godot/drivers/gles_common
lawnjelly 3624abd613
Batching - fallback for 2d skinning with unrigged polys.
In the legacy renderer unrigged polys would display with no transform applied, whereas the software skinning didn't deal with these at all (outputted them with position zero). This PR simply copies the source to destination verts and replicates the legacy behaviour.

(cherry picked from commit 3c68a6d37f)
2021-05-13 23:14:51 +02:00
..
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
batch_diagnose.inc Batching - separate single item from large fvf logic 2021-03-17 15:38:21 +00:00
rasterizer_array.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_asserts.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_batcher.h Batching - fallback for 2d skinning with unrigged polys. 2021-05-13 23:14:51 +02:00
rasterizer_storage_common.h GLES - fix some sanitizer warnings 2021-02-18 15:45:38 +00:00