467 lines
9.4 KiB
C++
467 lines
9.4 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B3_HASH_MAP_H
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#define B3_HASH_MAP_H
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#include "b3AlignedObjectArray.h"
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#include <string>
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///very basic hashable string implementation, compatible with b3HashMap
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struct b3HashString
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{
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std::string m_string;
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unsigned int m_hash;
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B3_FORCE_INLINE unsigned int getHash()const
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{
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return m_hash;
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}
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b3HashString(const char* name)
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:m_string(name)
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{
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/* magic numbers from http://www.isthe.com/chongo/tech/comp/fnv/ */
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static const unsigned int InitialFNV = 2166136261u;
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static const unsigned int FNVMultiple = 16777619u;
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/* Fowler / Noll / Vo (FNV) Hash */
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unsigned int hash = InitialFNV;
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int len = m_string.length();
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for(int i = 0; i<len; i++)
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{
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hash = hash ^ (m_string[i]); /* xor the low 8 bits */
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hash = hash * FNVMultiple; /* multiply by the magic number */
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}
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m_hash = hash;
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}
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int portableStringCompare(const char* src, const char* dst) const
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{
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int ret = 0 ;
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while( ! (ret = *(unsigned char *)src - *(unsigned char *)dst) && *dst)
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++src, ++dst;
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if ( ret < 0 )
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ret = -1 ;
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else if ( ret > 0 )
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ret = 1 ;
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return( ret );
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}
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bool equals(const b3HashString& other) const
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{
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return (m_string == other.m_string);
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}
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};
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const int B3_HASH_NULL=0xffffffff;
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class b3HashInt
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{
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int m_uid;
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public:
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b3HashInt(int uid) :m_uid(uid)
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{
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}
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int getUid1() const
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{
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return m_uid;
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}
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void setUid1(int uid)
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{
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m_uid = uid;
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}
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bool equals(const b3HashInt& other) const
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{
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return getUid1() == other.getUid1();
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}
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//to our success
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B3_FORCE_INLINE unsigned int getHash()const
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{
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int key = m_uid;
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// Thomas Wang's hash
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key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
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return key;
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}
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};
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class b3HashPtr
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{
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union
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{
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const void* m_pointer;
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int m_hashValues[2];
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};
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public:
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b3HashPtr(const void* ptr)
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:m_pointer(ptr)
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{
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}
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const void* getPointer() const
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{
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return m_pointer;
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}
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bool equals(const b3HashPtr& other) const
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{
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return getPointer() == other.getPointer();
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}
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//to our success
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B3_FORCE_INLINE unsigned int getHash()const
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{
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const bool VOID_IS_8 = ((sizeof(void*)==8));
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int key = VOID_IS_8? m_hashValues[0]+m_hashValues[1] : m_hashValues[0];
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// Thomas Wang's hash
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key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
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return key;
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}
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};
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template <class Value>
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class b3HashKeyPtr
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{
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int m_uid;
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public:
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b3HashKeyPtr(int uid) :m_uid(uid)
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{
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}
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int getUid1() const
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{
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return m_uid;
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}
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bool equals(const b3HashKeyPtr<Value>& other) const
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{
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return getUid1() == other.getUid1();
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}
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//to our success
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B3_FORCE_INLINE unsigned int getHash()const
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{
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int key = m_uid;
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// Thomas Wang's hash
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key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
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return key;
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}
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};
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template <class Value>
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class b3HashKey
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{
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int m_uid;
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public:
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b3HashKey(int uid) :m_uid(uid)
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{
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}
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int getUid1() const
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{
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return m_uid;
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}
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bool equals(const b3HashKey<Value>& other) const
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{
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return getUid1() == other.getUid1();
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}
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//to our success
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B3_FORCE_INLINE unsigned int getHash()const
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{
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int key = m_uid;
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// Thomas Wang's hash
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key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16);
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return key;
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}
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};
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///The b3HashMap template class implements a generic and lightweight hashmap.
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///A basic sample of how to use b3HashMap is located in Demos\BasicDemo\main.cpp
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template <class Key, class Value>
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class b3HashMap
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{
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protected:
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b3AlignedObjectArray<int> m_hashTable;
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b3AlignedObjectArray<int> m_next;
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b3AlignedObjectArray<Value> m_valueArray;
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b3AlignedObjectArray<Key> m_keyArray;
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void growTables(const Key& /*key*/)
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{
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int newCapacity = m_valueArray.capacity();
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if (m_hashTable.size() < newCapacity)
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{
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//grow hashtable and next table
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int curHashtableSize = m_hashTable.size();
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m_hashTable.resize(newCapacity);
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m_next.resize(newCapacity);
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int i;
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for (i= 0; i < newCapacity; ++i)
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{
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m_hashTable[i] = B3_HASH_NULL;
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}
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for (i = 0; i < newCapacity; ++i)
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{
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m_next[i] = B3_HASH_NULL;
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}
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for(i=0;i<curHashtableSize;i++)
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{
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//const Value& value = m_valueArray[i];
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//const Key& key = m_keyArray[i];
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int hashValue = m_keyArray[i].getHash() & (m_valueArray.capacity()-1); // New hash value with new mask
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m_next[i] = m_hashTable[hashValue];
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m_hashTable[hashValue] = i;
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}
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}
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}
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public:
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void insert(const Key& key, const Value& value) {
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int hash = key.getHash() & (m_valueArray.capacity()-1);
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//replace value if the key is already there
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int index = findIndex(key);
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if (index != B3_HASH_NULL)
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{
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m_valueArray[index]=value;
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return;
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}
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int count = m_valueArray.size();
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int oldCapacity = m_valueArray.capacity();
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m_valueArray.push_back(value);
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m_keyArray.push_back(key);
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int newCapacity = m_valueArray.capacity();
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if (oldCapacity < newCapacity)
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{
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growTables(key);
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//hash with new capacity
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hash = key.getHash() & (m_valueArray.capacity()-1);
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}
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m_next[count] = m_hashTable[hash];
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m_hashTable[hash] = count;
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}
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void remove(const Key& key) {
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int hash = key.getHash() & (m_valueArray.capacity()-1);
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int pairIndex = findIndex(key);
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if (pairIndex ==B3_HASH_NULL)
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{
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return;
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}
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// Remove the pair from the hash table.
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int index = m_hashTable[hash];
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b3Assert(index != B3_HASH_NULL);
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int previous = B3_HASH_NULL;
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while (index != pairIndex)
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{
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previous = index;
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index = m_next[index];
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}
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if (previous != B3_HASH_NULL)
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{
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b3Assert(m_next[previous] == pairIndex);
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m_next[previous] = m_next[pairIndex];
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}
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else
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{
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m_hashTable[hash] = m_next[pairIndex];
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}
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// We now move the last pair into spot of the
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// pair being removed. We need to fix the hash
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// table indices to support the move.
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int lastPairIndex = m_valueArray.size() - 1;
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// If the removed pair is the last pair, we are done.
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if (lastPairIndex == pairIndex)
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{
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m_valueArray.pop_back();
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m_keyArray.pop_back();
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return;
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}
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// Remove the last pair from the hash table.
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int lastHash = m_keyArray[lastPairIndex].getHash() & (m_valueArray.capacity()-1);
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index = m_hashTable[lastHash];
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b3Assert(index != B3_HASH_NULL);
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previous = B3_HASH_NULL;
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while (index != lastPairIndex)
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{
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previous = index;
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index = m_next[index];
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}
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if (previous != B3_HASH_NULL)
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{
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b3Assert(m_next[previous] == lastPairIndex);
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m_next[previous] = m_next[lastPairIndex];
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}
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else
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{
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m_hashTable[lastHash] = m_next[lastPairIndex];
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}
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// Copy the last pair into the remove pair's spot.
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m_valueArray[pairIndex] = m_valueArray[lastPairIndex];
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m_keyArray[pairIndex] = m_keyArray[lastPairIndex];
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// Insert the last pair into the hash table
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m_next[pairIndex] = m_hashTable[lastHash];
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m_hashTable[lastHash] = pairIndex;
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m_valueArray.pop_back();
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m_keyArray.pop_back();
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}
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int size() const
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{
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return m_valueArray.size();
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}
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const Value* getAtIndex(int index) const
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{
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b3Assert(index < m_valueArray.size());
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return &m_valueArray[index];
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}
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Value* getAtIndex(int index)
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{
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b3Assert(index < m_valueArray.size());
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return &m_valueArray[index];
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}
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Key getKeyAtIndex(int index)
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{
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b3Assert(index < m_keyArray.size());
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return m_keyArray[index];
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}
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const Key getKeyAtIndex(int index) const
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{
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b3Assert(index < m_keyArray.size());
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return m_keyArray[index];
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}
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Value* operator[](const Key& key) {
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return find(key);
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}
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const Value* find(const Key& key) const
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{
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int index = findIndex(key);
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if (index == B3_HASH_NULL)
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{
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return NULL;
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}
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return &m_valueArray[index];
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}
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Value* find(const Key& key)
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{
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int index = findIndex(key);
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if (index == B3_HASH_NULL)
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{
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return NULL;
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}
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return &m_valueArray[index];
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}
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int findIndex(const Key& key) const
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{
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unsigned int hash = key.getHash() & (m_valueArray.capacity()-1);
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if (hash >= (unsigned int)m_hashTable.size())
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{
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return B3_HASH_NULL;
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}
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int index = m_hashTable[hash];
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while ((index != B3_HASH_NULL) && key.equals(m_keyArray[index]) == false)
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{
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index = m_next[index];
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}
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return index;
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}
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void clear()
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{
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m_hashTable.clear();
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m_next.clear();
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m_valueArray.clear();
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m_keyArray.clear();
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}
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};
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#endif //B3_HASH_MAP_H
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