c8aa85189a
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class. Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
122 lines
5.2 KiB
XML
122 lines
5.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BaseButton" inherits="Control" category="Core" version="3.1">
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<brief_description>
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Base class for different kinds of buttons.
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</brief_description>
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<description>
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BaseButton is the abstract base class for buttons, so it shouldn't be used directly (it doesn't display anything). Other types of buttons inherit from it.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="_pressed" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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Called when the button is pressed.
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</description>
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</method>
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<method name="_toggled" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="button_pressed" type="bool">
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</argument>
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<description>
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Called when the button is toggled (only if toggle_mode is active).
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</description>
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</method>
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<method name="get_draw_mode" qualifiers="const">
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<return type="int" enum="BaseButton.DrawMode">
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</return>
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<description>
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Return the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum.
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</description>
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</method>
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<method name="is_hovered" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if the mouse has entered the button and has not left it yet.
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</description>
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</method>
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</methods>
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<members>
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<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode">
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Determines when the button is considered clicked, one of the ACTION_MODE_* constants.
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</member>
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<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask">
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Binary mask to choose which mouse buttons this button will respond to.
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To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
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If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
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</member>
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<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode">
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Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
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</member>
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<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
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[ButtonGroup] associated to the button.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
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</member>
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<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
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[ShortCut] associated to the button.
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</member>
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<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled">
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If [code]true[/code], the button will add information about its shortcut in the tooltip.
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</member>
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
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If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
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</member>
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</members>
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<signals>
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<signal name="button_down">
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<description>
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Emitted when the button starts being held down.
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</description>
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</signal>
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<signal name="button_up">
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<description>
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Emitted when the button stops being held down.
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</description>
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</signal>
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<signal name="pressed">
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<description>
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This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise).
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</description>
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</signal>
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<signal name="toggled">
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<argument index="0" name="button_pressed" type="bool">
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</argument>
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<description>
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This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]button_pressed[/i] argument.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="DRAW_NORMAL" value="0" enum="DrawMode">
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The normal state (i.e. not pressed, not hovered, not toggled and enabled) of buttons.
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</constant>
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<constant name="DRAW_PRESSED" value="1" enum="DrawMode">
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The state of buttons are pressed.
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</constant>
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<constant name="DRAW_HOVER" value="2" enum="DrawMode">
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The state of buttons are hovered.
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</constant>
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<constant name="DRAW_DISABLED" value="3" enum="DrawMode">
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The state of buttons are disabled.
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</constant>
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<constant name="DRAW_HOVER_PRESSED" value="4" enum="DrawMode">
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</constant>
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<constant name="ACTION_MODE_BUTTON_PRESS" value="0" enum="ActionMode">
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Require just a press to consider the button clicked.
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</constant>
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<constant name="ACTION_MODE_BUTTON_RELEASE" value="1" enum="ActionMode">
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Require a press and a subsequent release before considering the button clicked.
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</constant>
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</constants>
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</class>
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