godot/doc/classes/Shader.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

61 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shader" inherits="Resource" category="Core" version="3.1">
<brief_description>
To be changed, ignore.
</brief_description>
<description>
To be changed, ignore.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/shading/index.html
</tutorials>
<demos>
</demos>
<methods>
<method name="get_default_texture_param" qualifiers="const">
<return type="Texture">
</return>
<argument index="0" name="param" type="String">
</argument>
<description>
</description>
</method>
<method name="get_mode" qualifiers="const">
<return type="int" enum="Shader.Mode">
</return>
<description>
</description>
</method>
<method name="has_param" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
<method name="set_default_texture_param">
<return type="void">
</return>
<argument index="0" name="param" type="String">
</argument>
<argument index="1" name="texture" type="Texture">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="code" type="String" setter="set_code" getter="get_code">
</member>
</members>
<constants>
<constant name="MODE_SPATIAL" value="0" enum="Mode">
</constant>
<constant name="MODE_CANVAS_ITEM" value="1" enum="Mode">
</constant>
<constant name="MODE_PARTICLES" value="2" enum="Mode">
</constant>
</constants>
</class>