Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde c80540f9a2
Merge pull request #63700 from YeldhamDev/no_methods_to_filter_pal
Hide method filter bar when selecting a doc in the Script editor
2022-08-06 00:39:30 +02:00
.github
core Merge pull request #63698 from PrecisionRender/plane-operator-asterisk 2022-08-06 00:38:59 +02:00
doc Merge pull request #63698 from PrecisionRender/plane-operator-asterisk 2022-08-06 00:38:59 +02:00
drivers Merge pull request #62787 from RandomShaper/vk_object_name 2022-08-06 00:35:09 +02:00
editor Merge pull request #63700 from YeldhamDev/no_methods_to_filter_pal 2022-08-06 00:39:30 +02:00
main Tests: Silence some intentional errors 2022-08-04 22:03:44 +02:00
misc File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
modules Merge pull request #63762 from bruvzg/ft_warn 2022-08-06 00:31:15 +02:00
platform Merge pull request #63882 from RedMser/keep-screen-on-windows 2022-08-05 23:47:20 +02:00
scene Merge pull request #63776 from fire-forge/shapecast2d 2022-08-06 00:27:41 +02:00
servers Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
tests [Text Server] Prevent composite glyphs which incorporate kashida from being used for justification. Update TextServer tests to clean up on fail. 2022-08-05 19:35:38 +03:00
thirdparty certs: Sync with Mozilla bundle as of Jul 19, 2022 2022-08-05 03:02:38 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy
.editorconfig
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct Add Text Server related options to the build profiles editor. 2022-08-03 15:06:43 +03:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs