.. |
SCsub
|
…
|
|
area_bullet.cpp
|
…
|
|
area_bullet.h
|
…
|
|
btRayShape.cpp
|
…
|
|
btRayShape.h
|
…
|
|
bullet_physics_server.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
bullet_physics_server.h
|
More explanatory names for RigidBody modes
|
2021-06-04 11:40:36 -07:00 |
bullet_types_converter.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
bullet_types_converter.h
|
Rename files and the exposed name for Transform3D
|
2021-06-03 07:30:01 -04:00 |
bullet_utilities.h
|
…
|
|
collision_object_bullet.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
collision_object_bullet.h
|
Rename files and the exposed name for Transform3D
|
2021-06-03 07:30:01 -04:00 |
cone_twist_joint_bullet.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
cone_twist_joint_bullet.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
config.py
|
Disable 3D-only modules when 3D is disabled
|
2021-06-03 17:45:28 -04:00 |
constraint_bullet.cpp
|
…
|
|
constraint_bullet.h
|
…
|
|
generic_6dof_joint_bullet.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
generic_6dof_joint_bullet.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
godot_collision_configuration.cpp
|
…
|
|
godot_collision_configuration.h
|
…
|
|
godot_collision_dispatcher.cpp
|
…
|
|
godot_collision_dispatcher.h
|
…
|
|
godot_motion_state.h
|
…
|
|
godot_ray_world_algorithm.cpp
|
…
|
|
godot_ray_world_algorithm.h
|
…
|
|
godot_result_callbacks.cpp
|
Ensure KinematicBodies only interact with other Bodies with matching mask.
|
2021-07-19 17:03:43 +01:00 |
godot_result_callbacks.h
|
Ensure KinematicBodies only interact with other Bodies with matching mask.
|
2021-07-19 17:03:43 +01:00 |
hinge_joint_bullet.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
hinge_joint_bullet.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
joint_bullet.cpp
|
…
|
|
joint_bullet.h
|
…
|
|
pin_joint_bullet.cpp
|
…
|
|
pin_joint_bullet.h
|
…
|
|
register_types.cpp
|
…
|
|
register_types.h
|
…
|
|
rid_bullet.h
|
…
|
|
rigid_body_bullet.cpp
|
More explanatory names for RigidBody modes
|
2021-06-04 11:40:36 -07:00 |
rigid_body_bullet.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
shape_bullet.cpp
|
…
|
|
shape_bullet.h
|
…
|
|
shape_owner_bullet.cpp
|
…
|
|
shape_owner_bullet.h
|
…
|
|
slider_joint_bullet.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
slider_joint_bullet.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
soft_body_bullet.cpp
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
soft_body_bullet.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |
space_bullet.cpp
|
Ensure KinematicBodies only interact with other Bodies with matching mask.
|
2021-07-19 17:03:43 +01:00 |
space_bullet.h
|
Rename Transform to Transform3D in core
|
2021-06-03 07:30:01 -04:00 |