godot/servers/audio
Marcelo Fernandez eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
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effects Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
SCsub WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
audio_driver_dummy.cpp Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
audio_driver_dummy.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_effect.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_effect.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_filter_sw.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
audio_filter_sw.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
audio_rb_resampler.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_rb_resampler.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_stream.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
audio_stream.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
reverb_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
reverb_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
voice_rb_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00