These methods weren't exposed to the scripting API. Anisotropy was used in earlier iterations of VoxelGI, but it was removed as it was too expensive. |
||
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.. | ||
renderer_gi.h |
These methods weren't exposed to the scripting API. Anisotropy was used in earlier iterations of VoxelGI, but it was removed as it was too expensive. |
||
---|---|---|
.. | ||
renderer_gi.h |