner.get(p_shader);
ERR_FAIL_COND_V(!shader,String());
return shader->vertex_code;
}
String RasterizerDummy::shader_get_fragment_code(RID p_shader) const {
Shader *shader=shader_owner.get(p_shader);
ERR_FAIL_COND_V(!shader,String());
return shader->fragment_code;
}
String RasterizerDummy::shader_get_light_code(RID p_shader) const {
Shader *shader=shader_owner.get(p_shader);
ERR_FAIL_COND_V(!shader,String());
return shader->light_code;
}
void RasterizerDummy::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
Shader *shader=shader_owner.get(p_shader);
ERR_FAIL_COND(!shader);
}
void RasterizerDummy::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
}
RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const {
return RID();
}
Variant RasterizerDummy::shader_get_default_param(RID p_shader, const StringName& p_name) {
return Variant();
}
/* COMMON MATERIAL API */
RID RasterizerDummy::material_create() {
return material_owner.make_rid( memnew( Material ) );
}
void RasterizerDummy::material_set_shader(RID p_material, RID p_shader) {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
material->shader=p_shader;
}
RID RasterizerDummy::material_get_shader(RID p_material) const {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND_V(!material,RID());
return material->shader;
}
void RasterizerDummy::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
if (p_value.get_type()==Variant::NIL)
material->shader_params.erase(p_param);
else
material->shader_params[p_param]=p_value;
}
Variant RasterizerDummy::material_get_param(RID p_material, const StringName& p_param) const {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND_V(!material,Variant());
if (material->shader_params.has(p_param))
return material->shader_params[p_param];
else
return Variant();
}
void RasterizerDummy::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX);
material->flags[p_flag]=p_enabled;
}
bool RasterizerDummy::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND_V(!material,false);
ERR_FAIL_INDEX_V(p_flag,VS::MATERIAL_FLAG_MAX,false);
return material->flags[p_flag];
}
void RasterizerDummy::material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
material->depth_draw_mode=p_mode;
}
VS::MaterialDepthDrawMode RasterizerDummy::material_get_depth_draw_mode(RID p_material) const{
Material *material = material_owner.get(p_material);
ERR_FAIL_COND_V(!material,VS::MATERIAL_DEPTH_DRAW_ALWAYS);
return material->depth_draw_mode;
}
void RasterizerDummy::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
material->blend_mode=p_mode;
}
VS::MaterialBlendMode RasterizerDummy::material_get_blend_mode(RID p_material) const {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND_V(!material,VS::MATERIAL_BLEND_MODE_ADD);
return material->blend_mode;
}
void RasterizerDummy::material_set_line_width(RID p_material,float p_line_width) {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND(!material);
material->line_width=p_line_width;
}
float RasterizerDummy::material_get_line_width(RID p_material) const {
Material *material = material_owner.get(p_material);
ERR_FAIL_COND_V(!material,0);
return material->line_width;
}
/* MESH API */
RID RasterizerDummy::mesh_create() {
return mesh_owner.make_rid( memnew( Mesh ) );
}
void RasterizerDummy::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND(!mesh);
ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX );
ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX);
Surface s;
s.format=0;
for(int i=0;i<p_arrays.size();i++) {
if (p_arrays[i].get_type()==Variant::NIL)
continue;
s.format|=(1<<i);
if (i==VS::ARRAY_VERTEX) {
Vector3Array v = p_arrays[i];
int len = v.size();
ERR_FAIL_COND(len==0);
Vector3Array::Read r = v.read();
for(int i=0;i<len;i++) {
if (i==0)
s.aabb.pos=r[0];
else
s.aabb.expand_to(r[i]);
}
}
}
ERR_FAIL_COND((s.format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory
s.data=p_arrays;
s.morph_data=p_blend_shapes;
s.primitive=p_primitive;
s.alpha_sort=p_alpha_sort;
s.morph_target_count=mesh->morph_target_count;
s.morph_format=s.format;
Surface *surface = memnew( Surface );
*surface=s;
mesh->surfaces.push_back(surface);
}
void RasterizerDummy::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) {
ERR_EXPLAIN("Dummy Rasterizer does not support custom surfaces. Running on wrong platform?");
ERR_FAIL_V();
}
Array RasterizerDummy::mesh_get_surface_arrays(RID p_mesh,int p_surface) const {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,Array());
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() );
Surface *surface = mesh->surfaces[p_surface];
ERR_FAIL_COND_V( !surface, Array() );
return surface->data;
}
Array RasterizerDummy::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const{
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,Array());
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() );
Surface *surface = mesh->surfaces[p_surface];
ERR_FAIL_COND_V( !surface, Array() );
return surface->morph_data;
}
void RasterizerDummy::mesh_set_morph_target_count(RID p_mesh,int p_amount) {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND(!mesh);
ERR_FAIL_COND( mesh->surfaces.size()!=0 );
mesh->morph_target_count=p_amount;
}
int RasterizerDummy::mesh_get_morph_target_count(RID p_mesh) const{
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,-1);
return mesh->morph_target_count;
}
void RasterizerDummy::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode) {
ERR_FAIL_INDEX(p_mode,2);
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND(!mesh);
mesh->morph_target_mode=p_mode;
}
VS::MorphTargetMode RasterizerDummy::mesh_get_morph_target_mode(RID p_mesh) const {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED);
return mesh->morph_target_mode;
}
void RasterizerDummy::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND(!mesh);
ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() );
Surface *surface = mesh->surfaces[p_surface];
ERR_FAIL_COND( !surface);
if (surface->material_owned && surface->material.is_valid())
free(surface->material);
surface->material_owned=p_owned;
surface->material=p_material;
}
RID RasterizerDummy::mesh_surface_get_material(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,RID());
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() );
Surface *surface = mesh->surfaces[p_surface];
ERR_FAIL_COND_V( !surface, RID() );
return surface->material;
}
int RasterizerDummy::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,-1);
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
Surface *surface = mesh->surfaces[p_surface];
ERR_FAIL_COND_V( !surface, -1 );
Vector3Array arr = surface->data[VS::ARRAY_VERTEX];
return arr.size();
}
int RasterizerDummy::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,-1);
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 );
Surface *surface = mesh->surfaces[p_surface];
ERR_FAIL_COND_V( !surface, -1 );
IntArray arr = surface->data[VS::ARRAY_INDEX];
return arr.size();
}
uint32_t RasterizerDummy::mesh_surface_get_format(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,0);
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 );
Surface *surface = mesh->surfaces[p_surface];
ERR_FAIL_COND_V( !surface, 0 );
return surface->format;
}
VS::PrimitiveType RasterizerDummy::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS);
ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS );
Surface *surface = mesh->surfaces[p_surface];
ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS );
return surface->primitive;
}
void RasterizerDummy::mesh_remove_surface(RID p_mesh,int p_index) {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND(!mesh);
ERR_FAIL_INDEX(p_index, mesh->surfaces.size() );
Surface *surface = mesh->surfaces[p_index];
ERR_FAIL_COND( !surface);
memdelete( mesh->surfaces[p_index] );
mesh->surfaces.remove(p_index);
}
int RasterizerDummy::mesh_get_surface_count(RID p_mesh) const {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,-1);
return mesh->surfaces.size();
}
AABB RasterizerDummy::mesh_get_aabb(RID p_mesh,RID p_skeleton) const {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,AABB());
AABB aabb;
for (int i=0;i<mesh->surfaces.size();i++) {
if (i==0)
aabb=mesh->surfaces[i]->aabb;
else
aabb.merge_with(mesh->surfaces[i]->aabb);
}
return aabb;
}
void RasterizerDummy::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) {
Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND(!mesh);
mesh->custom_aabb=p_aabb;
}
AABB RasterizerDummy::mesh_get_custom_aabb(RID p_mesh) const {
const Mesh *mesh = mesh_owner.get( p_mesh );
ERR_FAIL_COND_V(!mesh,AABB());
return mesh->custom_aabb;
}
/* MULTIMESH API */
RID RasterizerDummy::multimesh_create() {
return multimesh_owner.make_rid( memnew( MultiMesh ));
}
void RasterizerDummy::multimesh_set_instance_count(RID p_multimesh,int p_count) {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND(!multimesh);
multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations
multimesh->elements.resize(p_count);
}
int RasterizerDummy::multimesh_get_instance_count(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND_V(!multimesh,-1);
return multimesh->elements.size();
}
void RasterizerDummy::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND(!multimesh);
multimesh->mesh=p_mesh;
}
void RasterizerDummy::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND(!multimesh);
multimesh->aabb=p_aabb;
}
void RasterizerDummy::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND(!multimesh);
ERR_FAIL_INDEX(p_index,multimesh->elements.size());
multimesh->elements[p_index].xform=p_transform;
}
void RasterizerDummy::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND(!multimesh)
ERR_FAIL_INDEX(p_index,multimesh->elements.size());
multimesh->elements[p_index].color=p_color;
}
RID RasterizerDummy::multimesh_get_mesh(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND_V(!multimesh,RID());
return multimesh->mesh;
}
AABB RasterizerDummy::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND_V(!multimesh,AABB());
return multimesh->aabb;
}
Transform RasterizerDummy::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND_V(!multimesh,Transform());
ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Transform());
return multimesh->elements[p_index].xform;
}
Color RasterizerDummy::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND_V(!multimesh,Color());
ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Color());
return multimesh->elements[p_index].color;
}
void RasterizerDummy::multimesh_set_visible_instances(RID p_multimesh,int p_visible) {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND(!multimesh);
multimesh->visible=p_visible;
}
int RasterizerDummy::multimesh_get_visible_instances(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.get(p_multimesh);
ERR_FAIL_COND_V(!multimesh,-1);
return multimesh->visible;
}
/* IMMEDIATE API */
RID RasterizerDummy::immediate_create() {
Immediate *im = memnew( Immediate );
return immediate_owner.make_rid(im);
}
void RasterizerDummy::immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture){
}
void RasterizerDummy::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
}
void RasterizerDummy::immediate_normal(RID p_immediate,const Vector3& p_normal){
}
void RasterizerDummy::immediate_tangent(RID p_immediate,const Plane& p_tangent){
}
void RasterizerDummy::immediate_color(RID p_immediate,const Color& p_color){
}
void RasterizerDummy::immediate_uv(RID p_immediate,const Vector2& tex_uv){
}
void RasterizerDummy::immediate_uv2(RID p_immediate,const Vector2& tex_uv){
}
void RasterizerDummy::immediate_end(RID p_immediate){
}
void RasterizerDummy::immediate_clear(RID p_immediate) {
}
AABB RasterizerDummy::immediate_get_aabb(RID p_immediate) const {
return AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
}
void RasterizerDummy::immediate_set_material(RID p_immediate,RID p_material) {
Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND(!im);
im->material=p_material;
}
RID RasterizerDummy::immediate_get_material(RID p_immediate) const {
const Immediate *im = immediate_owner.get(p_immediate);
ERR_FAIL_COND_V(!im,RID());
return im->material;
}
/* PARTICLES API */
RID RasterizerDummy::particles_create() {
Particles *particles = memnew( Particles );
ERR_FAIL_COND_V(!particles,RID());
return particles_owner.make_rid(particles);
}
void RasterizerDummy::particles_set_amount(RID p_particles, int p_amount) {
ERR_FAIL_COND(p_amount<1);
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.amount=p_amount;
}
int RasterizerDummy::particles_get_amount(RID p_particles) const {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,-1);
return particles->data.amount;
}
void RasterizerDummy::particles_set_emitting(RID p_particles, bool p_emitting) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.emitting=p_emitting;;
}
bool RasterizerDummy::particles_is_emitting(RID p_particles) const {
const Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,false);
return particles->data.emitting;
}
void RasterizerDummy::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.visibility_aabb=p_visibility;
}
void RasterizerDummy::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.emission_half_extents=p_half_extents;
}
Vector3 RasterizerDummy::particles_get_emission_half_extents(RID p_particles) const {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,Vector3());
return particles->data.emission_half_extents;
}
void RasterizerDummy::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.emission_base_velocity=p_base_velocity;
}
Vector3 RasterizerDummy::particles_get_emission_base_velocity(RID p_particles) const {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,Vector3());
return particles->data.emission_base_velocity;
}
void RasterizerDummy::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.emission_points=p_points;
}
DVector<Vector3> RasterizerDummy::particles_get_emission_points(RID p_particles) const {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,DVector<Vector3>());
return particles->data.emission_points;
}
void RasterizerDummy::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.gravity_normal=p_normal;
}
Vector3 RasterizerDummy::particles_get_gravity_normal(RID p_particles) const {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,Vector3());
return particles->data.gravity_normal;
}
AABB RasterizerDummy::particles_get_visibility_aabb(RID p_particles) const {
const Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,AABB());
return particles->data.visibility_aabb;
}
void RasterizerDummy::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) {
ERR_FAIL_INDEX(p_variable,VS::PARTICLE_VAR_MAX);
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.particle_vars[p_variable]=p_value;
}
float RasterizerDummy::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const {
const Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,-1);
return particles->data.particle_vars[p_variable];
}
void RasterizerDummy::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.particle_randomness[p_variable]=p_randomness;
}
float RasterizerDummy::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const {
const Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,-1);
return particles->data.particle_randomness[p_variable];
}
void RasterizerDummy::particles_set_color_phases(RID p_particles, int p_phases) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
ERR_FAIL_COND( p_phases<0 || p_phases>VS::MAX_PARTICLE_COLOR_PHASES );
particles->data.color_phase_count=p_phases;
}
int RasterizerDummy::particles_get_color_phases(RID p_particles) const {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,-1);
return particles->data.color_phase_count;
}
void RasterizerDummy::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
if (p_pos<0.0)
p_pos=0.0;
if (p_pos>1.0)
p_pos=1.0;
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.color_phases[p_phase].pos=p_pos;
}
float RasterizerDummy::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0);
const Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,-1);
return particles->data.color_phases[p_phase].pos;
}
void RasterizerDummy::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES);
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.color_phases[p_phase].color=p_color;
//update alpha
particles->has_alpha=false;
for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) {
if (particles->data.color_phases[i].color.a<0.99)
particles->has_alpha=true;
}
}
Color RasterizerDummy::particles_get_color_phase_color(RID p_particles, int p_phase) const {
ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color());
const Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,Color());
return particles->data.color_phases[p_phase].color;
}
void RasterizerDummy::particles_set_attractors(RID p_particles, int p_attractors) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
ERR_FAIL_COND( p_attractors<0 || p_attractors>VisualServer::MAX_PARTICLE_ATTRACTORS );
particles->data.attractor_count=p_attractors;
}
int RasterizerDummy::particles_get_attractors(RID p_particles) const {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,-1);
return particles->data.attractor_count;
}
void RasterizerDummy::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count);
particles->data.attractors[p_attractor].pos=p_pos;;
}
Vector3 RasterizerDummy::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,Vector3());
ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,Vector3());
return particles->data.attractors[p_attractor].pos;
}
void RasterizerDummy::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count);
particles->data.attractors[p_attractor].force=p_force;
}
float RasterizerDummy::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,0);
ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,0);
return particles->data.attractors[p_attractor].force;
}
void RasterizerDummy::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
if (particles->material_owned && particles->material.is_valid())
free(particles->material);
particles->material_owned=p_owned;
particles->material=p_material;
}
RID RasterizerDummy::particles_get_material(RID p_particles) const {
const Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,RID());
return particles->material;
}
void RasterizerDummy::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.local_coordinates=p_enable;
}
bool RasterizerDummy::particles_is_using_local_coordinates(RID p_particles) const {
const Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,false);
return particles->data.local_coordinates;
}
bool RasterizerDummy::particles_has_height_from_velocity(RID p_particles) const {
const Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,false);
return particles->data.height_from_velocity;
}
void RasterizerDummy::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND(!particles);
particles->data.height_from_velocity=p_enable;
}
AABB RasterizerDummy::particles_get_aabb(RID p_particles) const {
const Particles* particles = particles_owner.get( p_particles );
ERR_FAIL_COND_V(!particles,AABB());
return particles->data.visibility_aabb;
}
/* SKELETON API */
RID RasterizerDummy::skeleton_create() {
Skeleton *skeleton = memnew( Skeleton );
ERR_FAIL_COND_V(!skeleton,RID());
return skeleton_owner.make_rid( skeleton );
}
void RasterizerDummy::skeleton_resize(RID p_skeleton,int p_bones) {
Skeleton *skeleton = skeleton_owner.get( p_skeleton );
ERR_FAIL_COND(!skeleton);
if (p_bones == skeleton->bones.size()) {
return;
};
skeleton->bones.resize(p_bones);
}
int RasterizerDummy::skeleton_get_bone_count(RID p_skeleton) const {
Skeleton *skeleton = skeleton_owner.get( p_skeleton );
ERR_FAIL_COND_V(!skeleton, -1);
return skeleton->bones.size();
}
void RasterizerDummy::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
Skeleton *skeleton = skeleton_owner.get( p_skeleton );
ERR_FAIL_COND(!skeleton);
ERR_FAIL_INDEX( p_bone, skeleton->bones.size() );
skeleton->bones[p_bone] = p_transform;
}
Transform RasterizerDummy::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
Skeleton *skeleton = skeleton_owner.get( p_skeleton );
ERR_FAIL_COND_V(!skeleton, Transform());
ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() );
// something
return skeleton->bones[p_bone];
}
/* LIGHT API */
RID RasterizerDummy::light_create(VS::LightType p_type) {
Light *light = memnew( Light );
light->type=p_type;
return light_owner.make_rid(light);
}
VS::LightType RasterizerDummy::light_get_type(RID p_light) const {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI);
return light->type;
}
void RasterizerDummy::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND(!light);
ERR_FAIL_INDEX( p_type, 3 );
light->colors[p_type]=p_color;
}
Color RasterizerDummy::light_get_color(RID p_light,VS::LightColor p_type) const {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND_V(!light, Color());
ERR_FAIL_INDEX_V( p_type, 3, Color() );
return light->colors[p_type];
}
void RasterizerDummy::light_set_shadow(RID p_light,bool p_enabled) {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND(!light);
light->shadow_enabled=p_enabled;
}
bool RasterizerDummy::light_has_shadow(RID p_light) const {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND_V(!light,false);
return light->shadow_enabled;
}
void RasterizerDummy::light_set_volumetric(RID p_light,bool p_enabled) {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND(!light);
light->volumetric_enabled=p_enabled;
}
bool RasterizerDummy::light_is_volumetric(RID p_light) const {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND_V(!light,false);
return light->volumetric_enabled;
}
void RasterizerDummy::light_set_projector(RID p_light,RID p_texture) {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND(!light);
light->projector=p_texture;
}
RID RasterizerDummy::light_get_projector(RID p_light) const {
Light *light = light_owner.get(p_light);
ERR_FAIL_COND_V(!light,RID());
return light->projector;
}
void RasterizerDummy::light_set_var(RID p_light, VS::LightParam p_var, float p_value) {
Light * light = light_owner.get( p_light );
ERR_FAIL_COND(!light);
ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX );
light->vars[p_var]=p_value;
}
float RasterizerDummy::light_get_var(RID p_light, VS::LightParam p_var) const {
Light * light = light_owner.get( p_light );
ERR_FAIL_COND_V(!light,0);
ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 );
return light->vars[p_var];
}
void RasterizerDummy::light_set_operator(RID p_light,VS::LightOp p_op) {
Light * light = light_owner.get( p_light );
ERR_FAIL_COND(!light);
};
VS::LightOp RasterizerDummy::light_get_operator(RID p_light) const {
return VS::LightOp(0);
};
void RasterizerDummy::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) {
}
VS::LightOmniShadowMode RasterizerDummy::light_omni_get_shadow_mode(RID p_light) const{
return VS::LightOmniShadowMode(0);
}
void RasterizerDummy::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode) {
}
VS::LightDirectionalShadowMode RasterizerDummy::light_directional_get_shadow_mode(RID p_light) const {
return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
}
void RasterizerDummy::light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value) {
}
float RasterizerDummy::light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const {
return 0;
}
AABB RasterizerDummy::light_get_aabb(RID p_light) const {
Light *light = light_owner.get( p_light );
ERR_FAIL_COND_V(!light,AABB());
switch( light->type ) {
case VS::LIGHT_SPOT: {
float len=light->vars[VS::LIGHT_PARAM_RADIUS];
float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len;
return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
} break;
case VS::LIGHT_OMNI: {
float r = light->vars[VS::LIGHT_PARAM_RADIUS];
return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 );
} break;
case VS::LIGHT_DIRECTIONAL: {
return AABB();
} break;
default: {}
}
ERR_FAIL_V( AABB() );
}
RID RasterizerDummy::light_instance_create(RID p_light) {
Light *light = light_owner.get( p_light );
ERR_FAIL_COND_V(!light, RID());
LightInstance *light_instance = memnew( LightInstance );
light_instance->light=p_light;
light_instance->base=light;
return light_instance_owner.make_rid( light_instance );
}
void RasterizerDummy::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) {
LightInstance *lighti = light_instance_owner.get( p_light_instance );
ERR_FAIL_COND(!lighti);
lighti->transform=p_transform;
}
bool RasterizerDummy::light_instance_has_shadow(RID p_light_instance) const {
return false;
}
bool RasterizerDummy::light_instance_assign_shadow(RID p_light_instance) {
return false;
}
Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance) const {
LightInstance *lighti = light_instance_owner.get( p_light_instance );
ERR_FAIL_COND_V(!lighti,Rasterizer::SHADOW_NONE);
switch(lighti->base->type) {
case VS::LIGHT_DIRECTIONAL: return SHADOW_PSM; break;
case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break;
case VS::LIGHT_SPOT: return SHADOW_SIMPLE; break;
}
return Rasterizer::SHADOW_NONE;
}
Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance,bool p_far) const {
return SHADOW_NONE;
}
void RasterizerDummy::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) {
}
int RasterizerDummy::light_instance_get_shadow_passes(RID p_light_instance) const {
return 0;
}
bool RasterizerDummy::light_instance_get_pssm_shadow_overlap(RID p_light_instance) const {
return false;
}
void RasterizerDummy::light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) {
LightInstance *lighti = light_instance_owner.get( p_light_instance );
ERR_FAIL_COND(!lighti);
ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL);
ERR_FAIL_INDEX(p_index,1);
lighti->custom_projection=p_camera;
lighti->custom_transform=p_transform;
}
void RasterizerDummy::shadow_clear_near() {
}
bool RasterizerDummy::shadow_allocate_near(RID p_light) {
return false;
}
bool RasterizerDummy::shadow_allocate_far(RID p_light) {
return false;
}
/* PARTICLES INSTANCE */
RID RasterizerDummy::particles_instance_create(RID p_particles) {
ERR_FAIL_COND_V(!particles_owner.owns(p_particles),RID());
ParticlesInstance *particles_instance = memnew( ParticlesInstance );
ERR_FAIL_COND_V(!particles_instance, RID() );
particles_instance->particles=p_particles;
return particles_instance_owner.make_rid(particles_instance);
}
void RasterizerDummy::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) {
ParticlesInstance *particles_instance=particles_instance_owner.get(p_particles_instance);
ERR_FAIL_COND(!particles_instance);
particles_instance->transform=p_transform;
}
/* RENDER API */
/* all calls (inside begin/end shadow) are always warranted to be in the following order: */
RID RasterizerDummy::viewport_data_create() {
return RID();
}
RID RasterizerDummy::render_target_create(){
return RID();
}
void RasterizerDummy::render_target_set_size(RID p_render_target, int p_width, int p_height){
}
RID RasterizerDummy::render_target_get_texture(RID p_render_target) const{
return RID();
}
bool RasterizerDummy::render_target_renedered_in_frame(RID p_render_target){
return false;
}
void RasterizerDummy::begin_frame() {
}
void RasterizerDummy::capture_viewport(Image* r_capture) {
}
void RasterizerDummy::clear_viewport(const Color& p_color) {
};
void RasterizerDummy::set_viewport(const VS::ViewportRect& p_viewport) {
}
void RasterizerDummy::set_render_target(RID p_render_target, bool p_transparent_bg, bool p_vflip) {
}
void RasterizerDummy::begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug) {
};
void RasterizerDummy::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) {
}
void RasterizerDummy::set_camera(const Transform& p_world, const CameraMatrix& p_projection, bool p_ortho_hint) {
}
void RasterizerDummy::add_light( RID p_light_instance ) {
}
void RasterizerDummy::add_mesh( const RID& p_mesh, const InstanceData *p_data) {
}
void RasterizerDummy::add_multimesh( const RID& p_multimesh, const InstanceData *p_data){
}
void RasterizerDummy::add_particles( const RID& p_particle_instance, const InstanceData *p_data){
}
void RasterizerDummy::end_scene() {
}
void RasterizerDummy::end_shadow_map() {
}
void RasterizerDummy::end_frame() {
}
RID RasterizerDummy::canvas_light_occluder_create() {
return RID();
}
void RasterizerDummy::canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines) {
}
RID RasterizerDummy::canvas_light_shadow_buffer_create(int p_width) {
return RID();
}
void RasterizerDummy::canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache) {
}
void RasterizerDummy::canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow) {
}
/* CANVAS API */
void RasterizerDummy::begin_canvas_bg() {
}
void RasterizerDummy::canvas_begin() {
}
void RasterizerDummy::canvas_disable_blending() {
}
void RasterizerDummy::canvas_set_opacity(float p_opacity) {
}
void RasterizerDummy::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) {
}
void RasterizerDummy::canvas_begin_rect(const Matrix32& p_transform) {
}
void RasterizerDummy::canvas_set_clip(bool p_clip, const Rect2& p_rect) {
}
void RasterizerDummy::canvas_end_rect() {
}
void RasterizerDummy::canvas_draw_line(const Point2& p_from, const Point2& p_to, const Color& p_color, float p_width, bool p_antialiased) {
}
void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate) {
}
void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
}
void RasterizerDummy::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
}
void RasterizerDummy::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) {
}
void RasterizerDummy::canvas_set_transform(const Matrix32& p_transform) {
}
void RasterizerDummy::canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light) {
}
/* ENVIRONMENT */
RID RasterizerDummy::environment_create() {
Environment * env = memnew( Environment );
return environment_owner.make_rid(env);
}
void RasterizerDummy::environment_set_background(RID p_env,VS::EnvironmentBG p_bg) {
ERR_FAIL_INDEX(p_bg,VS::ENV_BG_MAX);
Environment * env = environment_owner.get(p_env);
ERR_FAIL_COND(!env);
env->bg_mode=p_bg;
}
VS::EnvironmentBG RasterizerDummy::environment_get_background(RID p_env) const{
const Environment * env = environment_owner.get(p_env);
ERR_FAIL_COND_V(!env,VS::ENV_BG_MAX);
return env->bg_mode;
}
void RasterizerDummy::environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value){
ERR_FAIL_INDEX(p_param,VS::ENV_BG_PARAM_MAX);
Environment * env = environment_owner.get(p_env);
ERR_FAIL_COND(!env);
env->bg_param[p_param]=p_value;
}
Variant RasterizerDummy::environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const{
ERR_FAIL_INDEX_V(p_param,VS::ENV_BG_PARAM_MAX,Variant());
const Environment * env = environment_owner.get(p_env);
ERR_FAIL_COND_V(!env,Variant());
return env->bg_param[p_param];
}
void RasterizerDummy::environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled){
ERR_FAIL_INDEX(p_effect,VS::ENV_FX_MAX);
Environment * env = environment_owner.get(p_env);
ERR_FAIL_COND(!env);
env->fx_enabled[p_effect]=p_enabled;
}
bool RasterizerDummy::environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const{
ERR_FAIL_INDEX_V(p_effect,VS::ENV_FX_MAX,false);
const Environment * env = environment_owner.get(p_env);
ERR_FAIL_COND_V(!env,false);
return env->fx_enabled[p_effect];
}
void RasterizerDummy::environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value){
ERR_FAIL_INDEX(p_param,VS::ENV_FX_PARAM_MAX);
Environment * env = environment_owner.get(p_env);
ERR_FAIL_COND(!env);
env->fx_param[p_param]=p_value;
}
Variant RasterizerDummy::environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const{
ERR_FAIL_INDEX_V(p_param,VS::ENV_FX_PARAM_MAX,Variant());
const Environment * env = environment_owner.get(p_env);
ERR_FAIL_COND_V(!env,Variant());
return env->fx_param[p_param];
}
RID RasterizerDummy::sampled_light_dp_create(int p_width,int p_height) {
return sampled_light_owner.make_rid(memnew(SampledLight));
}
void RasterizerDummy::sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) {
}
/*MISC*/
bool RasterizerDummy::is_texture(const RID& p_rid) const {
return texture_owner.owns(p_rid);
}
bool RasterizerDummy::is_material(const RID& p_rid) const {
return material_owner.owns(p_rid);
}
bool RasterizerDummy::is_mesh(const RID& p_rid) const {
return mesh_owner.owns(p_rid);
}
bool RasterizerDummy::is_immediate(const RID& p_rid) const {
return immediate_owner.owns(p_rid);
}
bool RasterizerDummy::is_multimesh(const RID& p_rid) const {
return multimesh_owner.owns(p_rid);
}
bool RasterizerDummy::is_particles(const RID &p_beam) const {
return particles_owner.owns(p_beam);
}
bool RasterizerDummy::is_light(const RID& p_rid) const {
return light_owner.owns(p_rid);
}
bool RasterizerDummy::is_light_instance(const RID& p_rid) const {
return light_instance_owner.owns(p_rid);
}
bool RasterizerDummy::is_particles_instance(const RID& p_rid) const {
return particles_instance_owner.owns(p_rid);
}
bool RasterizerDummy::is_skeleton(const RID& p_rid) const {
return skeleton_owner.owns(p_rid);
}
bool RasterizerDummy::is_environment(const RID& p_rid) const {
return environment_owner.owns(p_rid);
}
bool RasterizerDummy::is_canvas_light_occluder(const RID& p_rid) const {
return false;
}
bool RasterizerDummy::is_shader(const RID& p_rid) const {
return false;
}
void RasterizerDummy::free(const RID& p_rid) {
if (texture_owner.owns(p_rid)) {
// delete the texture
Texture *texture = texture_owner.get(p_rid);
texture_owner.free(p_rid);
memdelete(texture);
} else if (shader_owner.owns(p_rid)) {
// delete the texture
Shader *shader = shader_owner.get(p_rid);
shader_owner.free(p_rid);
memdelete(shader);
} else if (material_owner.owns(p_rid)) {
Material *material = material_owner.get( p_rid );
material_owner.free(p_rid);
memdelete(material);
} else if (mesh_owner.owns(p_rid)) {
Mesh *mesh = mesh_owner.get(p_rid);
for (int i=0;i<mesh->surfaces.size();i++) {
memdelete( mesh->surfaces[i] );
};
mesh->surfaces.clear();
mesh_owner.free(p_rid);
memdelete(mesh);
} else if (multimesh_owner.owns(p_rid)) {
MultiMesh *multimesh = multimesh_owner.get(p_rid);
multimesh_owner.free(p_rid);
memdelete(multimesh);
} else if (immediate_owner.owns(p_rid)) {
Immediate *immediate = immediate_owner.get(p_rid);
immediate_owner.free(p_rid);
memdelete(immediate);
} else if (particles_owner.owns(p_rid)) {
Particles *particles = particles_owner.get(p_rid);
particles_owner.free(p_rid);
memdelete(particles);
} else if (particles_instance_owner.owns(p_rid)) {
ParticlesInstance *particles_isntance = particles_instance_owner.get(p_rid);
particles_instance_owner.free(p_rid);
memdelete(particles_isntance);
} else if (skeleton_owner.owns(p_rid)) {
Skeleton *skeleton = skeleton_owner.get( p_rid );
skeleton_owner.free(p_rid);
memdelete(skeleton);
} else if (light_owner.owns(p_rid)) {
Light *light = light_owner.get( p_rid );
light_owner.free(p_rid);
memdelete(light);
} else if (light_instance_owner.owns(p_rid)) {
LightInstance *light_instance = light_instance_owner.get( p_rid );
light_instance_owner.free(p_rid);
memdelete( light_instance );
} else if (environment_owner.owns(p_rid)) {
Environment *env = environment_owner.get( p_rid );
environment_owner.free(p_rid);
memdelete( env );
} else if (sampled_light_owner.owns(p_rid)) {
SampledLight *sampled_light = sampled_light_owner.get( p_rid );
ERR_FAIL_COND(!sampled_light);
sampled_light_owner.free(p_rid);
memdelete( sampled_light );
};
}
void RasterizerDummy::custom_shade_model_set_shader(int p_model, RID p_shader) {
};
RID RasterizerDummy::custom_shade_model_get_shader(int p_model) const {
return RID();
};
void RasterizerDummy::custom_shade_model_set_name(int p_model, const String& p_name) {
};
String RasterizerDummy::custom_shade_model_get_name(int p_model) const {
return String();
};
void RasterizerDummy::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) {
};
void RasterizerDummy::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const {
};
void RasterizerDummy::init() {
}
void RasterizerDummy::finish() {
}
int RasterizerDummy::get_render_info(VS::RenderInfo p_info) {
return 0;
}
bool RasterizerDummy::needs_to_draw_next_frame() const {
return false;
}
bool RasterizerDummy::has_feature(VS::Features p_feature) const {
return false;
}
void RasterizerDummy::restore_framebuffer() {
}
RasterizerDummy::RasterizerDummy() {
};
RasterizerDummy::~RasterizerDummy() {
};