godot/scene
2022-08-26 12:54:13 +02:00
..
2d Easier setting properties of last TileMap layer 2022-08-26 12:54:13 +02:00
3d Merge pull request #63528 from bruvzg/fix_lbl3d_oversampling 2022-08-26 11:44:02 +02:00
animation Merge pull request #54456 from rafallus/fix/anim_state_machine_start 2022-08-26 07:47:11 +02:00
audio Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #64768 from bruvzg/popups_hide_if_visible 2022-08-26 11:59:50 +02:00
main Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
resources Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00