godot/demos/plugins/custom_import_plugin/import_plugin.gd
Juan Linietsky 6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00

82 lines
1.6 KiB
GDScript

tool
extends EditorImportPlugin
# Simple plugin that imports a text file with extension .mtxt
# which contains 3 integers in format R,G,B (0-255)
# (see example .mtxt in this folder)
# Imported file is converted to a material
var dialog = null
func get_name():
return "silly_material"
func get_visible_name():
return "Silly Material"
func import_dialog(path):
var md = null
if (path!=""):
md = ResourceLoader.load_import_metadata(path)
dialog.configure(self,path,md)
dialog.popup_centered()
func import(path,metadata):
assert(metadata.get_source_count() == 1)
var source = metadata.get_source_path(0)
var use_red_anyway = metadata.get_option("use_red_anyway")
var f = File.new()
var err = f.open(source,File.READ)
if (err!=OK):
return ERR_CANT_OPEN
var l = f.get_line()
f.close()
var channels = l.split(",")
if (channels.size()!=3):
return ERR_PARSE_ERROR
var color = Color8(int(channels[0]),int(channels[1]),int(channels[2]))
var material
if (ResourceLoader.has(path)):
# Material is in use, update it
material = ResourceLoader.load(path)
else:
# Material not in use, create
material = FixedMaterial.new()
if (use_red_anyway):
color=Color8(255,0,0)
material.set_parameter(FixedMaterial.PARAM_DIFFUSE,color)
# Make sure import metadata links to this plugin
metadata.set_editor("silly_material")
# Update the import metadata
material.set_import_metadata(metadata)
# Save
err = ResourceSaver.save(path,material)
return err
func config(base_control):
dialog = preload("res://addons/custom_import_plugin/material_dialog.tscn").instance()
base_control.add_child(dialog)