c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
245 lines
6.9 KiB
C++
245 lines
6.9 KiB
C++
/*************************************************************************/
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/* project_export.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PROJECT_EXPORT_SETTINGS_H
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#define PROJECT_EXPORT_SETTINGS_H
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#include "scene/main/timer.h"
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#include "scene/gui/control.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/label.h"
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#include "tools/editor/editor_file_dialog.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tab_container.h"
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#include "os/dir_access.h"
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#include "os/thread.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/slider.h"
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#include "tools/editor/editor_file_system.h"
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#include "property_editor.h"
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#include "editor_import_export.h"
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class EditorNode;
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class ProjectExportDialog : public ConfirmationDialog {
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OBJ_TYPE( ProjectExportDialog, ConfirmationDialog );
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public:
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enum ExportAction {
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ACTION_NONE,
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ACTION_COPY,
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ACTION_BUNDLE,
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ACTION_MAX
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};
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static const char *da_string[ACTION_MAX];
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private:
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EditorNode *editor;
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String expopt;
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TabContainer *sections;
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bool updating_tree;
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bool pending_update_tree;
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AcceptDialog *error;
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ConfirmationDialog *confirm;
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ConfirmationDialog *confirm_keystore;
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Button *button_reload;
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LineEdit *filters, *filters_exclude;
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HBoxContainer *plat_errors;
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Label *platform_error_string;
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StringName ei;
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StringName ot;
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Tree * tree;
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EditorFileDialog *pck_export;
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EditorFileDialog *file_export;
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LineEdit *file_export_password;
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Button *button_export;
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String _delete_attempt;
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bool updating;
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void _tree_changed();
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void _update_tree();
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bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir);
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void _rescan();
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// void _confirmed();
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void _scan_finished();
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void _validate_platform();
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///////////////////
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Tree * platforms;
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PropertyEditor *platform_options;
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OptionButton *export_mode;
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CheckButton *convert_text_scenes;
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VBoxContainer *tree_vb;
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VBoxContainer *image_vb;
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OptionButton *image_action;
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HSlider *image_quality;
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SpinBox *image_shrink;
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Tree *image_formats;
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Vector<TreeItem*> formats;
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LineEdit *group_new_name;
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HSlider *group_lossy_quality;
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Label *group_new_name_error;
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VBoxContainer *group_options;
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Tree *groups;
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SpinBox *group_shrink;
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CheckButton *group_atlas;
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OptionButton *group_image_action;
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Button *group_add;
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Tree *group_images;
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LineEdit *group_images_filter;
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Button *atlas_preview;
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AcceptDialog *atlas_preview_dialog;
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TextureFrame *atlas_preview_frame;
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VBoxContainer *script_vbox;
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OptionButton *script_mode;
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LineEdit *script_key;
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VBoxContainer *sample_vbox;
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OptionButton *sample_mode;
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SpinBox *sample_max_hz;
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CheckButton *sample_trim;
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ConfirmationDialog* keystore_create_dialog;
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EditorFileDialog* keystore_file_dialog;
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void _export_mode_changed(int p_idx);
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void _prop_edited(String what);
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void _update_platform();
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void _update_exporter();
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void _platform_selected();
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void _filters_edited(String what);
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void _filters_exclude_edited(String what);
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void _update_group_tree();
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void _image_filter_changed(String);
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bool _update_group_treef(TreeItem *p_parent,EditorFileSystemDirectory *p_dir,const Set<String>& p_extensions,const String& p_groups,const Map<StringName,int>& p_group_index);
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void _group_item_edited();
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void _group_atlas_preview();
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void _quality_edited(float what);
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void _image_export_edited(int what);
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void _shrink_edited(float what);
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void _sample_convert_edited(int what);
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void _update_group_list();
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void _select_group(const String& p_by_name);
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String _get_selected_group();
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void _update_group();
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void _group_changed(Variant v);
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void _group_selected();
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void _group_add();
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void _group_select_all();
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void _group_select_none();
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void _group_del(Object *item,int p_column, int p_button);
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bool updating_script;
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void _update_script();
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void _script_edited(Variant v);
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void _export_action(const String& p_file);
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void _export_action_pck(const String& p_file);
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void ok_pressed();
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void custom_action(const String&);
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LineEdit* _create_keystore_input(Control* container, const String& p_label, const String& name);
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void _create_android_keystore_window();
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void _create_android_keystore();
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bool _check_android_setting(const Ref<EditorExportPlatform>& exporter);
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void _check_keystore_path(const String& path);
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void _keystore_dir_selected(const String& path);
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void _keystore_created();
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void _save_export_cfg();
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void _format_toggled();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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String get_selected_path() const;
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Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
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void popup_export();
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ProjectExportDialog(EditorNode *p_editor);
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~ProjectExportDialog();
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};
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class EditorData;
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class ProjectExport : public ConfirmationDialog {
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OBJ_TYPE( ProjectExport, ConfirmationDialog );
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EditorData *editor_data;
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AcceptDialog *error;
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Label *label;
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OptionButton *export_preset;
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public:
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Error export_project(const String& p_preset);
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void popup_export();
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ProjectExport(EditorData* p_data);
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};
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#endif // PROJECT_EXPORT_SETTINGS_H
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