godot/platform/windows
Clay John 021f524dfd
Merge pull request #67546 from clayjohn/DS-msg
Update the DisplayServer video driver error message to be more accurate and friendly
2022-10-21 16:57:35 -07:00
..
export Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
README.md
SCsub
crash_handler_windows.cpp
crash_handler_windows.h
detect.py Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo 2022-10-11 13:59:53 +02:00
display_server_windows.cpp Merge pull request #67546 from clayjohn/DS-msg 2022-10-21 16:57:35 -07:00
display_server_windows.h Check if Vulkan context for the window exists before resizing it to avoid unnecessary error messages. 2022-10-17 17:26:57 +03:00
gl_manager_windows.cpp Fix multiwindow support in GLES3 for X11, Windows, and MacOS. 2022-09-12 17:30:50 -07:00
gl_manager_windows.h
godot.ico
godot.natvis added more data structures to Natvis for msdev 2022-09-04 12:06:26 -04:00
godot_res.rc
godot_windows.cpp Fix MSVC warning C4706: assignment within conditional expression 2022-09-28 16:05:07 +02:00
joypad_windows.cpp
joypad_windows.h [Windows] Fix GCC MinGW warnings. 2022-10-10 17:43:49 +03:00
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp [Windows] Fix GCC MinGW warnings. 2022-10-12 20:19:17 +03:00
os_windows.h Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo 2022-10-11 13:59:53 +02:00
platform_config.h
platform_windows_builders.py
tts_windows.cpp
tts_windows.h
vulkan_context_win.cpp Harmonize return values of window_create() in rendering drivers 2022-10-07 11:31:54 +02:00
vulkan_context_win.h Harmonize return values of window_create() in rendering drivers 2022-10-07 11:31:54 +02:00
windows_terminal_logger.cpp
windows_terminal_logger.h

README.md

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation