c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
262 lines
6.9 KiB
C++
262 lines
6.9 KiB
C++
/*************************************************************************/
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/* code_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CODE_EDITOR_H
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#define CODE_EDITOR_H
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#include "tools/editor/editor_plugin.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/dialogs.h"
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#include "scene/main/timer.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/line_edit.h"
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class GotoLineDialog : public ConfirmationDialog {
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OBJ_TYPE(GotoLineDialog,ConfirmationDialog);
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Label *line_label;
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LineEdit *line;
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TextEdit *text_editor;
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virtual void ok_pressed();
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public:
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void popup_find_line(TextEdit *p_edit);
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int get_line() const;
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void set_text_editor(TextEdit *p_text_editor);
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GotoLineDialog();
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};
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class FindReplaceBar : public HBoxContainer {
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OBJ_TYPE(FindReplaceBar,HBoxContainer);
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LineEdit *search_text;
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ToolButton *find_prev;
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ToolButton *find_next;
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CheckBox *case_sensitive;
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CheckBox *whole_words;
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Label *error_label;
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TextureButton *hide_button;
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LineEdit *replace_text;
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Button *replace;
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Button *replace_all;
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CheckBox *selection_only;
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VBoxContainer *text_vbc;
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HBoxContainer *replace_hbc;
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HBoxContainer *replace_options_hbc;
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TextEdit *text_edit;
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int result_line;
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int result_col;
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bool replace_all_mode;
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bool preserve_cursor;
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void _get_search_from(int& r_line, int& r_col);
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void _show_search();
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void _hide_bar();
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void _editor_text_changed();
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void _search_options_changed(bool p_pressed);
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void _search_text_changed(const String& p_text);
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void _search_text_entered(const String& p_text);
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void _replace_text_entered(const String& p_text);
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protected:
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void _notification(int p_what);
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void _unhandled_input(const InputEvent &p_event);
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bool _search(uint32_t p_flags, int p_from_line, int p_from_col);
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void _replace();
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void _replace_all();
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static void _bind_methods();
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public:
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String get_search_text() const;
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String get_replace_text() const;
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bool is_case_sensitive() const;
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bool is_whole_words() const;
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bool is_selection_only() const;
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void set_error(const String& p_label);
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void set_text_edit(TextEdit *p_text_edit);
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void popup_search();
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void popup_replace();
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bool search_current();
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bool search_prev();
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bool search_next();
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FindReplaceBar();
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};
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class FindReplaceDialog : public ConfirmationDialog {
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OBJ_TYPE(FindReplaceDialog,ConfirmationDialog);
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LineEdit *search_text;
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LineEdit *replace_text;
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CheckButton *whole_words;
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CheckButton *case_sensitive;
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CheckButton *backwards;
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CheckButton *prompt;
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CheckButton *selection_only;
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Button *skip;
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Label *error_label;
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MarginContainer *replace_mc;
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Label *replace_label;
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VBoxContainer *replace_vb;
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void _search_text_entered(const String& p_text);
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void _replace_text_entered(const String& p_text);
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void _prompt_changed();
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void _skip_pressed();
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TextEdit *text_edit;
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protected:
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void _search_callback();
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void _replace_skip_callback();
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bool _search();
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void _replace();
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virtual void ok_pressed();
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static void _bind_methods();
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public:
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String get_search_text() const;
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String get_replace_text() const;
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bool is_whole_words() const;
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bool is_case_sensitive() const;
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bool is_backwards() const;
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bool is_replace_mode() const;
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bool is_replace_all_mode() const;
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bool is_replace_selection_only() const;
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void set_replace_selection_only(bool p_enable);
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void set_error(const String& p_error);
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void popup_search();
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void popup_replace();
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void set_text_edit(TextEdit *p_text_edit);
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void search_next();
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FindReplaceDialog();
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};
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typedef void (*CodeTextEditorCodeCompleteFunc)(void* p_ud,const String& p_code, List<String>* r_options);
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class CodeTextEditor : public VBoxContainer {
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OBJ_TYPE(CodeTextEditor,VBoxContainer);
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TextEdit *text_editor;
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FindReplaceBar *find_replace_bar;
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Label *line_nb;
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Label *col_nb;
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Label *info;
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Timer *idle;
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Timer *code_complete_timer;
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bool enable_complete_timer;
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Timer *font_resize_timer;
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int font_resize_val;
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Label *error;
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void _on_settings_change();
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void _update_font();
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void _complete_request();
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void _font_resize_timeout();
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void _text_editor_input_event(const InputEvent& p_event);
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void _zoom_in();
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void _zoom_out();
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void _reset_zoom();
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CodeTextEditorCodeCompleteFunc code_complete_func;
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void *code_complete_ud;
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protected:
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virtual void _load_theme_settings() {}
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virtual void _validate_script() {}
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virtual void _code_complete_script(const String& p_code, List<String>* r_options) {}
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void _text_changed_idle_timeout();
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void _code_complete_timer_timeout();
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void _text_changed();
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void _line_col_changed();
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void _notification(int);
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static void _bind_methods();
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public:
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void update_editor_settings();
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void set_error(const String& p_error);
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void update_line_and_column() { _line_col_changed(); }
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TextEdit *get_text_edit() { return text_editor; }
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FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
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virtual void apply_code() {}
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void set_code_complete_func(CodeTextEditorCodeCompleteFunc p_code_complete_func, void * p_ud);
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CodeTextEditor();
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};
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#endif // CODE_EDITOR_H
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