godot/doc/classes/AnimationNodeStateMachinePlayback.xml
2019-04-01 12:33:56 +02:00

56 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_current_node" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="get_travel_path" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
</description>
</method>
<method name="is_playing" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="start">
<return type="void">
</return>
<argument index="0" name="node" type="String">
</argument>
<description>
</description>
</method>
<method name="stop">
<return type="void">
</return>
<description>
</description>
</method>
<method name="travel">
<return type="void">
</return>
<argument index="0" name="to_node" type="String">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>