godot/scene/resources
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
..
default_theme SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
animation.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
animation.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_sample.cpp Fix divison by zero issue 2020-03-25 11:38:53 +01:00
audio_stream_sample.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
bit_map.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bit_map.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
box_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
box_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
capsule_shape_2d.cpp Prevent CapsuleShape2D height from being less than zero. 2020-05-11 11:01:13 +02:00
capsule_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
circle_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
circle_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
convex_polygon_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
curve.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cylinder_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cylinder_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dynamic_font.cpp Disable antialiasing on the DynamicFont outline as well when requested 2020-06-04 12:09:40 +02:00
dynamic_font.h Update size and position for colored font with oversampling 2020-01-07 02:15:23 +09:00
environment.cpp Tweak SSAO property hints to allow setting more precise values 2020-04-23 21:59:53 +02:00
environment.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
font.cpp Expose `get_char_size()` from Font instead of BitmapFont 2020-06-04 12:09:39 +02:00
font.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gradient.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gradient.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
height_map_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
height_map_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
material.cpp Don't connect ShaderMaterial's `changed` signal when not in the editor 2020-01-02 17:20:54 +01:00
material.h Merge pull request #35670 from clayjohn/material-flag-cache 2020-01-28 20:59:49 +01:00
mesh.cpp Loop over faces in create_trimesh_shape() 2020-03-25 11:38:53 +01:00
mesh.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_data_tool.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_data_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_library.cpp Allow using `MeshLibrary.get_item_preview()` in non-editor builds again 2020-03-04 12:40:13 +01:00
mesh_library.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
packed_scene.cpp PackedScene: Prevent crash when root node has `parent` attribute 2020-06-10 15:30:52 +02:00
packed_scene.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
particles_material.cpp Fix GPU Particles 2020-02-14 16:04:07 +01:00
particles_material.h Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
physics_material.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_material.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plane_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_path_finder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
polygon_path_finder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
primitive_meshes.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
primitive_meshes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rectangle_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rectangle_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_format_text.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_format_text.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
segment_shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
segment_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader.cpp Set "shader_param/" prefix in Shader::has_param() 2020-06-05 12:47:01 +02:00
shader.h Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_2d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
skin.cpp Add support for named binds in Skin. 2020-03-04 12:40:14 +01:00
skin.h Add support for named binds in Skin. 2020-03-04 12:40:14 +01:00
sky.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sky.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sphere_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sphere_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
style_box.cpp Fixed StyleBoxFlat antialiasing with aa size of 1 2020-01-05 10:54:24 +01:00
style_box.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
surface_tool.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
surface_tool.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_file.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
text_file.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
texture.cpp Add set_frame, pause, and oneshot to AnimatedTexture 2020-05-01 11:00:10 +02:00
texture.h Add set_frame, pause, and oneshot to AnimatedTexture 2020-05-01 11:00:10 +02:00
theme.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
theme.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
tile_set.cpp Hide TileSet's properties from the inspector 2020-02-06 13:02:07 +01:00
tile_set.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
video_stream.h doc: Complete documentation for VideoStreams 2020-01-26 11:29:07 +01:00
visual_shader.cpp (3.2) Some fixes for canvas item visual shader inputs 2020-05-05 12:21:25 +03:00
visual_shader.h Better visual shader code generation 2020-02-14 16:13:44 +01:00
visual_shader_nodes.cpp Added missing '\n' in visual shader fresnel node code generation 2020-02-14 16:13:44 +01:00
visual_shader_nodes.h Docs for some nodes in visual shader 2020-01-23 22:39:00 +01:00
world.cpp Merge pull request #33987 from nekomatata/own-world-environment 2020-01-06 15:26:52 +01:00
world.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
world_2d.cpp Expose the cell_size affecting VisibilityNotifier2D precision 2020-05-01 10:56:58 +02:00
world_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00