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shaders
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Many fixes to improve GI Probe quality
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2017-07-15 23:24:37 -03:00 |
rasterizer_canvas_gles3.cpp
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
rasterizer_canvas_gles3.h
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
rasterizer_gles3.cpp
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
rasterizer_gles3.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
rasterizer_scene_gles3.cpp
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
rasterizer_scene_gles3.h
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Lots of work on Audio & Physics engine:
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2017-07-15 08:32:34 -03:00 |
rasterizer_storage_gles3.cpp
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
rasterizer_storage_gles3.h
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Many fixes to improve GI Probe quality
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2017-07-15 23:24:37 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Some adjustments to toon material to make it more flexible
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2017-07-08 14:01:56 -03:00 |
shader_compiler_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_gles3.cpp
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-Added triplanar mapping modes
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2017-07-08 08:07:49 -03:00 |
shader_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |