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SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
animated_sprite_2d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
animated_sprite_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
area_2d.cpp
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Merge pull request #42742 from madmiraal/fix-12215
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2021-05-18 20:00:48 +02:00 |
area_2d.h
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Merge pull request #42742 from madmiraal/fix-12215
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2021-05-18 20:00:48 +02:00 |
audio_stream_player_2d.cpp
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Refactor VisibilityNotifier
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2021-06-16 10:48:57 -03:00 |
audio_stream_player_2d.h
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Modernize atomics
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2021-02-18 17:12:46 +01:00 |
back_buffer_copy.cpp
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
back_buffer_copy.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
camera_2d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
camera_2d.h
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
canvas_group.cpp
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
canvas_group.h
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
canvas_modulate.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
canvas_modulate.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_object_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_object_2d.h
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_polygon_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_polygon_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
collision_shape_2d.cpp
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KinematicBody split between new CharacterBody and PhysicsBody
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2021-06-04 11:40:36 -07:00 |
collision_shape_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
cpu_particles_2d.cpp
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Core: Drop custom `copymem`/`zeromem` defines
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2021-04-27 16:26:27 +02:00 |
cpu_particles_2d.h
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Increase the default 2D gravity to 980.0
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2021-05-05 22:49:06 -04:00 |
gpu_particles_2d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
gpu_particles_2d.h
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Support for 2D particles to collide against SDF
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2021-05-23 16:43:36 -03:00 |
joints_2d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
joints_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
light_2d.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
light_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
light_occluder_2d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
light_occluder_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
line_2d.cpp
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Line2D::set_point_position Fail if passed index is out of bounds
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2021-02-21 13:50:11 +01:00 |
line_2d.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
line_builder.cpp
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Fixes small typos and grammar correction
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2021-03-12 19:05:16 +05:30 |
line_builder.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
mesh_instance_2d.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
mesh_instance_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
multimesh_instance_2d.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
multimesh_instance_2d.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
navigation_agent_2d.cpp
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Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
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2021-04-27 13:34:48 +02:00 |
navigation_agent_2d.h
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put distance check to target into function
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2021-04-27 11:22:37 +02:00 |
navigation_obstacle_2d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_obstacle_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
navigation_region_2d.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
navigation_region_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
node_2d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
node_2d.h
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
parallax_background.cpp
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
parallax_background.h
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
parallax_layer.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
parallax_layer.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
path_2d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
path_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
physical_bone_2d.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
physical_bone_2d.h
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Initialize PhysicalBone2D::parent_skeleton
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2021-06-13 12:10:11 +08:00 |
physics_body_2d.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
physics_body_2d.h
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Merge pull request #49475 from nekomatata/kinematic-collision-rid
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2021-06-18 12:32:26 +02:00 |
polygon_2d.cpp
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Fix polygon 2D rendering black
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2021-06-24 09:26:51 +02:00 |
polygon_2d.h
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Fixes missng 2D engine bits
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2021-05-11 11:21:36 -03:00 |
position_2d.cpp
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Improve axis awareness and visibility for Position2D and Position3D
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2021-06-02 21:53:50 +02:00 |
position_2d.h
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Use real_t in non-physics 2D nodes
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2021-03-19 13:04:45 -04:00 |
ray_cast_2d.cpp
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Prevent setting too big or too small Collision Mask and Layer
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2021-04-30 17:19:04 +02:00 |
ray_cast_2d.h
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Highlight collision, correct the size and make the arrow a bit less thick for low-res game
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2021-03-05 00:32:49 +01:00 |
remote_transform_2d.cpp
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
remote_transform_2d.h
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Use Array for node configuration warnings
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2021-04-11 23:25:38 -05:00 |
skeleton_2d.cpp
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Fixed mistake in binding of Skeleton2D::execute_modifications
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2021-06-08 12:18:33 +10:00 |
skeleton_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
sprite_2d.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
sprite_2d.h
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Change frame_coords to Vector2i
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2021-05-23 21:38:27 +02:00 |
tile_map.cpp
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Fix crash when using TileMap::fix_invalid_tiles
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2021-06-14 14:58:55 +08:00 |
tile_map.h
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Deleted YSort, moved its functionality directly into Node2D.
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2021-06-05 00:55:25 -07:00 |
touch_screen_button.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
touch_screen_button.h
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Initialize class variables with default values in scene/ [1/2]
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2021-02-07 22:29:31 +01:00 |
visible_on_screen_notifier_2d.cpp
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
visible_on_screen_notifier_2d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |