0fa588a830
so we can add DynamicFont later..
76 lines
3.6 KiB
C++
76 lines
3.6 KiB
C++
/*************************************************************************/
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/* editor_fonts.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_fonts.h"
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#include "doc_font.h"
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#include "doc_title_font.h"
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#include "doc_code_font.h"
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static Ref<BitmapFont> make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref<Texture> &p_texture) {
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Ref<BitmapFont> font( memnew( BitmapFont ) );
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font->add_texture( p_texture );
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for (int i=0;i<p_charcount;i++) {
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const int *c = &p_chars[i*8];
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int chr=c[0];
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Rect2 frect;
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frect.pos.x=c[1];
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frect.pos.y=c[2];
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frect.size.x=c[3];
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frect.size.y=c[4];
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Point2 align( c[5], c[6]+p_valign);
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int advance=c[7];
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font->add_char( chr, 0, frect, align,advance );
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}
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font->set_height( p_height );
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font->set_ascent( p_ascent );
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return font;
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}
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void editor_register_fonts(Ref<Theme> p_theme) {
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Ref<BitmapFont> doc_font = make_font(_bi_font_doc_font_height,_bi_font_doc_font_ascent,0,_bi_font_doc_font_charcount,_bi_font_doc_font_characters,p_theme->get_icon("DocFont","EditorIcons"));
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Ref<BitmapFont> doc_code_font = make_font(_bi_font_doc_code_font_height,_bi_font_doc_code_font_ascent,0,_bi_font_doc_code_font_charcount,_bi_font_doc_code_font_characters,p_theme->get_icon("DocCodeFont","EditorIcons"));
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Ref<BitmapFont> doc_title_font = make_font(_bi_font_doc_title_font_height,_bi_font_doc_title_font_ascent,0,_bi_font_doc_title_font_charcount,_bi_font_doc_title_font_characters,p_theme->get_icon("DocTitleFont","EditorIcons"));
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p_theme->set_font("doc","EditorFonts",doc_font);
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p_theme->set_font("doc_code","EditorFonts",doc_code_font);
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p_theme->set_font("doc_title","EditorFonts",doc_title_font);
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}
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